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russouk2004

+MODDER
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Everything posted by russouk2004

  1. try redownload i just dl top 2 and they unzip fine...with 7z
  2. must be...wasnt this plant problem SWUS?
  3. I forget....does game randomly place areas of the tga`s or must it match size of texture ? IE...you place the holes texture where you want them on the alpha layer and they just show in the area where you place them..? I doubt game selects just areas. TIA
  4. Its like Reds under The Beds all again.....people here going mad buying up toilet rolls...what did they do before I wonder...didnt they buy it before ?.... no football...no rugby...country gone nuts....can understand international shutdown but come on football games too? maybe the mayans did a typo and it wasnt 2012 but 2021 ?...recall the bible...The meek shall inherit the world ? virus could be looked as a meek organism...
  5. No words needed except...check out the 25ft or less above water at end....:)
  6. Location.bmp

    its the background map I think for the mission map or planning? seems to be the base map for the image
  7. Thanks to Monster of Polycount... I wanted to scale up a uvmap mesh exactly as ive resized a texture from 1024 to 2048 which is obviously 2x so rescaling a uvmap is awkward unless you use the snap feature....which is jerky... heres a maxscript to make it so easy. open max,drop the maxscript Martinez_ScaleUVWsByNumber.mcr into vieport....then go to customise max ...then look for monsters uvmap scale...and add it to top tool bar...when you open a uvunwrap modifier....select the mesh.....open the toolbar button....and you get scale tool....just add amount....in my case it was 50% to fit the doubled size texture....abracadabra...mesh is exactly 50% scaled.... Martinez_ScaleUVWsByNumber.mcr
  8. Use weaponeditor ...in list of games open the one you want to load the weapons listed in the data ini....then save....new weapons should then be available if added to game correctly..
  9. If I patch I ALWAYS rename any custom games folder..apply patch then add back mods to whatever game I used to mod...I usually use SF2 Europe...Mines just Test,and my main one is Great Britain... so after patch I copy the Europe folder..delete all stock and drop everything in test to Europe folder and it works fine....I always check update readme fist to see if anything like Environment.ini for example is altered if not all is ok.
  10. yeah run weapon editor open the specific game weap data save and try see if weaps show
  11. using default ini I had NO weapons.....new install mind...then opened the weap data ini saved it and hot2 showed up...mind you check dates as it wont show before 1985
  12. indeed...as wrench points out...and you can move folders if you need save space on ur main drive to an empty drive
  13. It might be the sioux`s landing gears...or rather the skids...try settings from hueys.skids...might be the "shocks settings" though no shocks enrty may help..they sit ok... as to the weapons...is their type added to the data.ini of the Bo 105 ?
  14. Did you put the files in C:users\yourname\saved games \Thirdwire\Strike fighters2 (Whatever version)\ ? assuming you installed in default location this is.
  15. Lol cheers m8 Diolch Yn Fawr..
  16. Coming to a sky near you...SOON...:
  17. look in game text ini and see if "sentence " can be removed.....unless its hard coded.
  18. I need these gone.for something......but cannot see how...gunsight is gone lol...but...meshes dont seem to want to go...maybe they cant be hidden?.... ive tried the hide method but the mossie cockpit ini only shows instruments as normal...not components...is it not possible to hide cockpit items...this didnt work as ive seen mentioned Instrument[001]=hideHUD [hideHUD] Type=HUD NodeName=HUD_glass Itried this way Instrument[061]=Hide1 Instrument[062]=Hide2 Instrument[063]=Hide3 Instrument[064]=Hide4 Instrument[065]=Hide5 Instrument[066]=Hide6 Instrument[067]=Hide7 Instrument[068]=Hide8 Instrument[069]=Hide9 Instrument[070]=Hide10 Instrument[071]=Hide11 Instrument[072]=Hide12 [Hide1] ParentComponentName=temp_gunsight_temporary_mesh ModelNodeName=gunsight_glass [Hide2] ParentComponentName=mossie_mainpanel ModelNodeName=temp_gunsight_temporary_mesh [Hide3] ParentComponentName=temp_gunsight_temporary_mesh ModelNodeName=lin01 [Hide4] ParentComponentName=radar_box ModelNodeName=radarscreen these are parts need gone... gunsight_glass temp_gunsight_temporary lin01 radarscreen radar_framing2 radar_box radar_framing1 radar_plate_top radar_lock_light radar_light_lock_base screw_planar36 screw_planar37 cylinder23 cylinder24 dunno if wasting my time ? cheers
  19. where in the cats are they any idea?..in case need to alter any text..?
  20. cheers guys after some alterations...works... next Q...how to move seat forwards ?...lol radar op
  21. I cant recall how mass is written...what unit is calculated ?...kilos pounds etc ? EmptyMass=14000.00 also empty inertia...how do we asses a planes inertia ? thnx
  22. You can if you have a 3d model of the pylons specifically made...
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