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russouk2004

+MODDER
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Everything posted by russouk2004

  1. Downloading...hey my march 19th guess was close...anynone got it on or closer?...hmmm
  2. Got this in version ini file [Version] BuildDate=Nov 2011 StrikeFighters2=TRUE StrikeFighters2 Vietnam=TRUE StrikeFighters2 Europe=TRUE StrikeFighters2 Israel=TRUE StrikeFighters2 Exp1=TRUE StrikeFighters2 Exp2=TRUE StrikeFighters2 NorthAtlantic=FALSE [OnlineNews] LastUpdateVersion=Nov 2011 LastDLCCount=15
  3. Another Hawk wip.skin (based off marcfighters)needs few tweaks,and some more work,numbers to make etc ...this HAS to be a seperate model Im afraid as theres a few polys that need redoing,and I havent the time.out soon.
  4. Ive still got that FRS2 3d model somewhere.
  5. Or floating Beavers ?...hmmmmph
  6. Yes,a good effect to make a comic book storyline
  7. I think u need add the on ground only command in the data.ini lol as cocas said and then u look in controls and set a keypress for slot 10
  8. Red Arrows ?...Hmmmm...Im adding smoke to it too soon.
  9. New Panels,new skins new template,new allsorts.
  10. Gannet aew-3

    The gannet was a weird thing but it actually was invaluable to the navy in its heday,ive sat in a restored gannet and they are huge,good to see one being done as it was on my to do list.
  11. Tornado ECR/IDS Pack (German) V1.0

    Nice one Ian ...love the nado
  12. New Life ,new Template ,new clothes..
  13. F4-E_Aggressors

    Version V1.0

    289 downloads

    USAF Aggressors squadrons What If F4E aggressors (SF2 series only)Recommended Full merged install. Background: 57"Flogger1" Aggressor SQDN 64"Flogger2" Aggressor SQDN 65"Flanker" aggressor SQDN These squadrons do exist (F-16s,mosty,IIRC)but I may not have the numbers exact so if you want to do them,go ahead. The model is an updated F4E model with a lot of extra detailing.I think ive ironed out all the wrinkles,if you find any,drop me a line at combatace forums. Any modification of the 3d model IS NOT allowed.Otherwise feel free to mod it. Its taken a lot of work to get these done with little time to devote to it.So I hope you enjoy flying them as I did making them. Installation. Drag and drop the Objects and Sounds folders into your Mods folder,in your saved games\Thirdiwire\: path. Copy the entries in the pilotdata,and Flight folders into your PilotData,and Flight folders,instructions in the actual ini files. Folders included. Aircraft Decals Sounds PilotData Flight Pilot (includes new aggressor pilot,3d model by me.) Info: 3D Model: updated by me. Skins by me,and thanks to sundowner for the Base F4E ones he did,Ive had to edit them to fit the updated model,Thnx SD. Templates will follow when tidied up....lol Any queries,contact me at Combatace SF2 forums Hope ive covered everything. Russouk2004 Missed this too,for nation name add this to the Nations.ini,instead of the entry I supplied in the pack. [NationXXX] Name=USAF AGGRESSORS DisplayName=USAF AGGRESSORS Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ActiveDate=1948 AlternateDecal=USAF_OLD
  14. File Name: Hawk T1A and T45 Fixes.7z File Submitter: russouk2004 File Submitted: 03 March 2012 File Category: SF2 Series Add On Aircraft Hawk Tmk1A Fixed shadow problem,and a\c nose steering )is enabled,use new lod changing your Hawk ini to point to new LOD or rename the new LOD,to the old name,and delete the old one.(copy\paste new entry in supplied data.ini to hawk data.ini) T-45 Goshawk. Fixed nose shadow problem,nose steering enabled.(See enclosed data.ini and copy\paste the new entry) use new lod and edit T45 inito point to new LOD or rename the new LOD to the old LOD name,and delete the old. Changelog (See full changelog) Added nose steering to the Tmk1 and the T-45. Revoved shadow problem on the T-45. Cockpit framing replaced with new. Click here to download this file
  15. Right,sorted all weapon pylons and loadouts,for today ive done enough lol. eventually this will solely use jpgs,but any skins already made for the newest LOD use bmps for now,will upload new lod when all the template is done for jpgs.Then its just a matter of some small fixesI will do,for your custom skins they will be compatible with the templates,so dont worry about losing ur hard work...lol ps... dont forget the LOD on last page uses some jpgs.
  16. Hawk T1A and T45 Fixes.7z

    Version

    466 downloads

    Hawk Tmk1A Fixed shadow problem,and a\c nose steering (copy\paste new entry in supplied data.ini to hawk data.ini))is enabled,use new lod changing your T45 ini to point to new LOD or rename the new LOD,to the old name,and delete the old one. T-45 Goshawk. Fixed nose shadow problem,nose steering enabled.(See enclosed data.ini and copy\paste the new entry) use new lod and edit T45 inito point to new LOD or rename the new LOD to the old LOD name,and delete the old.
  17. Cheers,for now if you want to use old skins I suggest they be converted to JPGs,the LOD supplied uses some textures as only jpgs(as supplied).. why tyhe acmi pods show in default tho baffles me.?
  18. Right heres the deal left side,here as example.ive renamed the pylons for ease of finding the correct ones. Outerwingpylon_L Innerwingpylon_L IRM_Rail_L IRM Rail is the inner pylon and rail as one mesh,and basic pylon for Bombs etc. So now Ive set them as same ID number and they now work fine,select IRM and the pylon\Irm Rail mesh show ok. Load bomb etc and just the pylon show. heres data.ini for it. and CAP loadout entry.which im using for testing But for some reason it defaults to 2x ACMI range pods and nothing else.im loadout screen. If anyone can fix for me as im getting annoyed now lol...Ive attached the new LOD,out,jpgs the model now requires,data.ini with the system names. [CAP] Loadout[03].WeaponType=AIM-9B Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9B Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9B Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9B Loadout[06].Quantity=1 Loadout[07].WeaponType=Hawk Gunpod Loadout[07].Quantity=1 [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.099,0.450,-0.866 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RCKT,RP,BOMB,FT AttachmentType=NATO,USN,USAF,UK ModelNodeName=Innerwingpylon_L PylonMass=40.0 PylonDragArea=0.03 [FuelTankName=HAWK_TANK] [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.099,0.450,-0.866 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RCKT,RP,BOMB,FT AttachmentType=NATO,USN,USAF,UK ModelNodeName=Innerwingpylon_R PylonMass=40.0 PylonDragArea=0.03 [FuelTankName=HAWK_TANK] [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.58,-0.259,-0.83 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RP,FT,BOMB,LGB,ARM AttachmentType=NATO ModelNodeName=OuterwingPylon_L PylonMass=40.0 PylonDragArea=0.03 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.58,-0.259,-0.83 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=RP,FT,BOMB,LGB,ARM AttachmentType=NATO,USN,USAF,UK ModelNodeName=OuterwingPylon_R PylonMass=40.0 PylonDragArea=0.03 [iRM_Pylon_L] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.099,0.304,-1.083 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=IRM_Rail_L PylonMass=40.0 PylonDragArea=0.03 [iRM_Pylon_R] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.099,0.304,-1.083 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,USAF,UK ModelNodeName=IRM_Rail_R PylonMass=40.0 PylonDragArea=0.03 [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,-0.823,-0.796 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=GP AttachmentType=NATO,USAF HawkT1A.7z
  19. Ahhh yer gotcha... Ive made the skin for the hawk as jpegs now,ive resized them to 1024x1024 and the largest is only 108kb.So far done Wings.jpg Fuselage.jpg canopy.jpg Parts.jpg. Also,Ive started new templates,dont worry kev the ones you have done will fit these. :) and ive so far repainted the Fuselage,wing,canopy,and some parts. Post pics in a bit. Also reduced the reflection and shinyness of the camo skin. @ svetlin height is 0.218 m
  20. Im flummoxed,whichever way I linkl and set the pylons sommat dissapeasr and some float in mid air...lol if pylon is linked to wing should the IRM rail be too,or to the pylon?...lol
  21. Thnx florian,will just set the guns to fire in open position,and wqarn people not to fire them in closed position or u could blow yourself up.lol the rear firing I will set to secondary guns.
  22. So if I have this correct irm rail should be linked to wing,then pylon to the rail.?
  23. LOD,OUT and positions etc HawkT1A.7z
  24. Right ive made the IRM Rails as IRM_Rail_L and IRM_Rail_R each linked to corresponding pylons(pylonL and pylonR),but when I choose only IRM the pylons disappear. If someone wants to do a loadout and the weaponstations for me in return Id appreciate it.uploading new LOD now,and info such as points etc. For RAF hawk that is please. should be up in 10 mins or so.
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