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JerseyD

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Everything posted by JerseyD

  1. Grab it here: http://www.cfspilots.50megs.com/Sims/SFP/e...entialfiles.htm
  2. "set em to max" please explain .Thank you
  3. Youve been forced to fly IL-2 in Wonder Woman veiw? that is sad :(
  4. Heres how the filter for IL-2 looks incase it helps IL-2 Sturmovik ServerType: OLD RegKey: HKEY_LOCAL_MACHINESOFTWAREUbi SoftGame Service GamesIL2_COOPexec ExeName: IL2.EXE JoinTemplate: {EXEPATH} {address} -name "{NAME}" HostTemplate: {EXEPATH} "{NAME}" -room "{NAME}'s game" Port: 21000 Mutex: SV IRC: irc.dal.net/il2 DALnet IRC: irc.sturmovik.de/sturmovik German 1 if servertype != "OLD" remove 2 if gamename != "il2sturmovik" remove IL-2 SturmovikDogfight Mutex: IL2 1 if gametype != "dogfight" remove IL-2 SturmovikCoop Mutex: IL2 1 if gametype != "coop" remove So it would have to look something like this i guess Strike Fighters ServerType: OLD RegKey: HKEY_LOCAL_MACHINESOFTWAREStrategy FirstStrike FightersMAIN ExeName: FLIGHTSIM.EXE JoinTemplate: {EXEPATH} {address} -name "{NAME}" HostTemplate: {EXEPATH} "{NAME}" -room "{NAME}'s game" Port: 46000 Mutex: SV Icon:IDI_SFP1 1 if servertype != "OLD" remove 2 if gamename != "Strike Fighters" remove Strike FightersDogfight Mutex: SFP1 1 if gametype != "Dogfight" remove Strike FightersCoop Mutex: SFP1 1 if gametype != "Co-op Mission" remove
  5. There is also ASE to consider which works the same whether its registered or not basicly If you feel like figuring out how to add a custom filter to it using this info below please do because Ive tried and i can't I did it for OFPR before support was added and it worked. this is a copy paste job from the ASE forum there was a good SS tutorial on an OFP squads site but that sites down right now Im waiting for the guy who did it to get intouch with me but this is the post he got his info from: Now for the daft part. I made a very crude filter to weed out OFP Resistance servers. Right now the filter shows 18 servers, 13 on tuesday. Does this mean I'm ripe for the funny house or is JK at err? ----- 1 if gamename ~== "opflashr" goto 3 2 remove UPDATE: If I add the following to the filters.txt I get to see all the servers and be able to start from ASE and connect. ----- Operation Flashpoint:Resistance ServerType: OFPR RegKey: HKEY_LOCAL_MACHINESOFTWARECodemastersFlashpoint ResistanceMAIN ExeName: FlashpointResistance.exe JoinTemplate: {EXEPATH} -connect={ip} -port={port}[ "-password={PASSWORD}"][ "-name={NAME}"] HostTemplate: {EXEPATH} -host[ "-name={NAME}"] Port: 2302 Mutex: SV Icon: IDI_OFP 1 if servertype == "OFPR" keep 2 if servertype != "OLD" remove 3 if gamename != "opflashr" remove Operation Flashpoint:Resistancegame in progress Mutex: OFPGAME 1 if timeleft <= "0" remove Operation Flashpoint:Resistancewaiting for players Mutex: OFPGAME 1 if timeleft != "0" remove oh and ASE is 100% lag free since its set to shut itself down on game launch
  6. It's $10 to register. The free one is only temporary (as in it wont work after awhile) unless I'm reading something wrong.
  7. Then go add your 2 cents to this thread remember ASE are not obligated to do this and as of right now the only other flight sim they support is IL-2 so chose your words carefully and ask nicely hopefully they will decide to support SFP1 as well http://www.udpsoft.com/forum/topic.cgi?for...um=1&topic=1228
  8. registation on that board is VERY simple all you need to enter is your user name and e-mail@ and check "dont show my e-mail@" you can leave everything else blank 2 mins later your password is e-mailed to you
  9. I have to re-review it as well for the SF section at CFS Pilots. Im gonna wait afew days so that I have had time to gather enough info on whats changed exactly etc...
  10. http://forums.ubi.com/messages/message_vie...lounge&id=zyzdb Sickem!
  11. I recently comlpeted a nice addon for use with Deuces Euro terrain.Its a repaint of all the ground vehicles that makes them look apropriate for the Euro landscape rather than the yellow/tan scheme that are default. you can DL it here http://dzeng.ecorp.net
  12. Ok I finally finished the keymapping guide that I hope will be very helpfull to everyone in the SFP1 community.If you have a friend who just got the game or you see someone asking for help keymapping in one of the forums please be sure to give them this link as I designed the guide with those people in mind.Heres the link http://www.cfspilots.50megs.com/Sims/SFP/k.../keymapping.htm
  13. Well this is just the first of afew tutorials I plan to be adding so maybe a header at the bottom of the KB links saying something like "see also" and a direct link to the page would work out better. this is the first web page Iv'e ever been in charge of editing (my own web page is nothing more than storage space for tons of jpegs of skins and things) and I want to do a nice job.Also when I make things in general I like them to be one of a kind. I hope you can understand where Im coming from So basicly I have nothing against you adding direct links to the tutorial pages I create over the next couple weeks to the knoledge base with a breif description of what there clicking.but I'd prefer that people have to actually go to the page and have a look around rather than just grab the tutorials from the KB.That way I wont feel like I'm building my SFP1 section up for no reason.
  14. Yes but dont forget there's way more going on in a game like SOF2 Explosions,muzzle flashes.dismemberments,blood sound effects etc... just flying a plane and shooting an ocasional missle or MG burst doesnt require the amont of procceccsing that all those zupped up high tech eyecandy-filled graphics you see in SOF2 wich again is another example of developers seeing that the Q3 engine is still great and is most importantly OPEN GL Imagine how choppy SOF2 would be if they tried to run in DX in a server with 32 people
  15. I found the Radar 101 section by Mad Jeff very helpful but it still leaves some questions unanswered for me. Instead of tryng to ask for answers to questions that I'm sure how to word (since im new to jet sims) I 'll just try and put it simply: What are the exact functions of the keys below and what is the importance of them in relation to locking onto and destroying a target. NEXT_RADAR_MODE=PGUP SELECT_NEXT_RADAR_TARGET=HOME ACQUIRE_RADAR_TARGET=INSERT ACQUIRE_VISUAL_TARGET_ON_RADAR=SHIFT+INSERT // Visual Targeting Controls SELECT_TARGET=T SELECT_CLOSEST_TARGET=CTRL+T SELECT_GROUND=E SELECT_CLOSEST_GROUND=CTRL+E SELECT_LAST_RADIO=R SELECT_LAST_RADIO_CALLER=SHIFT+R SELECT_RADAR_TARGET=CTRL+R If someone could be so kind as to copy paste then type a breif discription plus type IMPORTANT or NOT IMPORTANT under each one it would be very much apreciated I'm currently putting together a comprehensive keymapping guide that will be incorperated the SFP1 section that I am editing at cfspilots.com that will hopefully make life alot easier for people who just got this game. and Id like to be able to explain these controls in it but I want to know what Im talking about first. Thank you
  16. I’m open to suggestions from anyone so please don’t hesitate to post your thoughts on this. As the game is now with its bugs that are even in the keymapper .I feel like a tutorial like this is necessary in order for noobs like myself to get it all working right
  17. I disagree. Open GL is normally alot more stable and consumes alot less system resorces tha Direct X. Look at IL-2 for instance 99% of us run IL-2 in Open GL and it runs beautifully.Same goes for any game based on the Quake 3 engine or Unreal Tornament engine.Same goes for Half Life.All these games allow you to choose Open GL or Direct X and seasoned gamers always know to set it to Open GL whenever they can.They all work best in Open GL. Im not a programmer so I cant explain the facts behind it.All I can say is that I play alot of graphicly intense games and they all work best in Open GL I hope Third Wire plans to fix the Open GL support as Im sure it would give us all anywhere from 10-30 more Frames per second.
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