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Everything posted by Centurion-1
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Your office.... Unlike the previous pics, this has one simple light applied to it to simulate sunlight. Also: Visible legs in the cockpit, yay or nay? And hand on stick but static stick or moveable stick. Also the stick will block the view to a lot of the small pressure meters et cetera.. Not a big deal ingame i guess but still.
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From the album: 3D work and WIPS
Your office -
I'm working on a new MiG-25, see thread here. Gotten pretty far on the cockpit, and will start on the exterior when done. So it is a very solid work in progress. I think I'm gonna give the exterior textures a shot my self but I am glad to co-operate with anyone who wants to do specific nationalization work, and will share my templates!
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Switchophilia Was dissatisfied with the texture layout plans I had made so I restructured to get better resolution for the side panels, it was too blurry in my opinion. This is just a fast tex, no weathering etc only labels and AO. The right side of the cockpit is now nearing completion and is starting to feel like it matches the front panel nicely, it now looks "whole".
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From the album: 3D work and WIPS
Switchophilia -
From the album: 3D work and WIPS
Side panels for the MiG-25PD -
tHX Comrad and Orsin for those refs, saved for future needs. I'm not 100% about if I should continue with reds after the 25, we'll see. Worked some of the cockpit today but has been a little slow, had to check out the Buccaneer :P It has given me peace about how much polys you can spend on the cockpit since the performance is no problem even on my laptop. So Hi-poly it is. I'm running out of texture space tho Well no worries.
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DLC 12 is out F-8E(FN)
Centurion-1 replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice! For those of us who haven't (yet) bought SF2Vietnam, this is excellent! -
Thanks all for your very positive feedback. I'm chipping away now at the cockpit, haven't had much time lately but i predict next week will be different. Julhelm is probably right about the gauges, I already toned some of the frames down, and will do that even more, tho I'm not very good at the hipoly to lowpoly stuff (some of us only do this as a hobby ). I already dread the export and ini work hehe. But I come this far and I intend to see this through. As a by-product of this I have alot of work already done if one wanted to make hipoly 3d cockpits for other Soviet contemporary aircrafts, especially MiGs. Does anyone know if Lindr is still with us and actively modding, I love his MiG-23 pack, but the cockpits would be even more awesome with additional details.
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Ok, now I declare the front panel DONE! I must say I personally like how it turned out, my own personal development goals were met :P But constructive criticism is always welcome. Now it's the controls, then side panels and the rest of the cockpit. I'd say I'm about 70% there now as far as the visual aspect is concerned. Here is a hi-res render for you all, it is only diffuse textures, ie all what you see is what you get.
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Well, after taking some time off to spend actually playing The Witcher 2, as well as flying some good old Sf2, I decided i was inspired enough to start working again. Blackbird has given me access to an old MiG25 project including cockpit work, which has moved my project forward a lot. I have been working on cockpit dials today like crazy, and am seeing the light in the end of the tunnel. After the dials are done i can finally start working on the cockpit main panels, which will really bring this bird to it's right. then export testing. I'm gonna need help to make all these instrus working properly, but one problem at a time. Can't wait to blow some F-15s out of the sky
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V2N Pit
Centurion-1 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hmm.. yeah I guess, I only tried that for 6 months after my military service. Was enough, I gather.. I hope you get on your feet soon boys! And in the meantime, keep making those awesome mods
