
Streakfalcon
JAGDSTAFFEL 11-
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F-4 Rivet Haste
Streakfalcon replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks guys! -
Thanks for your effort on this, Im looking forward to getting it working. Im pretty good with getting mods to work but Im striking out here. I have SF2E and SF2I merged. I also have SFP1 so the desert cat is available to me.This is what Ive tried so far; putting GermanyCE cat in desert3 folder with no cat pointer line, then again with cat pointer line set to CatFile=..\GermanyCE\GermanyCE.CAT, then again with just CatFile=GermanyCE.CAT,. Ive tried the same with putting the desert cat file in with and without cat pointer line. With sfp1 desert cat I get to 10% then ctd. With GermanyCE it loads but tiles are porked random patterns. Dave says you need SF2, wrench says you don't, Im so confooooooosed!
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Now the only questions I have left are; If I install a stock SF2I stand alone patched to Feb10 and dont touch the options ini, does the game only use DX10 when the effects are set to unlimited? What dx does it use when I set the effects to high. I ask because its a 20fps decrease on unlimited and I want to use bump mapping when it comes out and I assume that will only work with unlimited settings right?. Does anyone get good frame rates using unlimited and or DX10 shaders? If so what spec computer? Finally, if Im not using unlimited effects, and the game defaults to dx9, do I still have to make all the new effect and HUD entries for add on planes post feb2010 patch?
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Thanks guys for the info. For the uninitiated, here's some FYI. Yes, the March patch is broke, TK says another is forthcomming. I have a good mid-range rig;Dual core pentium, 4gigs of ram, Vista 32 home premium, GeForce GT240 512mb GDDR5 ram. NF4+ runs great with EMB shader mod. 25+ fps all day long. I just bought SF2I and merged it with a fresh instal of SF2E after installing Europe first. It patched to Feb2010 after install.You have to download and install March patch separately.I played it stock with effect on unlimited(on high the effects look the same as always) and watched the new effects shaders make awesome fuzzy relections and light but at about 15 frames per second the gameplay was too choppy for me to enjoy. I also lost my favorite clouds used with the widesky mod. If you are used to an older patch in the 2nd generation sims you may need to open the options ini and force DX9 AND set effects to high in game. Yes this will kill DX10 and the advanced shader eye candy, but it might return the game to playable status framerate wise.Framerate and widesky was restored with this edit. Hope this helps others like me without uber computers who still want SF2I.
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Wow quick responses!, Good thing the game comes with feb patch. Just learned the subtitles are missing from the hud, no way of telling which weapon youve selected. I run on vista 32 home premium and I have always used the emb patch cause it boosts framerate immensely. I never had to force dx9 with the June09b patch so i guess thats a recent development? Widesky I could live without but the stock clouds are so cotton ball puffy, I'd like at least to use the cloud bmp that comes with the mod. March patch won't seem to recognize it. Do I need to set effects to unlimited to see the latest grafic candy with dx10?
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Ok just got sf2i and it "ships" with the feb10 patch. You have to download the march 10 patch and install yourself. I merged mine with sf2e and all seemed well. I cant get the game to recognize the emb series mod that works so well in NF4+ under the June09b patch.Also it seems the new widesky for sf2 doesnt work. Can someone who is patched to that level confirm this for me and post a workaroubd if possible? Are there that many differences between the 2nd gen games and or patches?
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Screenshot Thread
Streakfalcon replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Spinners, Marineflieger please! -
Screenshot Thread
Streakfalcon replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
English Camo in it's element. -
Screenshot Thread
Streakfalcon replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey guys, ever since I went to a flat screen monitor I've noticed that "stepping" quality of the sky at night. No matter if its a screenshot or in game the night sky and certain rain and fog effects appear to make sudden transitions in color like in this screen shot. Is that endemic to flat screens or is there a fix? ( then again, if YOU don't notice it, then its completely on my end) -
I know how to create copies of the SF2E exe and rename them thus creating different mod folders under My Documents\User\Saved Games etc. and them be able to to run different mods, but they all operate from the core install under program files\thirdwire\strikefighters2 and are therefore all at the same patch level . So if I wanted to keep my NF4+ install intact using the June patch, is it possible to have a separate install I could patch to Feb10 level and enjoy the new features? Would this new install also try to use the same mod folder structure?