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Everything posted by russouk2004
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In cas4es like this....police or army could shoot them,...saves a lot of money and work of emergency services... No long drawn out care,only for them to die of the virus...that time = wasted resorce and a lot of money... 1 bullet far cheaper...plus it sets an example and teaches the ignorant bastards a lesson.....they can cause a long line of consequences that are preventable by.. STAY AT FUCKING HOME YOU IDIOTS. !!!
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Strike Fighters 2 Screenshots Thread
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ill knock up a Strikemaster style pylon set on weekend...got plenty of time....lol Will upload it as a StrikeMaster LOD if someone wants to make up Files for it.. -
ermmm we in uk still prefer pounds and ounces lol too
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Glad that fucker got done......set example to the idiots....give him the virus and lock him up........he deserves to catch it after that... on a lighter note... COMING SHOPPING WITH ME ?
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Indeed ed....Black death was far worse and that went after a few months.....hopefully this fucker dies off soon
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this is beyond a joke...how can they not see it for what it is...?...steve barone,has caught odd stuff before,but for some reason cannot see the true object here
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on a lighter note....the gf gave me a blowjob....so I shoved my hands down her knickers...after she said CV19 ....now "dont forget to wash yer hands " :)
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Lockdown here in UK too...must stay in unless need to shop for food,medicines etc ....only work if totally needed,...people been told you must stay at home.... its weird...usually noisy...mid day was eerily quiet....like something from George Orwell.... some good news for people who are in china...apparently the will be allowing some minor break to the lockdown by 8th April....lets hope the virus is starting to decline...and its slowly declines westwards...
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on news here some good news from italy ...cases are dropping,and it showed people recovering from it in some hospitals...good to see people surviving it,and recovering.....hopefully its stabilising...
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MiG Mondays - But Read the Rules First
russouk2004 replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Mig21 Eval over Tonopah And Kazhakstan AF Into the blue yonder- 297 replies
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WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
MB reminds me of my hawk....need to get that done hmmmm -
M51 Skysweeper
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did it actually hit the drone in video?...dont think they did lol -
Which terrain mod is this ?
russouk2004 replied to Ghost001's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
IIRC the terrain is Korea with starys mods.....fulcrum was I think UK PR with mods...its old cant remember lol -
Venom skin(s) for 1953 NF5 campaign (no bars after boom roundels)
russouk2004 replied to Slant6's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Paint them out and make some decals up. -
Westland Wessex HU5/HC2 (DAT)
russouk2004 replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Just for kev...will get it in max in AM and see whats what... -
Westland Wessex HU5/HC2 (DAT)
russouk2004 replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I can get it game ready if maybe yakarov can do the helo RCS job for me...I aint fathomed out yet how the settings for them work via 3ds max...just copying other data -
Westland Wessex HU5/HC2 (DAT)
russouk2004 replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
There is.... -
Westland Wessex HU5/HC2 (DAT)
russouk2004 replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
There may be a freeware wessex about for FSX need to look...there is however this freeware model... -
Helo assistance
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmmm quite a few variations -
Max Number Of Objects in .TOD?
russouk2004 replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
making one object actually two....rather split one to look like two ?...like one large tga with 2 trees on it rather than one? -
some good news....origin of outbreak...only 1 new case in shanghai....maybe the chinese have a vaccine.....wonder if its germ warfare gone amiss...and they have it under their control? did it escape is it man made?.....we can only guess.
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Helo assistance
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If the models have them will do ,if not, not sure...will check -
Unlimited RAF Eurofighter Typhoon in-cockpit helmet cam video
russouk2004 posted a topic in Military and General Aviation
Just one word WOW ...............check out 2:55 ish dont usually like music with jets...but this just suits it to a T- 1 reply
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Moon & Mars
russouk2004 replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Pity muse lod viewer doesnt show spec etc...save time loading game each time to view... heres some effects achievable...amount depends on ur taste -
Moon & Mars
russouk2004 replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good textures\mapping is a case really of utilising space on texture....ie...the shape of the module there is easy to map in segments of maybe 4 quarters......placed top n tail alongside each other...depends on how much or less joins you want...ie...if you add say rust,you can get odd joins between 2 segments of the mapped parts....like some map top p[ols of a fuselage and then the 2 sides....with gaps ..I try to match up edges on textures to "hide " the joins... I try to find real life pictures to use parts of to map...eg...wheels tyres....metal panels etc etc... Bump maps...I usually with completed templates ,hide things like decals,etc and stuff thats not actually going to have depth like panel lines or height like rivets...and set all layers of panel lines,rivets,etc set to no opacity and have a regular colour background,usually grey. then using nvidia plugin for bump maps....its a matter of trial and error in max for depth of effects.... with spec....spec uses black and white .and in between is varied depth of opacity...(greys) this is good for areas of dirt....rust...scratches....paint wear etc etc...set in 3ds max over rides game settings....if you have a spec map,its subtle if you want or quite powerful if required.... below...basic bump map for padded cabin etc...and spec maps to show variety of results.... to highlight worn areas of paint and darker areas of dirt and shit etc lol......also spec map to imitate paint wear and loss....texture and the spec map that gives the metal seen through the worn areas is shiny due to the spec map plus wing diffuse map and spec for areas of rust dirt wear etc.