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Everything posted by russouk2004
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Can You Help Me Get Started?
russouk2004 replied to Chutedangle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
On mainscreen where you choose a\c look down for enemy activity and select what you prefer. -
Typhoon beta HUD
russouk2004 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Im using one that came with it... // Station 1 = AMRAMStation1 - Left Forward // Station 2 = AMRAMStation2 - Right Forward // Station 3 = AMRAMStation3 - Left Rear // Station 4 = AMRAMStation4 - Right Rear // Station 5 = Station1 - left amraam // Station 6 = Station8 - right amraam // Station 7 = Station2 - left outer // Station 8 = Station7 - right outer // Station 9 = Station3 - left centre // Station 10 = Station6 - right centre // Station 11 = Station4 - left inner // Station 12 = Station5 - right inner // Station 13 = Station9 - centre // Station 14 = Left fuel station - left tank // Station 15 = Right fuel station - right tank // Station 16 = Centre fuel station - centre tank // Station 17 = Station10 - left LAU rail // Station 18 = Station11 - right LAU rail [AirToAir] Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[02].WeaponType=Meteor Loadout[02].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=ASRAAM Loadout[07].Quantity=1 Loadout[08].WeaponType=ASRAAM Loadout[08].Quantity=1 Loadout[09].WeaponType=ASRAAM Loadout[09].Quantity=1 Loadout[10].WeaponType=ASRAAM Loadout[10].Quantity=1 Loadout[11].WeaponType=ASRAAM Loadout[11].Quantity=1 Loadout[12].WeaponType=ASRAAM Loadout[12].Quantity=1 Loadout[13].WeaponType= Loadout[13].Quantity= Loadout[14].WeaponType= Loadout[14].Quantity= Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[16].WeaponType= Loadout[16].Quantity= Loadout[17].WeaponType= Loadout[17].Quantity=1 Loadout[18].WeaponType= Loadout[18].Quantity= [AirToAirLongRange] Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[02].WeaponType=Meteor Loadout[02].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=ASRAAM Loadout[07].Quantity=1 Loadout[08].WeaponType=ASRAAM Loadout[08].Quantity=1 Loadout[09].WeaponType= Loadout[09].Quantity= Loadout[10].WeaponType= Loadout[10].Quantity= Loadout[11].WeaponType=ASRAAM Loadout[11].Quantity=1 Loadout[12].WeaponType=ASRAAM Loadout[12].Quantity=1 Loadout[13].WeaponType= Loadout[13].Quantity= Loadout[14].WeaponType=Typhoon tank Loadout[14].Quantity=1 Loadout[15].WeaponType=Typhoon tank Loadout[15].Quantity=1 Loadout[16].WeaponType= Loadout[16].Quantity= Loadout[17].WeaponType= Loadout[17].Quantity=1 Loadout[18].WeaponType= Loadout[18].Quantity= [Attack] Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[02].WeaponType=Meteor Loadout[02].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=Brimstone Loadout[07].Quantity=3 Loadout[07].Racktype=BrimStone3Pack Loadout[08].WeaponType=BrimStone Loadout[08].Quantity=3 Loadout[08].Racktype=BrimStone3Pack Loadout[09].WeaponType=BrimStone Loadout[09].Quantity=3 Loadout[09].Racktype=BrimStone3Pack Loadout[10].WeaponType=BrimStone Loadout[10].Quantity=3 Loadout[10].Racktype=BrimStone3Pack Loadout[11].WeaponType=BrimStone Loadout[11].Quantity=3 Loadout[11].Racktype=BrimStone3Pack Loadout[12].WeaponType=BrimStone Loadout[12].Quantity=3 Loadout[12].Racktype=BrimStone3Pack Loadout[13].WeaponType= Loadout[13].Quantity= Loadout[14].WeaponType= Loadout[14].Quantity= Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[16].WeaponType=Typhoon tank Loadout[16].Quantity=1 Loadout[17].WeaponType= Loadout[17].Quantity=1 Loadout[18].WeaponType= Loadout[18].Quantity= Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[02].WeaponType=Meteor Loadout[02].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=GBU-27 Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-27 Loadout[08].Quantity=1 Loadout[09].WeaponType=GBU-27 Loadout[09].Quantity=1 Loadout[10].WeaponType=GBU-27 Loadout[10].Quantity=1 Loadout[11].WeaponType=GBU-27 Loadout[11].Quantity=1 Loadout[12].WeaponType=GBU-27 Loadout[12].Quantity=1 Loadout[13].WeaponType=LiteningIII Loadout[13].Quantity=1 Loadout[14].WeaponType= Loadout[14].Quantity= Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[16].WeaponType= Loadout[16].Quantity= Loadout[17].WeaponType= Loadout[17].Quantity=1 Loadout[18].WeaponType= Loadout[18].Quantity= [sEAD] Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[02].WeaponType=Meteor Loadout[02].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=ALARM Loadout[07].Quantity=1 Loadout[08].WeaponType=ALARM Loadout[08].Quantity=1 Loadout[09].WeaponType= Loadout[09].Quantity=1 Loadout[10].WeaponType= Loadout[10].Quantity=1 Loadout[11].WeaponType=ALARM Loadout[11].Quantity=1 Loadout[12].WeaponType=ALARM Loadout[12].Quantity=1 Loadout[13].WeaponType= Loadout[13].Quantity= Loadout[14].WeaponType= Loadout[14].Quantity= Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[16].WeaponType=Typhoon tank Loadout[16].Quantity=1 Loadout[17].WeaponType= Loadout[17].Quantity=1 Loadout[18].WeaponType= Loadout[18].Quantity= [Anti-Ship] Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[02].WeaponType=Meteor Loadout[02].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=AGM-84E Loadout[07].Quantity=1 Loadout[08].WeaponType=AGM-84E Loadout[08].Quantity=1 Loadout[09].WeaponType=AGM-84E Loadout[09].Quantity=1 Loadout[10].WeaponType=AGM-84E Loadout[10].Quantity=1 Loadout[11].WeaponType=AGM-84E Loadout[11].Quantity=1 Loadout[12].WeaponType=AGM-84E Loadout[12].Quantity=1 Loadout[13].WeaponType= Loadout[13].Quantity= Loadout[14].WeaponType= Loadout[14].Quantity= Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[16].WeaponType=Typhoon tank Loadout[16].Quantity=1 Loadout[17].WeaponType= Loadout[17].Quantity=1 Loadout[18].WeaponType= Loadout[18].Quantity= [FAC] Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[02].WeaponType=Meteor Loadout[02].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=Brimstone Loadout[07].Quantity=3 Loadout[07].Racktype=BrimStone3Pack Loadout[08].WeaponType=BrimStone Loadout[08].Quantity=3 Loadout[08].Racktype=BrimStone3Pack Loadout[09].WeaponType=BrimStone Loadout[09].Quantity=3 Loadout[09].Racktype=BrimStone3Pack Loadout[10].WeaponType=BrimStone Loadout[10].Quantity=3 Loadout[10].Racktype=BrimStone3Pack Loadout[11].WeaponType=BrimStone Loadout[11].Quantity=3 Loadout[11].Racktype=BrimStone3Pack Loadout[12].WeaponType=BrimStone Loadout[12].Quantity=3 Loadout[12].Racktype=BrimStone3Pack Loadout[13].WeaponType= Loadout[13].Quantity= Loadout[14].WeaponType= Loadout[14].Quantity= Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[16].WeaponType=Typhoon tank Loadout[16].Quantity=1 Loadout[17].WeaponType= Loadout[17].Quantity=1 Loadout[18].WeaponType= Loadout[18].Quantity= [Recon] Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[02].WeaponType=Meteor Loadout[02].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=ALARM Loadout[07].Quantity=1 Loadout[08].WeaponType=ALARM Loadout[08].Quantity=1 Loadout[09].WeaponType= Loadout[09].Quantity= Loadout[10].WeaponType= Loadout[10].Quantity= Loadout[11].WeaponType=GBU-27 Loadout[11].Quantity=1 Loadout[12].WeaponType=GBU-27 Loadout[12].Quantity=1 Loadout[13].WeaponType=LiteningIII Loadout[13].Quantity=1 Loadout[14].WeaponType= Loadout[14].Quantity= Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[16].WeaponType=Typhoon tank Loadout[16].Quantity=1 Loadout[17].WeaponType= Loadout[17].Quantity=1 Loadout[18].WeaponType= Loadout[18].Quantity= -
Typhoon beta HUD
russouk2004 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Its steering cue tga...open typhoon avionics file...scroll to bottom...change size from 0.5 to 0.055 [HUD_SteeringCue] SymbolType=STEERING_CUE ImageFilename=cockpit\HUD\SteeringCue.tga ImageSize=0.055 -
Veltro2k WWII WIPS
russouk2004 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Check mesh sizes..anything on nose need reset xform.?.or....it may be COG -
7-0 Brazil may turn up in extra time?....germans playing really is excellent... I still favour Holland to win v argies,and beat germany. If I was Brazilian,I think after 4th goal I would have left...some have...
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MiG-21K soviet carrierborn fighter
russouk2004 replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Which 3d model is it based on as ive got PF PFM 3d model. -
Veltro2k WWII WIPS
russouk2004 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
very good ed....lets see you do a nice shiny aluminium skin?...lol and it is spelt aluminium not alloominum lol -
DCS WWII: Europe 1944 Updates
russouk2004 replied to SilverDragon's topic in Digital Combat Simulator Series General Discussion
am I alone in think far too much 3d detail,half of it you will never see? dont get me wrong,3d models are good. -
That is absurd,no way was the 757?..2 miles...if he was then that runway is fekking long....atc need a severe bollocking or the ground controller of the skyteam a\c do...someone needs a bollocking or more.
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Leatherneck: Mig-21Bis
russouk2004 replied to SilverDragon's topic in Digital Combat Simulator Series General Discussion
Cockpit excellent,all that work and no legs?.im sure a low poly set ,mapped well will add that realism 100%...external model nice. -
Campaign Pylons not working
russouk2004 replied to dave1904's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
with double entry pylons like that....make last but one slot empty then try select last slot..shud work -
some animation not going all the way
russouk2004 replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did it sort the problems?.. one I had with Fulcrums was meshes needed xform reset as sizes were false reported size in max...after reset they work fine,(it throws pivots off kilter) -
A radial Hurricane for Finland
russouk2004 replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Well they have a lot of water there.... -
bump maps DH Venom
russouk2004 replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can fake it using painted layers of white and black highlights if you have the templates,I usually add any I make by sharpening a copied layer and adjusting it to simulate bumpmaps. not exact but you get the idea...pic1 before...pic 2 after -
Can the camera views be modded?
russouk2004 replied to xclusiv8's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Viewlist goes into flight folder -
Experiencing Visual Anomalies with 3 aircraft In SF2.... Requesting help
russouk2004 replied to SkyStrike's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Glad u sorted it...its usually summat simple. -
Experiencing Visual Anomalies with 3 aircraft In SF2.... Requesting help
russouk2004 replied to SkyStrike's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Block D shows ok for me in NA ...suggest you redownload the model.. 1st pic sfe2 using NA terrain,other pics actually in SF2NA -
So you want to make a 3d object for Strike Fighters?
russouk2004 replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Basic aircraft creation or rather,mesh manipulation to eventually turn say,cylinder to fuselage,is easy for those with some knowledge of 3dsmax.even basic knowledge will get you started. Reading or watching tutorials,explaining how to turn the mesh into a certain shape ,and what tools to use(modifiers) and how to use them is advisable,as a shape such as fuselage ,can be made in a few ways... from cylinder, box,(later shaped by manipulating the polys,vertices etc to resemble the reference drawings )..depends on fuselage shape,as to how you start to create it. Tutorials are easy to do,to show how the meshes link etc,animating tutorials are too...For those planning to start modelling,I for one can supply tutorial here on linking parts etc etc...even some basic shape creation. I usually look at the a\c I want to do,then look at the best way using standard base meshes,for speed and less time consuming work.and go from there,planning your route is better so you know what to expect further along,as the model progresses,later on you will discover ways to shortcut what you used in the past,this will come the more you use this programme,3ds max I,havent really the time to do tuts for people who have never tried 3ds max,but tuts out there are plenty on getting to know the tools for basic modelling,and how to use them. -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
looks shit rc m8 lol...j/k...really nice ... -
Veltro2k WWII WIPS
russouk2004 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ed...you tried the symmetry modifier...Im using it all the time now...you make 1 half,apply sym mod,and it saves u ages of work... -
Have you guys seen the state of those 25s? they look like ex scrap heap a\c...
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Lights and Mediums!
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
If you get someone to complete it kev,I can send u max files...no time myself...im sure you will give it to someone responsible -
Lights and Mediums!
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Got this...plus K started somewhere,was ok in sfp1 but needs skin finished etc and brought to sf2 standard... last pic more detaled...left engine for example...more polys better looking.. in sf2 europe...as you see it needs attention...turret works tho lol -
Before world cup started...I had spain to win...that went up shit creek....holland took my eye,and I then after 1st match predicted them to win....Germany are my 2nd choice....if its final of germany v Holland,then Holland to win,they start slow....score one goal then expect more.....even today,when before equalizer,I said to my missus,dutch will fight back,as I said come on holland ,they scored the equalizer....thats it I told her,hope its not penalties as anything can happen,then they got the penalty...game over...come on holland.
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Veltro2k WWII WIPS
russouk2004 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ed...dunno if its yer screenshot but 3view looks low quality?...these any good...i use gifs now as lower mem usage for high quality 3 views top one is gif full size...resized lower ones by half. full size gifs in rar B25 3view.7z