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Everything posted by russouk2004
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3ds max exporter download
russouk2004 replied to jjlehto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I prefer this one twObjectExporter Dec2010-C.dlu -
How to install mods in windows 10?
russouk2004 replied to jotaluc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Should be C:users\yourname\saved games\ TW in your main install..... your D path looks ok...did you create the shortcut to proper path ? -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ur welcome -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
707 main left and nose gears.....nose top mesh needs rotating back facing front....few extraneous bits but its ok for reference gears.max -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Haynes-H6136-page-3_0.jpg (1932×1162) (d32ptomnhiuevv.cloudfront.net) -
3ds max model tips and hints
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I use instances and then mirror...with the 110 I mirrored wing and gears etc,xform reset parts not animated and works fine in game... -
Happy New Year Im celebrating with new gear Giga RTX2060 super 8gb 10 gen i7 and giga gaming mobo 16gb ddr4 also spare Asus 1660 super gaming 6gbddr6 gfx card,bought for my sf2 pc...
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Downloading Issues
russouk2004 replied to CSomers611's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
its worth it...you can with some slight work bring some of the sf1 stuff into sf2 also.. -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if cutting bits like cockpit or windows,I cut polys to shape,roughly,then edit them by moving vertices and cutting adding edges,etc to form the frames , delete or move bits till ur happy its ok then cut glass or frames and glass out etc. see pics...2nd picmade fuselage shape ,when happy then I moved vertices to roughly the profile I wanted,then cut \added edges etc to make look better then when done,cut out glass,and added more cuts to ad mre edges\polys to make glass smoother and not blocky edges...good thing this way is the extra vertical edges arent attached to fuselage,as the edges were already in place I just eall dvided the larger polys. 1st pic smoothed when happy how it was. click to enlarge -
Sharks that queue up to get hooks removed....sharks communicate..seems so
russouk2004 posted a topic in The Pub
Amazing...I always liked sharks,they should be left alone,its their home the sea,not ours. https://www.facebook.com/russ.morgan.5/posts/3559842284102954 -
Downloading Issues
russouk2004 replied to CSomers611's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
not sure buddy with the SF1 stuff -
HNY all...its fekking freezing out 12.10am
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WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
windows I would paint on or copy real ones onto texture then bump map will make em look realistic -
Sea Harrier FA2_2018
russouk2004 replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
No m8 I mean theres 2 sets of doors...old and new lol -
Sea Harrier FA2_2018
russouk2004 replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
might be same one then lol...ant...gear doors have what looks like old doors also...main gears -
Sea Harrier FA2_2018
russouk2004 replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Ive still got all original files when I made the FA2 from the TMF mk1 -
WW2 Screenshots Thread
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
D E G ...German ,Hungarian,and Romanian AF -
Question on SF2 Complete Edition
russouk2004 replied to dmh0667's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
should be ok.. -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
V good start -
WW2 Screenshots Thread
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hunters.....Bf110-C on hunt..... Took me ages to figure why the engines wouldnt work....tried allsorts...I had forgotten to add fuel...lolz...NOOOOOOOB... got a few minor bugs to sort...actually in game the model is perfect....only thing was wrong apart from the fuel is wheel on port rotates wrong way...wing end on stbd need mapping adjusted a tad...and weaps sorted... -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There isnt really a limit...except on meshes...TK said..all he says which makes sense is all that limits poly count is pc its run on...high spec and ur fine.. -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Welcome Aboad Air Force 2 Mr President. -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
These were a task I can tell you... 737-800 nose and main gears. -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
When 1st looked at su-34 ..the gears put me off as too much work just on making them and animating them...night mare....Ive got to do the gears on the Douglas destroyer they are crazy too. -
WIP Mega THREAD!
russouk2004 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
looking good..nose lumpy ?ed try making fuselages from boxes...and meshsmooth rather than turbosmooth....heres a rectangle (green)right and cylinder.....cyl turbosmoothed and box with meshsmooth quads...you get a better finish....and not so many lumpy areas...also the green box is lower poly count...nearly half.