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russouk2004

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Everything posted by russouk2004

  1. I prefer this one twObjectExporter Dec2010-C.dlu
  2. Should be C:users\yourname\saved games\ TW in your main install..... your D path looks ok...did you create the shortcut to proper path ?
  3. 707 main left and nose gears.....nose top mesh needs rotating back facing front....few extraneous bits but its ok for reference gears.max
  4. Haynes-H6136-page-3_0.jpg (1932×1162) (d32ptomnhiuevv.cloudfront.net)
  5. I use instances and then mirror...with the 110 I mirrored wing and gears etc,xform reset parts not animated and works fine in game...
  6. Happy New Year!

    Happy New Year Im celebrating with new gear Giga RTX2060 super 8gb 10 gen i7 and giga gaming mobo 16gb ddr4 also spare Asus 1660 super gaming 6gbddr6 gfx card,bought for my sf2 pc...
  7. its worth it...you can with some slight work bring some of the sf1 stuff into sf2 also..
  8. if cutting bits like cockpit or windows,I cut polys to shape,roughly,then edit them by moving vertices and cutting adding edges,etc to form the frames , delete or move bits till ur happy its ok then cut glass or frames and glass out etc. see pics...2nd picmade fuselage shape ,when happy then I moved vertices to roughly the profile I wanted,then cut \added edges etc to make look better then when done,cut out glass,and added more cuts to ad mre edges\polys to make glass smoother and not blocky edges...good thing this way is the extra vertical edges arent attached to fuselage,as the edges were already in place I just eall dvided the larger polys. 1st pic smoothed when happy how it was. click to enlarge
  9. Amazing...I always liked sharks,they should be left alone,its their home the sea,not ours. https://www.facebook.com/russ.morgan.5/posts/3559842284102954
  10. not sure buddy with the SF1 stuff
  11. Happy New Year!

    HNY all...its fekking freezing out 12.10am
  12. windows I would paint on or copy real ones onto texture then bump map will make em look realistic
  13. No m8 I mean theres 2 sets of doors...old and new lol
  14. might be same one then lol...ant...gear doors have what looks like old doors also...main gears
  15. Ive still got all original files when I made the FA2 from the TMF mk1
  16. D E G ...German ,Hungarian,and Romanian AF
  17. Hunters.....Bf110-C on hunt..... Took me ages to figure why the engines wouldnt work....tried allsorts...I had forgotten to add fuel...lolz...NOOOOOOOB... got a few minor bugs to sort...actually in game the model is perfect....only thing was wrong apart from the fuel is wheel on port rotates wrong way...wing end on stbd need mapping adjusted a tad...and weaps sorted...
  18. There isnt really a limit...except on meshes...TK said..all he says which makes sense is all that limits poly count is pc its run on...high spec and ur fine..
  19. Welcome Aboad Air Force 2 Mr President.
  20. These were a task I can tell you... 737-800 nose and main gears.
  21. When 1st looked at su-34 ..the gears put me off as too much work just on making them and animating them...night mare....Ive got to do the gears on the Douglas destroyer they are crazy too.
  22. looking good..nose lumpy ?ed try making fuselages from boxes...and meshsmooth rather than turbosmooth....heres a rectangle (green)right and cylinder.....cyl turbosmoothed and box with meshsmooth quads...you get a better finish....and not so many lumpy areas...also the green box is lower poly count...nearly half.
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