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russouk2004

+MODDER
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Everything posted by russouk2004

  1. it could be the dreaded in game settings \ unlimited effects bug...try on high for effects....same symptoms as windows with latest nvidia gfx...looks like your recent drivers has this prob too....
  2. Almost

    Ejector racks...damages and external pylons.....ejector racks not 100% but you wont see em much...
  3. Mostly done,just got to do missile launch mechs...and alter some skin details like around the refuel probe area,and more or less done.... did pilot I had from 2 free models I found....and combined them...I like it .....and it will be released with the T-50..Pak-Fa.will do the 57 too later....with the thrust vectoring.
  4. its a pain sometimes....tweaking it seems to make it better...I use 64bit version to make...x86 version to just export
  5. Almost

    lol...its better now...did look a tad dark.....funny that...I dont think ive ever seen a black russian....weird.
  6. I `ll see how far along it is...if not much to do...will sort after the SU-50
  7. Is there one already in sf2 ?....if not I will get this into game, as long as someone can do data.ini for it afterwards...etc
  8. Try these supplied jpg and wireframe also one lod is 75% smaller...about half a metre ,other is about metre total lenght...if you need it resized let me know New folder (3).7z
  9. ah ok cant you use a dummy cockpit ini and use the seat \ pilot positions to rotate it..?
  10. Yeah as I was using gun editor it occured to me that I had overlooked that lol.
  11. ok Flamesky....do this.... in flight folder find you soundslist.ini...add these and make numbers consequetive... replace the XXX with next numbers... SoundFileXXX=ADEN5 SoundFileXXX=Gau8a Then scroll down and add these... [ADEN5] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Gau8a] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Then drop the new 30MM_ADEN5 folder into ur guns folder....and Gau8a wav into sounds.... check with gun ed to see they are loaded in game. 30MM_ADEN5.7z
  12. This IS weird....copied and renamed Aden to make ADEN5 all exactly same...used gun ed to assign new wav gau8 and wont play sound at all...is the editor porked?
  13. At least it was same company wings...if it fits fly it I say
  14. make new Aden gun in gun folder....rename it so its unique like 30MM_ADEN_New rename the wav you prefer to match like 30MM_ADEN_New.wav [InternalGun1] SystemType=FIXED_GUN GunTypeName=30MM_ADEN_New < just add this...no need for any other enrty when you have done the above InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.24,4.39,-0.41 LightPosition=-0.24,4.49,-0.41 AimAngles=0.0,0.0,0.0 or use gun editor to do it...copy the aden and you can assigne new wav here
  15. Im baffled... in max looks fine...in mues lod viewer no problem... in game...shyte... I suspect that some fsx shader attribute is to blame though ive taken advice on mesh to select all polys,detach,and rename to lost smoothing etc from the mesh and should sort it...nope...xform reset has no effect as mesh is correct... had similar with provost but that was dds textures...soon as converted texture to jpg was fine....doesnt work with this...I hav even merged the entire models meshes into a new scene re applied textures ...but still getting this... looks unsmoothed in game but it isnt... I am at a loss...been total of 6 hours spent trying to fathom this out..... max pic viewer pic and game shots ideas welcomed...lol I could try redoing it via fbx or obj or 3ds but thats a lot of work....imported via .flt....(flightstudio model) just a thought...may fire up flightstudio plug in and check imported flt model and see whats what
  16. we all started like you m8....try ur hand at it...its daunting when you open max etc fit=rst time...but soon you get to know it...really good tuts out there...if not Blender...thats free redoing refuel probe area...thought have few hours rest from the C117 lol also ...sometimes worth tracking down model creators even official game ones...as sometimes you will be suprised....this model I found IS freeware...I also tracked down creator to check...and had permission to convert even if free....so its worth the effort usually they dont mind as long as no one apart from them is making money out of them.....which is understandable.
  17. good....deleted the one ive got...no need check if its legit now...saves me work lol looks top notch m8
  18. excellent pack and great detail.
  19. lolz.....I like it... yead fsx uses dds alphas for shine etc....they are ok as dx1 no alpha but jpg is smaller and holds as much detail anyways.. I think the spec maps the model used were too dark...heres mine that are fine and work well.and the fsx. btw good tool for making specs is ive found...hdr toning under adjust toolbar...on ps 2018 not sure if its in ps6
  20. Getting there...new bumps and specs .few tweaks and we`re in business...meanwhile...
  21. sent dds files.....seems to be ok now ..I think the dds were too dark,as fsx reads them differently to sf2....
  22. narrowed it down...its either spec or bump map doing it... no spec and bump...using game settings for it.. at least I know whats doing it now.. just found paint kit for this so can make new...I suspect they had attributes assigned for fsx etc...they are hard to get rid of..
  23. yeah it is weird...all mats are correct AFAIK they are all jpg for body parts.... im going to try summat ...importing parts such as fuselage as 3ds and try that...testing new fuselage now....exported as 3ds so hopefully it doesnt transfer any attributes from mdl...or flt meshes\etc
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