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russouk2004

+MODDER
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Everything posted by russouk2004

  1. ive got one,but not 100% sure about its pedigree...lol...im looking into its validity if its kosher will do it...have some stuff yet to do ...will ressurect the Pak-Fa next
  2. I have one in works...the 50\57 but not 34...there are pirate ones out there,but not allowed here...skins are fine.
  3. Dont think you can make it move...unless its like a head,but thats random....think you can only have it facing one way...
  4. so did mine until the drivers by nvidia arent compatible anymore.....thats why TK is updating the DX support to DX10 and windows10 support
  5. are your settings of effects set to unlimited ?....if so set to high if you usuing nvidia card as the dx drivers screw it up til new updated game is out https://combatace.com/forums/topic/93042-nvidia-driver-41917-as-of-feb-22-does-not-work-on-sf2/
  6. I cant remember...when part hit and damage appears...does rudder seperate and attached parts like the light ?....IIRC the "detach when destroyed"| means original tail mesh and the parts attached. ? senior moment lol
  7. Damage

    The one im doing IS for SF2.....some more destruction... someone confirm please...the destroyed mesh shows and main mesh that detaches DOES take any child part with it?...so not left floating in space...IIRC it does that
  8. yeah the red is glare is exaggerating the size....mesh no overlap and fits the background fine...
  9. Sneaking into Iraq for a look see...
  10. Logan...just to check... this is set up.....red mesh is exact size as pics above...named Dig_Alt_Dig1 thru to dig5 as is VS one below. heres the data...just to check ive done correct.. more I do the more its easier to get lol [Digital_SPD] Type=AIRSPEED_INDICATOR CounterNodeFormat=Dig_VS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS [Digital_ALT] Type=RADAR_ALTIMETER CounterNodeFormat=Dig_ALT_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=FEET
  11. did you not notice ive done ur mig25 anim for gear door and a\b ?...in ur wip post
  12. Pits done.basically......just doing data.ini and lights and a few gauge things to add..plus removing stuff you cant see...polys mostly...like seat for instance...seats were say 1000 polys are now 400 etc..trying to do it so everyone can fly it ...with lesser pc`s ...planes 99% ready too.been doing low poly distance lods etc too.......should be done by midweek next week ...hopefully. This is clean cockpit...also supplied will be options for a used look...
  13. Turned out well m8 looks the biz maybe we need Cape Canavaral now and an Apollo rocket....I remember my Airfix model of Apollo Saturn 5 back in late 70`s
  14. The Corona Virus Thread

    Maybe the Mayans were right....just got their dates about face.....world end in Dec21 2012 maybe should read December 12 2021 ?....just a thought.... with the CV19 pandemic..coincidence eh ?....scary
  15. If the distortion is in a set of polys...try adding 1 or 2 more polys and editing in uvunwrap mode to move vertices to fix it...
  16. ahh yer forgot that....try download section most are there IIRC
  17. Check you have right ones here....http://thirdwire.com/downloads_tools.htm
  18. Make sure they arent in Weapons folder in another folder...sometimes ive dropped weap folder into it and realised after...if not...try using weapon editor.....open up the editor and open the weapondata ini for your game...then save and close...see if that works
  19. heres a quikie....I copied the cone as donator....broke it up,mapped it and used template of it..(as its exact same size etc).....and applied the map to the cone....depending on level of unwrap...its easy to map the segments of the parent cone....just by polys...so any spec maps or textures with dirt etc are consistent with no breaks that show..lines on parent arent that straight as I did this quick to show its quite easy....
  20. Maybe map the cone in segments....devide it to smaller areas and planar map...dont detach so the texture will not have gaps or funny areas...
  21. check creators...maybe they can supply the files....max can export to blender or a format it reads worth a try
  22. Some digital counters are a plane with numbers...obviously zero default...........and the tga is like in pic below...how does game read next digit ? does it matter how you make the numbers like tape maybe or must it be like in the insert pic of green digits ? or are all numbers on a seperate plane and hidden and appear when it their turn ?..
  23. Deffo..NO.if you want a model make one is best advice..
  24. Not sure kev...none of the models has it unless theres one out there
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