-
Content count
5,278 -
Joined
-
Last visited
-
Days Won
148
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by russouk2004
-
Phantom Phriday. (READ RULES IN FIRST POST)
russouk2004 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Where is or 'IS' there a SINGLEMISSION.INI IN SF2
russouk2004 replied to Jon_Beers's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
only two available ive seen- 11 replies
-
- singlemission
- single missions
-
(and 1 more)
Tagged with:
-
High Flight..1957 feature film ..RAF Pilot school cranwell
russouk2004 posted a topic in Military and General Aviation
Saw this saturday afternoon movie...some great footage of Percivals,a valetta..vampires and hunters later in film...really good low stuff near end...good film all in all. -
tail gun refuses to face backwards
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
http://www.luft46.com/arado/artew19.html -
tail gun refuses to face backwards
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wtf ?...never had this...just wont face backwards...is ok in max...pivots ok etc...fkin weird i cant see for looking...its always summat fkin up lately...grrrr Tail section... SystemName[004]=Tail Gun1 SystemName[005]=Tail Gun2 SystemName[006]=TailGunner crew [TailGunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.00,-8.40, 0.08 MinExtentPosition= MaxExtentPosition= PitchModelNodeName=gunpitch box linked to tailgun as pitch guns linke to this... YawModelNodeName=TailGun this is mesh you see with guns attached to GunRange=2000 PitchAngleRate=45 MaxPitch=50 MinPitch=-40 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 guns [TailGun1] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition= 0.00,-9.83, 0.26 LightPosition= 0.00,-9.83, 0.26 MaxAmmo=400 TracerLoading=5 BurstAmount=15 EjectShells=FALSE GunnerID=1 [TailGun2] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition= 0.00,-9.83,-0.04 LightPosition= 0.00,-9.83,-0.04 MaxAmmo=400 TracerLoading=5 BurstAmount=15 EjectShells=FALSE GunnerID=1 -
not suprised ms thinking of streaming map....will stop people getting it pirated lol...i would be happy just with a 757 in that glorious world map....
-
tail gun refuses to face backwards
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah I had brainstorm and reversed the mesh in 3ds max and works....brain freeze lol I recall TK mentioning it on 3W forums....im old not my fault lol...brain is getting on too...lol -
tail gun refuses to face backwards
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yea reset to 0 and it faces left then stays there now...its not following the numbers in the data.ini...this is weird...did the same exctly in my B58 and that works fine....odd.and that pivot is same as this.. -
Phantom Phriday. (READ RULES IN FIRST POST)
russouk2004 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Honestly...STRAIGHT UP ! -
WW2 Screenshots Thread
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Getting this ready too...another one the templates seem to have vanished for...ffs gotta make two now... -
Look what I found...
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is it now uvmapped then ? -
A "Total Air War" for the F-22
russouk2004 replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I have this original game on cd Have the Il 2 series of course and DCS...but these are way older... plus.. Mig alley Mig-29 Fulcrum F16 multirole fighter F-22 Lightning 3 Apache\Havoc Janes USAF all combat flight sims Combat Air Patrol Boxed. and Tornado...(Digital intigration) -
This Day in History Screenshot Thread
russouk2004 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
- 79 replies
-
- 10
-
Help need with game knowledge
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not sure about ground radar...my sukhoi awacs dish rotates as an engine,with rotation axis normally Y axis...in max rotate y axis so its angle you wnt the dish to rotate...heres my dish data. [Radome] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=9 SLPowerDry=1.0 SpinnerNodeName=Radarmotor StaticPropNodeName= SlowPropNodeName= FastPropNodeName= SlowPropRPM=6 FastPropRPM=6 MaxPropRPM=6 IdlePropRPM=6 BSFC=0.00298 ExhaustEmitterName= ExhaustPosition= FireSuppression=TRUE MinExtentPosition=-0.056,-3.648,5.383 MaxExtentPosition=0.056,-3.535,5.383 ConstantSpeed=FALSE RotationAxis=Y-Axis -
Calling Geezer
russouk2004 replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
here you go...rename to what you like as I did pilots ages ago with same names... Gerpilot facing forwards... Gerpilot3 facing backwards heads now move independently.. WW2 pilots.7z -
Calling Geezer
russouk2004 replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ive got these,did ages ago 1st pic...and one facing back...need to rescale lol...dwarves taking over... with goggles on and mask,with goggles up and mask...and same for rear...did optional with mask down too. if wanted will upload later...only thing is they move heads in unison...guess I can make one look left.when exported..then they will be independent ?...anyone know ? -
F-5a
russouk2004 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hate doing distance lods...hence why I dont...maybe will start if I remember correctly,so long as the heirachy is same order then its of no importance what you remove....if I remove say a middle mesh 2 from 3,,,,,,,,,,,,,, and link back mesh 3 to mesh 1 Is that possible..? -
stupid question..
russouk2004 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
< Stupid answer.......... > Margarine.? lolz -
Question with free net model
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah I found few...the creators dont mind as long as credits given...most seem glad their stuff seeing daylight...doesnt hurt to ask...I asked the guys who made the DCS hawk,and they were pleased to help with stuff. -
What If Screenshot Thread.......
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Probably lol -
What If Screenshot Thread.......
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Finish This after angel released...damn lost temps so making new...luckily its easy to copy ... -
Few Q`s
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sorted ...disabled booster settings and changed them to sustainer settings...added Ejectvelocity for about 5m...and works fine just reversed the booster and sustainer works.. also its weird how the new missile model exactly same as old now positions correct....weiiiiird.....I think as i made original after making the angel...some settings were left over...each model now I start from total refresh. been away from 3ds max so long I forgot a lot lol... -
Few Q`s
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Been while out of loop so for life of me im not seeing the issues...need fresh eyes...took me 3 hours to spot 2 typos fro stabs lol 1 new weapon specific to Angel...made AA1 Wraith based on aim 9....so it fits in the launchers here in pic1 2 wont fire no matter what... 3 why are meshes showing up as shadows..Pic 2 .cant remember what causes this...they arent polys facing inwards...ive xform reset everything as it was built. 4 is this correct for interior pylon...the actual launcher mesh is the pylon...all names correct pic 3 any help is appreciated. lastly I dont want any other IRM`s to show in loadout...can I make the AA1 unique ? gonna check it loads on another plane also and fires ok -
Few Q`s
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah ravenclaw suggested similar to you using booster to effect...and sustainer for flight...I might make new apparently eject velocity only applies to dropping down not forwards... cheers bud -
Few Q`s
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Saw some of the series aircraft when was kid,they had exhibition models were 6th scale...amazing things they did for a kids program,not cgi like today anyways...rebuilt my missile from scratch,started max made missile and it now works in place...must have been summat leftover when made last model. 1 query...how can I make the missile effect start later just after its left the pods?...I want to eliminate the flames coming through the side of the plane. if I use velocity...will it spit it out then ignite the boosters?...cheers heres why...lol