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russouk2004

+MODDER
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Everything posted by russouk2004

  1. I want one of these in 2nd link lol...
  2. yes obj is ok to import to max mtl too...
  3. one good point with the 3ds max exporter it crashes when exporting over limit so a good reminder for us with max poly counts lol
  4. not familiar with blender much... check model is facing left viewed from left... parent is 0.0,0.0,0.0 pivot centre aligned to world meshes arent flipped...try hidebackfacing make sure they arent. scale is correct... make sure no mesh is over 5000polys...best max is 4500... names corrects in ini all I can think of atm. send me 3ds if you want me to check..
  5. # "Moonlight becomes you" last two..before altered stick positions and they re correct now...few gauges to tweak and rdy soon also.
  6. Short Belfast Cmk1 Carrying some containers... rdy in day or so with stand in cockpit , vc with it is crap so adapting the DC-3 pit... nice real RR Tyne sounds etc too..
  7. no plans to do others.... kev dunno what ur doing but ive no issua at all with the connies u sent they all work fine here...
  8. just tested the 3 connies u sent.as is......on runway powered up 100%,took off brakes and rolled straight ....took off fine...seemed to fly straight !hands off"....t as far as I can see....a tad wander to stbd on the RC-121D wheels etc all fine though....
  9. says saturday on my calendar lol...
  10. Sent data and lod pm..from the one you sent me...works fine here m8..
  11. Whatever you did...undo it lol...this is the original coonie pack you sent....gears fine and no pull at all...odd eh...oops connie lmao
  12. No...right wheel uses a ghost mesh to use...was working when sent you it lol... make sure this is same... fuselage entries... SystemName[001]=Airvents SystemName[002]=NoseGear SystemName[003]=NoseGear2 SystemName[004]=LandingLight1 SystemName[005]=LandingLight2 SystemName[006]=BottomRedLight SystemName[007]=TopRedLight SystemName[008]=TailHook SystemName[009]=FuseFuelCell1 SystemName[010]=FuseFuelCell2 [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 DragArea=0.300 AnimationID=1 HideGearNode=FALSE ModelNodeName=Nosegearstrut ShockAnimationID=2 ShockStroke=0.158 SpringFactor=0.0 DampingFactor=5.0 WheelNodeName=NoseTyre01 RotationAxis=X-Axis RollingRadius=0.438 CastoringWheel=TRUE CastoringNodeName=steering Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=75.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=154.3 CompressGearOnRetraction=FALSE MaxLoadFactor=3.0 [NoseGear2] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 DragArea=0.300 AnimationID=1 HideGearNode=FALSE ModelNodeName=Nosegearstrut2 ShockAnimationID=2 ShockStroke=0.158 SpringFactor=0.0 DampingFactor=5.0 WheelNodeName=NoseTyre02 RotationAxis=X-Axis RollingRadius=0.460 CastoringWheel=TRUE CastoringNodeName=steering Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=75.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=154.3 CompressGearOnRetraction=FALSE MaxLoadFactor=3.0 //ReverseModelOrientation=TRUE
  13. If used for carpet bombing maybe the B-42A Mixmaster should be called the B-42A Axminster....for non uk members its a brand of carpet lol...
  14. yep normal straight wheels would have larger contact area and wobble like hell hence canted inwards...smaller area less wobble or steer probs... more or less same reason why cars have differentials...
  15. source reliable for good details airwar.ru always good prints...some poop mostly v good.
  16. models fine ...I tested using the engines of stock c47 to test and it flies fine... probably a typo some where or such
  17. iirc its the one I made for you and the jugs...
  18. this on my list too now...its now a 3ds max model..free too..PBM 3D and 5A
  19. What about this monster then...and its 100% free
  20. New Pilot Test before test new cockpit...Arnies Big Day out...solo...who better ?
  21. copy-paste copy-paste ...copy paste lol
  22. Razbam Banshee

    Could always clone it tbh lol....if It was me he was asking I would have said more like... hello. sorry mate I dont allow my models to be converted,but thanks for asking as its complimentary that you like my model... if however I change my mind I will let you know... thanks for asking, and apologies for the refusal...cheers or such lol ...I understand his not wanting to allow but could of put better... anyways...onwards and upwards.
  23. Razbam Banshee

    Quite a terse reply last line quite funny.....I particulrly was amused by the last line...guy seems not very friendly.. " Should I ever want my models converted to any other format I will do it myself. All models on my website are my own work and the site is totally funded by myself. If there is ever a particular aircraft I want, using the freeware programme “Blender”, I assume you know of it, I make it myself!" even thoughtI explained I make a\c etc....he trying to say ..fuck off poilitely?...lol oh well I tried.. might email back...That a no then ?...
  24. just add some pedals and fine tune...just over 739kb atm... not bad lol...considering the Hawk pit was 3.8mb. Num Nodes: 221 Total: (19997 polys, 17937 verts) might get rid of about 5-6,ooo polys yet... Mesh Max: (1818 polys, 1512 verts) back to bed now its cooler...lol
  25. Razbam Banshee

    sent him email...see what happens.
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