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russouk2004

+MODDER
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Everything posted by russouk2004

  1. lol ed... not sure heck as data.in has this in spit engines... PropRotationDirection=1 and AnimationID=-1 MaxPowerAnimationTime=0.1 MinPowerAnimationTime=0.3 maybe this enables wep to be animated...faster rotation ?...dunno also in some inis which I used for my P47 have this PropRotationDirection=LEFT
  2. Thought might sort this out for a break...weird stuff never had before....engine will not work... static prop did show transparent...sorted...slow and fast props refuse to show...and engine WILL NOT show...I based the spinners on tk`s spits...spinner for each prop tga...which in spits cases is a 16 sided circular mesh which has vertice at centre either side moved out slightly to give appearance of depth ,rather than a flat prop viewed from sides...then tga applied for each slow prop and fast etc so basically he has... SpinnerNodeName=prop_axel <main drive shaft to engine StaticPropNodeName=static_spinner < to this is linked the mesh with tga for props as is obvious SlowPropNodeName=slow_spinner FastPropNodeName=fast_spinner so I tried same...ok....but nothing happens...im staring at a typo maybe and not seeing it so offering here for fresh eyes...in game just static shows...in 3ds max...pic to show set up and the less flat props from side...weirdd as it worked for my 109 using my P47 N engine entry as test ... [Engine] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=1 SLPowerDry=2187960.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.00 ThrottleRate=0.5 AltitudeTableNumData=10 AltitudeTableDeltaX=1524 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.990,0.990,0.990,0.990,0.990,0.970,0.700,0.100,0.000 PropRotationDirection=LEFT ReversePropOrientation=TRUE SpinnerNodeName=Prop Rotor RotationAxis=Y-Axis StaticPropNodeName=spinn < test old style.....( this is my set up....Spinner_Static_Prop SlowPropNodeName=slowwpropp < test old style ditto Spinner_Slow_Prop FastPropNodeName=fastpropp ditto Spinner_Fast_Prop SlowPropRPM=50 FastPropRPM=2000 MaxPropRPM=3000 IdlePropRPM=350 BSFC=0.010 ExhaustEmitterName= ExhaustPosition= FireSuppression=TRUE MinExtentPosition=-0.337,2.518,-0.536 MaxExtentPosition=0.337,4.37,0.512 MaxPowerAnimationTime=0.1 MinPowerAnimationTime=0.3 AnimationID=-1 < BTW what does this actually do when activated as it is with some spits ? ConstantSpeed=TRUE NumBlades=5 PropDiameter=3.356 PropEfficiencyAdvanceRatioTableNumData=11 PropEfficiencyAdvanceRatioTableDeltaX=0.2 PropEfficiencyAdvanceRatioTableStartX=0.0 PropEfficiencyAdvanceRatioTableData=0.023,0.39,0.60,0.80,0.86,0.87,0.87,0.87,0.87,0.86,0.85 MomentOfInertia=0.2
  3. Seafang did mk31 with hook and contra props,but lost maxfile will do variant tho.. now need make better new 5 blade tga`s and redo bump maps as ive redone few bits..
  4. well lol...I said it was blatantly visible error...all it was ...fuselagefuelcell was named wrong... was called fuelcells lol no fuelee no flyeee lol
  5. I know ed...was done on purpose to avoid name conflicts in max with original meshes meshes are all linked correct.....fekkin weird... not even getting engine sounds...merlin...added merlin to p47 and works fine...
  6. know the feeling...ive so much left do do after a break from it all..hard to remember what ive got
  7. Battle of Britain......Poles do what they want...
  8. Didnt realise A4000M was so huge close up...look at that tail...maaaaaaassive...like the C-117 some cool planes this year again...love the B52 Angle of approach...cool landing... also a gorgeous Hunter....and awesome Spanish Armada Harriers.
  9. excuse me ?. ......its just a test...if it works then he knows what to look for....then can add original nations ini back in....
  10. not being funny and calling you thicko lol but your nations .ini IS in Flight folder ? check for typos or odd space where shudnt be one. its dates...in nations ini i had start date 1930,and plane was 31 wouldnt work set to 1930 works.... try this....and drop nations ini gave you in Flight folder see if works...does for me... ps back up you A4M if you have it. A-4MTest.7z
  11. Yeah always check planes dates in data.in match the texture ini and planes ini as one wrong date ant wont work....well plane wont show at certain time periods.... tyr mine and alter a stock plane inis and see if works NATIONS.INI
  12. Apollo Preliminary Drawings

    Lets use them and build ourselves a ship and go to moon ?...who is in lol ?
  13. I added this to my ini... and works fine...did you add it correctly to the planes ini file you want to use and its data.ini dates ? data.ini [MissionData] NationName=Ireland ServiceStartYear=1930 texture ini [TextureSet001] Directory=27 Name=Irish Air Corps Nation=Ireland Squadron=27TFS Specular=0.600000 Glossiness=0.250000 Reflection=0.000000 [Nation219] Name=Ireland DisplayName=Irish Air Corps Alignment=FRIENDLY PilotNameList=NamesBritish.lst RankList=RanksRAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 StartDate=1939 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Medals=MedalsRAF.ini MedalTextFile=MedalsRAF.str ActiveDate=1955 AlternateDecal=RAF_OLD
  14. I think it affects lift and wing high\low pressure values in the aerodynamics data..for different AOA etc
  15. Unidentified

    We are not alone I firmly believe we arent.....In my opinion we ARE aliens...if you look at life on earth...we dont fit.....we have been put here or our distant ancestors came here from a dying planet and we evolved differently to suit this planet....if you look at life here we just dont fit...evolution?...then if we evolved from apes why are there monkeys and apes still?...doesnt fit....too much stuff goes on to be false,I know people fake stuff but theres a lot out there unexplained thats quite believable... when skeptics say...show me the proof they exist...I say show me proof they dont......Ive never been to australia,but it exists...I dont need to go there to prove it...lol maybe greys are us from future coming back to get dna to help them bring back some human element to their makeup...who knows...in theory its possible....some say a craft like a saucer wont fly...if you power it properly you can fly a brick..... what Stan Friedman said made me jolly..."If you gave Columbus a nuclear sub and an unlimited budget and said,build me 3 more please..." they couldnt do it...meaning things are only done by advanced technology,when you have evolved to make that technology...we havent yet,but some one out there might have....our nearest neighbour is only 30 odd light years away?...and billions of years older than our sun...who knows how far advanced civilizations there could be....the odds I think make it a cert they are out there....maybe they are keeping quiet so as not to be discovered and attacked....we are a noisy planet and probably attract attention....especially as we are a hostile race...maybe they are watching us to make sure we dont take our kind of friendship out there....meet an interesting alien...then kill him ...thats the usual thing we do here...
  16. last time tried it in game was ok..some reason left hand side parts are oddly scattered and it blows up lol...
  17. Maybe we should clarify with TK what we asked before...can we rip SF2 apart and mod it...afaik he said we could as long as we dont make money from it...we have the skills here to do it.
  18. mines being done gradually...got a mapping issue...but its mostly done...
  19. what ?...its right one lower than left ? all I can see...
  20. I would like more sound options like...start ups gradual winding up of engines ,better fly by option,proper input register for engine sounds...etc a bit like FS series..
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