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russouk2004

+MODDER
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Everything posted by russouk2004

  1. Does game engine assign the texture for holes (Below) etc I assume so as I see no one has them as mapped textures. [DamageTexture] DamagedPostFix=_Holes.tga DestroyedPostFix=_Shredded.tga
  2. ahh no worries kev...I rarely use mirrors anyways lol...im usually on the bad guys six anyways lol...
  3. Tried it and no problems in flight etc...for me it flies level when left hand off did find this however. in out file Right_Main and in data.ini its got it as RightMain. corrected entry below I altered the nose wheel size as it sunk in runway a bit,and reduced main tyres as they didnt quite sit on tarmac [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=NoseGear ShockNodeName=NoseStrut ShockAnimationID=2 ShockStroke=0.15 SpringFactor=1.5 DampingFactor=1.8 WheelNodeName=nose_Wheel RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.3 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=75.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=TRUE BrakingCoefficient=0.85 RollingCoefficient=0.05 MaxDeploySpeed=129.47 CompressGearOnRetraction=FALSE MaxLoadFactor=5.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.40 HideGearNode=TRUE ModelNodeName=Left_Main ShockNodeName=Left_MainStrut ShockAnimationID=5 ShockStroke=0.2 SpringFactor=1.1 DampingFactor=3.5 WheelNodeName=Left_Main_Wheel RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.50 CastoringWheel=FALSE HasBrakes=TRUE Locking=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.10 MaxDeploySpeed=129.47 CompressGearOnRetraction=FALSE MaxLoadFactor=6.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.40 HideGearNode=TRUE ModelNodeName=Right_Main ShockNodeName=Right_MainStrut ShockAnimationID=7 ShockStroke=0.2 SpringFactor=1.1 DampingFactor=3.5 WheelNodeName=Right_Main_Wheel RotationAxis=X-Axis ReverseWheelRotation=False RollingRadius=0.50 CastoringWheel=FALSE HasBrakes=TRUE Locking=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.10 MaxDeploySpeed=129.47 CompressGearOnRetraction=FALSE MaxLoadFactor=6.0
  4. Mirrors not showing fuselage,just tail,tried TRUE setting but the model canopy front is showing...do we know if its fixed mesh,part of fuselage or nose?.or removable (the mesh I mean)
  5. ResetXform to make sure the mesh is reporting the correct size set pivot to base where the block is in contact with ground,align pivot to world,then export.
  6. Yes re looked at the meshes and main meshes use the destroyed as monty says
  7. Thnx m9y will leave tail as is...will use that for rest :)
  8. Scoured the net for cutaways but found none so just made the meshes up. could have made it going by the outer skin rivets but too much work lol
  9. That seems more likely FC agreed
  10. Always loved the lines of the Panther...superb model well done.
  11. heres example of co-ords in a model 0.0,-2.9,0.8 0.0 is left and right (the X axis)-0.24 is left 0.24 is right -2.9 is front to back of a\c (Forwards and Back Y axis) and 0.8 is top to Bottom (up and down Z axis
  12. I put main landing gears in same slot and if one gets damaged the other seems to work
  13. Great idea...we can extend it to models too...I dont mind if a fellow modder uses say landing gears from one of my donated models If I can use his gauges in a pit im doing lol thats easy cocas...only modders get the repository \thread password.
  14. I think if one nozzle was damaged the animation would still work on the other as the game doesnt disable the animation assigned in max as far as I know. landing gears still work if one is missing.
  15. Off To Cuba to buy some cigars?
  16. The Tornado is NOT lame...watch this. Not exactly correct but red n white looks ok to me. lol
  17. ahh good news I hadnt tried max 2011 3ds to max2009
  18. F-5a

    No problem...the joystick looks good from back but you wont see all the work u did ... :)
  19. The hustler is done,animated and I started to map it...but lost the cd it was on (mapping I mean,textures etc.) The complete model(animated etc) is available if someone wants to map it.
  20. F-5a

    Good stuff...one tip...when u have finished each mesh...look at it from behind and delete any polys you cant see from front...suprising how many you can remove and reduce the total count by.
  21. GAF SU-9F MKII Fine tuning decals etc and up for D\L soon...mebbe tomorrow. @ PraetorH its a fictional what if a\c if JaboG 32 used it... :) I dont understand GAF serials,but know they used 45,I liked the scheme so thought others may like it too.
  22. My time for models is limited atm with work and less leisure time for models...I am trying to get stuff done so you might want to wait lol also,I learned by trial and error ...3ds max hint
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