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russouk2004

+MODDER
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Everything posted by russouk2004

  1. TY Stratos I try GKABS its a Brit project of 1953 era...my interpretation of what 2 seater would be. Vickers 553 project from 1953 My single seater did away with the Lightning style canopy as pilots found it obscured vision for a" fighter version." my take on it if it had happened .
  2. Scaled it down a tad to about proper size ,loaded pilot in max to scale down to... updated Template,updated LOD,updated Data...(just new dimensions) added a bit...Blue plugs .and redid Bump map... B-28 -2.7z
  3. isnt that illegal? lolz...oh no thats incest ha ha
  4. Sizes I had were maybe later mk ?...will reduce it a tad.... here,retarded...missed a better screen lol.... added basics to this data.ini...anim num etc... B28.7z
  5. if you have diagram to show how and where chute attaches etc...will see what can do...I have some chutes in max lying around. either that or if you want max files and you have someone who can do it...either way is ok looking at the thing.I think the en cover drops off and ejects chute out of back..
  6. Stratos planes are Vickers 553 project from 1953 and Supermarine seafang...old version new ones being done. pics in screen threads sefang last page of WW" and Vickers last page of 2 seaters threads here you go DA redid skin added basic temp....remapped it as other overlapped and would have given u headache...I know where bits are ,you dont lol..so hence easier temp\mapping. just added basics to data etc...do what you want with it lol B28.7z
  7. this do you for now...just a quickie...need adjust the attach point and get the bump better.. effects shitty thnx to the crap dx issue
  8. Sixth Generation Stealth Overview

    lol...its so stealthy there isnt one was just messing m8 lol
  9. I like Novas F16 F22 and Mig 29 still got em in orig cd cases im not bothered by refueling in air...I just want it to run proerly and not wonder what next gfx update is going to break next....
  10. Sixth Generation Stealth Overview

    7th generation stealth...see it ?
  11. I mean Mue....process of making the 3d models seems so long a procedure...and adding 3d models the way they do it is a long process too...would take longer to get it in game with all the data you need...than actually making the model...I like the terrains etc and weather....models aint any better than what ive seen our modders here do...so....its a thiought though... I may look more into game and how actual it is to get model in it...
  12. very long winded a\c model creation and importing...must say...take longer to add than make .
  13. Try this make image double size....sharpen or smooth it...make large tga,and try then...sometimes scaling down horrible image makes it look sharper...
  14. What format to import models into this ?...guess they are 3ds max compatible ? maybe we have a new world awaiting us?
  15. yeah if you have high poly model 50,000 I suggest you make distance LOD....2 ships with that count may slow down many pc`s lol...im lucky it wont affect me....but some arent so lucky...thats why ive started making distance lods
  16. poly count limit is between about 4500 to 5000 polys per mesh approx.
  17. 2 Draken International A4-N`s land for refuel at Scotlands Prestwick airport...beautiful
  18. Vickers test Project circa 1954 Vickers 553 Attack version 19 Squadron (plans and details about the project are stored at Brooklands museum Weybridge ,Surrey ,UK) (even have a flyable Vickers Vimy replica..) https://www.brooklandsmuseum.com/
  19. I can run it on old Q660 and a zotac 8800 and its fine at max.....even on my old voodoo card it runs so so intel HD 3000 though...hmmm isnt that integrated gfx ? you only got laptop..? I may put my cards up for auction here lol....got a few
  20. well he got 4K better than I expected lol...still its a chunk less for TK to find....hope he keeps his promise......not bad ,update for me for $1 lol j\k did donate considerably more
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