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russouk2004

+MODDER
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Everything posted by russouk2004

  1. 3D Construction

    TBH if we took the code apart and didnt make money from it...I think TK would care less...If we had someone make exporters....I would bet cash he could care less also....
  2. 3D Construction

    we need find some clever dick programmer who can make other 3d progs exporters....
  3. ahh ok....ive bought one from overcloskers uk fo 280 quid....but there are 970 s for just over 200 quid...for same money can get an amd R9 card,same performance as a 970 but amd comes with 8gb of ddr5 ram...i may get one also,as driver probs with nvid on sf2..
  4. you can get a 970 for just a little more over the cost of a 745
  5. glad to see it and you are active m8....I really need finish the hawk pit
  6. seems we got the migs sorted..mig21-bis ..pink bits are new replacements....done new front gear rear gears are wips... new engine\afterburner.....skin is temporary.....most bits will be new....wheels for example...still lots to do...
  7. yes kev m8 if you look at the green "hit Boxes"...they seem too far off imho The two co-ords are top left and bottom right...which really is all you need for a mesh...as game works out the rest as they are opposites of the others..
  8. kev from looking at the lod viewer...use the bounding box co-ords...they seem closer to the mesh ,rather than the green hit boxes....select mesh....select bounding box view....save out to txt file...hey presto..highlighted.....Fuselage_P (nose) co-ords done...mostr models have min max settings anyways....its not absolutly rq`d to have them for minor stuff
  9. for a mesh you only need 3 collision point co-ords the game can work out the last from the 1st three....as it must be the opposite corners co-ords in reverse... got thatt ? lol
  10. I was curious...so....heres what the sf world looks like in 3ds max...
  11. The double ended one ?...lol...only noticed it when uploading the screen
  12. ok,I think im done....optional sharky bits...will u\l asap
  13. it was just my inquisitivy that made me look at the terrain etc.....doubt its any use ...anyways....done...now thread can be delered as its served no purpose
  14. VFC-12,"Fighting Omars" Using Real Aggressors...more or less done
  15. exactly m8...you hit the nail on the head my point exactly
  16. The program captures 3d scenes etc in game......I am not distributing anything...this is for personal use....and as stated....I use the model for painting...as its unusable tbh....anyways....making ur own models is far more fun... the program isninjaripper Its been around ages......Im not the 1st one to use it...its been used by 1000`s of users.... I dont condone piracy hence why I havent shared anything...nor will I...anyways,I openly show I use it....and dont feel I need defend myself...as im not doing anything ,that others are probably doing ,or have done...TK said that he didnt care what was done as long as his stuff wasnt sold or masqueraded as someone elses work... mue could be accused of this too...as his tool obviously can extract the lods from the cats...and I know he uses it only for his own use....which is commendable....nothing personal mue m8...just using the tool u made as an example...as everyone praises that but some think im doing wrong lol...not that I care.....as im only doing what TK`s guidelines allows. btw..3dripper dx. does the same....names wrong way aroun
  17. Terrain is Germany I think... doubtful blackbird m8 the extractor I use only seems to extract parts of the world....not all...im looking into it deeper... :)... This pic below is of extracted 21 MF....the a\c come out ok but with no anims,transparent areas like canopys dont come out....and there are other small issues...the models could be put back together but it would take a whole lotta work...quicker to build new... this one I pulled out of game solely to use for painting...like so
  18. Some stuff...you imagined it....its a Mirage...
  19. Swiss Mirage III Pack

    Nice job
  20. File Name: Sukhoi SJ AWACS.7z File Submitter: russouk2004 File Submitted: 26 October 2014 File Category: Other Sukhoi Superjet100 AWACS what if..for StrikeFighters 2 Adapted by me...Russouk2004....(Russouk2004@gmail.com DISClAIMER.................... May work in SF1 but if it doesnt work,ive no intention of making it for sf1. Having seen this nice Russian commercial jet I thought...could be a good platform for airborne early warning.. and it seems to me,to look the part. .................................................................. I adapted the 3d model to what we have here.See bottom for original creator credits for model and some textures and Templates. ............................................................. I had to fiddle with some mapping etc as it wasnt perfect...it still isnt,could do with higher res template,but I didnt do more,otherwise I would have done.a full remake,and thats time I havent got. I think its ok for release as is..further work is possible with templates.which I will upload soon So please refrain from saying its not 100% accurate as ive spent a lot of time I cant afford on it already...and done what I can without a total remake..as stated. :) .............................................................Work ive done......................... Template tidied up a little. To follow soon.. new textures added....slightly higher res. complete New landing gears front and back.. some 3d body work. some mapping stretch fixed. some areas of original texture removed due to being remade or repainted. added model cockpit area,new glass etc. New radome dish added. Contained files................. \Objects\Aircraft\Sukhoi SJ AWACS \Objects\Decals\SUSJ100 Cockpit .......uses the KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut Uses stock Prop_Pilot. stock sounds Squadrons Go to pilotdata folder, open squadronlist.ini...and add this below.( XXX <adding correct number in sequence.. ) [squadronXXX] Name=2457th AB BP DisplayName=2457th AB BP Nation=SOVIET Objects\Aircraft\Sukhoi SJ AWACS Objects\Decals\SUSJ100 SHIFT_0 opens crew door. Drop Objects folder into your SF2 Mod folder,should be ...C:\Users\YOUR INFO HERE\Saved Games\ThirdWire\YOUR GAME FOLDER NAME HERE click yes to add folders into required main folders. no need for anything else if you have done this properly. This little jet is quite a nice airplane...in game its got a shortish rotation,ive checked some videos and it can take off in quite a short time,and can climb away well... If you feel you can improve it in any way ,feel free to do so and I can update it... To Do possibly...... Cockpit could use a grey repaint..ive no time to...if you like to paint it,please do and share with others ...thanks if you do this. CREDITS.......................... Model was originally Freeware low poly Sukhoi Superjet 100 model was created by Aleksey Rubtsov aka Rulexy Additional textures...Engine.jpg engine_core.jpg,Tires.jpg originally from Freeware FS2004 SSJ100 by By Edgar Guinart López KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut This mod is released under the CA Freeware agreement... only for free distribution with credits given. If Ive forgotten something,please contact me via the download support .. Click here to download this file
  21. Sukhoi Superjet 100.7z

    Version

    343 downloads

    Sukhoi SJ100 Airliner By Sukhoi.... ..for StrikeFighters 2 Adapted by me...Russouk2004....(Russouk2004@gmail.com) The Russian answer for a small carrier such as the Successful Boeing 737 series. DISClAIMER.................... May work in SF1 but if it doesnt work,ive no intention of making it for sf1. Set as a seperate nation ....called Airliner. Its optional,if you want to rename it as Russian Add this to nations.ini,change XXX to next consequetive number...in your list...adapt as required [NationXXX] Name=Airliner DisplayName=Airline Alignment=FRIENDLY Mercenary=FALSE PilotNameList=NamesMercs.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter= Formation.Attack= Formation.Bomber= Formation.Transport=Airliner Formation.Tank= Formation.MobileAD= PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str ActiveDate=1992 I didnt create the model,only remodelled it somewhat and add a few new items etc.... .............................................................Work ive done......................... Template tidied up a little. To follow soon.. new textures added....slightly higher res. complete New landing gears front and back.. some 3d body work. some mapping stretch fixed. some areas of original texture removed due to being remade or repainted. added model cockpit area,new glass etc Drop Objects folder into your SF2 Mod folder,should be ...C:\Users\YOUR INFO HERE\Saved Games\ThirdWire\YOUR GAME FOLDER NAME HERE click yes to add folders into required main folders. no need for anything else if you have done this properly. This little jet is quite a nice airplane...in game its got a shortish rotation,ive checked some videos and it can take off in quite a short time,and can climb away well... If you feel you can improve it in any way ,feel free to do so and I can update it... Requires..... Prop_Pilot Keys.... Crew Door SHIFT+0 Spoilers,and reversers (Brakes) S Key....spoilers work in air and on ground\approach.....reversers only work on ground...... I havent done decals,but can do if required....also template is messy as so many unused layers etc,soon as ive sorted it...It will follow... CREDITS.......................... Model was originally Freeware low poly Sukhoi Superjet 100 model was created by Aleksey Rubtsov aka Rulexy Additional textures...Engine.jpg engine_core.jpg,Tires.jpg originally from Freeware FS2004 SSJ100 by By Edgar Guinart López KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut This mod is released under the CA Freeware agreement... only for free distribution with credits given. If Ive forgotten something,please contact me via the download support ..
  22. File Name: Sukhoi Superjet 100.7z File Submitter: russouk2004 File Submitted: 12 January 2016 File Category: Other Sukhoi SJ100 Airliner By Sukhoi.... ..for StrikeFighters 2 Adapted by me...Russouk2004....(Russouk2004@gmail.com) The Russian answer for a small carrier such as the Successful Boeing 737 series. DISClAIMER.................... May work in SF1 but if it doesnt work,ive no intention of making it for sf1. Set as a seperate nation ....called Airliner. Its optional,if you want to rename it as Russian Add this to nations.ini,change XXX to next consequetive number...in your list...adapt as required [NationXXX] Name=Airliner DisplayName=Airline Alignment=FRIENDLY Mercenary=FALSE PilotNameList=NamesMercs.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter= Formation.Attack= Formation.Bomber= Formation.Transport=Airliner Formation.Tank= Formation.MobileAD= PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str ActiveDate=1992 I didnt create the model,only remodelled it somewhat and add a few new items etc.... .............................................................Work ive done......................... Template tidied up a little. To follow soon.. new textures added....slightly higher res. complete New landing gears front and back.. some 3d body work. some mapping stretch fixed. some areas of original texture removed due to being remade or repainted. added model cockpit area,new glass etc Drop Objects folder into your SF2 Mod folder,should be ...C:\Users\YOUR INFO HERE\Saved Games\ThirdWire\YOUR GAME FOLDER NAME HERE click yes to add folders into required main folders. no need for anything else if you have done this properly. This little jet is quite a nice airplane...in game its got a shortish rotation,ive checked some videos and it can take off in quite a short time,and can climb away well... If you feel you can improve it in any way ,feel free to do so and I can update it... Requires..... Prop_Pilot Keys.... Crew Door SHIFT+0 Spoilers,and reversers (Brakes) S Key....spoilers work in air and on ground\approach.....reversers only work on ground...... I havent done decals,but can do if required....also template is messy as so many unused layers etc,soon as ive sorted it...It will follow... CREDITS.......................... Model was originally Freeware low poly Sukhoi Superjet 100 model was created by Aleksey Rubtsov aka Rulexy Additional textures...Engine.jpg engine_core.jpg,Tires.jpg originally from Freeware FS2004 SSJ100 by By Edgar Guinart López KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut This mod is released under the CA Freeware agreement... only for free distribution with credits given. If Ive forgotten something,please contact me via the download support .. Click here to download this file
  23. u\loaded awaiting app..
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