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russouk2004

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Everything posted by russouk2004

  1. Saw this saturday afternoon movie...some great footage of Percivals,a valetta..vampires and hunters later in film...really good low stuff near end...good film all in all.
  2. http://www.luft46.com/arado/artew19.html
  3. wtf ?...never had this...just wont face backwards...is ok in max...pivots ok etc...fkin weird i cant see for looking...its always summat fkin up lately...grrrr Tail section... SystemName[004]=Tail Gun1 SystemName[005]=Tail Gun2 SystemName[006]=TailGunner crew [TailGunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.00,-8.40, 0.08 MinExtentPosition= MaxExtentPosition= PitchModelNodeName=gunpitch box linked to tailgun as pitch guns linke to this... YawModelNodeName=TailGun this is mesh you see with guns attached to GunRange=2000 PitchAngleRate=45 MaxPitch=50 MinPitch=-40 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 guns [TailGun1] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition= 0.00,-9.83, 0.26 LightPosition= 0.00,-9.83, 0.26 MaxAmmo=400 TracerLoading=5 BurstAmount=15 EjectShells=FALSE GunnerID=1 [TailGun2] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition= 0.00,-9.83,-0.04 LightPosition= 0.00,-9.83,-0.04 MaxAmmo=400 TracerLoading=5 BurstAmount=15 EjectShells=FALSE GunnerID=1
  4. Microsoft Simulator 2019

    not suprised ms thinking of streaming map....will stop people getting it pirated lol...i would be happy just with a 757 in that glorious world map....
  5. Yeah I had brainstorm and reversed the mesh in 3ds max and works....brain freeze lol I recall TK mentioning it on 3W forums....im old not my fault lol...brain is getting on too...lol
  6. yea reset to 0 and it faces left then stays there now...its not following the numbers in the data.ini...this is weird...did the same exctly in my B58 and that works fine....odd.and that pivot is same as this..
  7. Getting this ready too...another one the templates seem to have vanished for...ffs gotta make two now...
  8. I have this original game on cd Have the Il 2 series of course and DCS...but these are way older... plus.. Mig alley Mig-29 Fulcrum F16 multirole fighter F-22 Lightning 3 Apache\Havoc Janes USAF all combat flight sims Combat Air Patrol Boxed. and Tornado...(Digital intigration)
  9. Not sure about ground radar...my sukhoi awacs dish rotates as an engine,with rotation axis normally Y axis...in max rotate y axis so its angle you wnt the dish to rotate...heres my dish data. [Radome] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=9 SLPowerDry=1.0 SpinnerNodeName=Radarmotor StaticPropNodeName= SlowPropNodeName= FastPropNodeName= SlowPropRPM=6 FastPropRPM=6 MaxPropRPM=6 IdlePropRPM=6 BSFC=0.00298 ExhaustEmitterName= ExhaustPosition= FireSuppression=TRUE MinExtentPosition=-0.056,-3.648,5.383 MaxExtentPosition=0.056,-3.535,5.383 ConstantSpeed=FALSE RotationAxis=Y-Axis
  10. here you go...rename to what you like as I did pilots ages ago with same names... Gerpilot facing forwards... Gerpilot3 facing backwards heads now move independently.. WW2 pilots.7z
  11. ive got these,did ages ago 1st pic...and one facing back...need to rescale lol...dwarves taking over... with goggles on and mask,with goggles up and mask...and same for rear...did optional with mask down too. if wanted will upload later...only thing is they move heads in unison...guess I can make one look left.when exported..then they will be independent ?...anyone know ?
  12. F-5a

    Hate doing distance lods...hence why I dont...maybe will start if I remember correctly,so long as the heirachy is same order then its of no importance what you remove....if I remove say a middle mesh 2 from 3,,,,,,,,,,,,,, and link back mesh 3 to mesh 1 Is that possible..?
  13. < Stupid answer.......... > Margarine.? lolz
  14. Yeah I found few...the creators dont mind as long as credits given...most seem glad their stuff seeing daylight...doesnt hurt to ask...I asked the guys who made the DCS hawk,and they were pleased to help with stuff.
  15. Finish This after angel released...damn lost temps so making new...luckily its easy to copy ...
  16. Few Q`s

    sorted ...disabled booster settings and changed them to sustainer settings...added Ejectvelocity for about 5m...and works fine just reversed the booster and sustainer works.. also its weird how the new missile model exactly same as old now positions correct....weiiiiird.....I think as i made original after making the angel...some settings were left over...each model now I start from total refresh. been away from 3ds max so long I forgot a lot lol...
  17. Been while out of loop so for life of me im not seeing the issues...need fresh eyes...took me 3 hours to spot 2 typos fro stabs lol 1 new weapon specific to Angel...made AA1 Wraith based on aim 9....so it fits in the launchers here in pic1 2 wont fire no matter what... 3 why are meshes showing up as shadows..Pic 2 .cant remember what causes this...they arent polys facing inwards...ive xform reset everything as it was built. 4 is this correct for interior pylon...the actual launcher mesh is the pylon...all names correct pic 3 any help is appreciated. lastly I dont want any other IRM`s to show in loadout...can I make the AA1 unique ? gonna check it loads on another plane also and fires ok
  18. Few Q`s

    yeah ravenclaw suggested similar to you using booster to effect...and sustainer for flight...I might make new apparently eject velocity only applies to dropping down not forwards... cheers bud
  19. Few Q`s

    Saw some of the series aircraft when was kid,they had exhibition models were 6th scale...amazing things they did for a kids program,not cgi like today anyways...rebuilt my missile from scratch,started max made missile and it now works in place...must have been summat leftover when made last model. 1 query...how can I make the missile effect start later just after its left the pods?...I want to eliminate the flames coming through the side of the plane. if I use velocity...will it spit it out then ignite the boosters?...cheers heres why...lol
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