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Everything posted by russouk2004
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Pics of these aircraft annoy me...not the picture,the fact this beautiful aircraft and others like it are sat in perfect condition on tarmac and not in the sky flying...even if its only once a year or so...very nice pics sunny m8 could have just come out of the factory its so clean and in tip top condition...bloody politicians...fuck you...:)
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heres mine top 1 one using atm
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Free to good home
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
soon as get back will post it to you samurai m8 -
Free to good home
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
indeed lol forgot to add Admiral bit -
DCS World Edge
russouk2004 replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
Adds nice atmosphere to the sim ...screens not far off photo real -
I have them still...F-16 Multirole Fighter, Mig 29, and F-22 Lightning....as far as I remember they were ok for the day. http://www.old-games.com/download/6231/f-16-multirole-fighter
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Landing gear angle of attack
russouk2004 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Best way I can think of saying it....is this modelled in game,cant remember....see angle of the gears....does game allow the wheels to contact runway properly when the gears deploy like in pic....its not summat ive looked at in the past lol....do the gears rotate to hit ground correct or will they stay at same angle and only rears touch...irf i recall the wheel size entries make them rotate in game to hit tarmac....ive gone completely blank as to what happens lol see it better in the 747 pic -
Landing gear angle of attack
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I`ll check it out on the M-50 as it has tandem gears ...and landing position is same as in pics...will try tomorrow... -
Landing gear angle of attack
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
im not sure will need to experiment -
J7 pg etc
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah its one thing that bugged me...its being taken care of eventually....bit busy atm for 3d stuff...hope to resume soon.. -
Boeing 787-9 Full vertical take-off
russouk2004 replied to Nesher's topic in Military and General Aviation
Beautiful aircraft.....looks like a bird in flight... -
MiG-23 MF/ML/MLD/etc generic interceptor cockpit
russouk2004 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Its only a typo I think.....in cockpit.ini line says NodeName=alt_needle_100 looking at mesh name its Needle_alt_100 [Altimeterhun] Type=PRESSURE_ALTIMETER_1 NodeName=alt_needle_100 <<change this to read > NodeName=Needle_alt_100 //CounterNodeFormat=needle_alt%d MovementType=ROTATION_Y ValueUnit=METER Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=360.0 Set[02].Value=1000.0 -
This is a great fail... http://foxtrotalpha.jalopnik.com/this-is-not-how-you-get-a-giant-self-propelled-howitzer-1702953099
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SF1 skins for SF2 planes
russouk2004 replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sf2 decals folder in objects\Decals\ folder path like this..for my SU-16 . objects\Decals\SU-16\Navy\ so decal.ini is like so.. [Decal001] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat=SU-16\Navy\RedStar Position=-8.99, 1.96 Scale=1.2 DecalMaxLOD=3 [Decal002] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=SU-16\Navy\RedStar Position=-8.99, 1.96 Scale=1.2 DecalMaxLOD=3 [Decal003] MeshName=VertTail DecalLevel=2 DecalFacing=left FilenameFormat=SU-16\Navy\RedBlk < points to objects\decals folder(default) Position=-8.31, 1.31 Scale=0.5 DecalMaxLOD=3 old sf1 method with decal folder ( D ) in a\c main folder [Decal001] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat=SU-16\Navy\D\RedStar Position=-8.99, 1.96 Scale=1.2 DecalMaxLOD=3 [Decal002] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=SU-16\Navy\D\RedStar Position=-8.99, 1.96 Scale=1.2 DecalMaxLOD=3 [Decal003] MeshName=VertTail DecalLevel=2 DecalFacing=left FilenameFormat=SU-16\Navy\D\RedBlk Position=-8.31, 1.31 Scale=0.5 DecalMaxLOD=3 -
SF1 skins for SF2 planes
russouk2004 replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
some skins may work 100% but,heres the rub...sf2 models have been redone so mapping will be off...ie,older skins may be similar but the modeller for 3wire has altered the mapping\textures\models so most wont sit right... sf1 had decals in a\c folder sf2 uses decal folder ,but its a matter of pointing the decal ini to the folders...its up to you where they reside. -
alphasim 3ds models
russouk2004 replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
shall I continue with these? -
Mig-21 PFM
russouk2004 replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have the UM wip but its a long way off... only pfm ive got is the stock pfm model which I cannot under any circumstances say how I got it,or share...until TK allows it that is -
alphasim 3ds models
russouk2004 replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cutting and setting up ailerons....basics....easy but looks good I think so...:) if wings are angled I always make the ailerons and flaps 1st in horizontal position...then linking parts,and then finally angle the wing down using rotate tool or skew etc...if you use latter....group wing and flaps etc so they follow the angle of wing... Ailerons.wmv -
alphasim 3ds models
russouk2004 replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Basic cylinder map on quick put together compass....WMV vid its a quick method I use...for items that arent seen as things like fuselages etc... no sound as mic is fekked...I have tried to make it self explanatory ...I have some modifiers in my quad menus for ease of use,but pause vid to see better what im using... cylinder wrap a compass.7z -
alphasim 3ds models
russouk2004 replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This guy gives good tuts on modelling in max...this for emil 109 from scratch... click the youtube icon to see the rest of the parts -
Building a new Su-24 Fencer
russouk2004 replied to morteza1374's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fencer WIP....ahhh Specsavers ?...lawl -
Terrain question
russouk2004 replied to ckelly14's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stock campaigns use stock terrains....user created campaigns are what you need... -
IL-76 Remod
russouk2004 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Civil or military a\c like thes do have reversers...this is for the SS100 superjet (sukhoi) // Airbrakes --------------------------------------------------------- [ReverserL01] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_L01 InsideNodeName=Left_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1 [ReverserL02] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_L02 InsideNodeName=Left_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1 [ReverserR01] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_R01 InsideNodeName=Right_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1 [ReverserR02] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=Reverser_R02 InsideNodeName=Right_Engine AnimationID=7 DragArea=4.31 DeployWhenOnGears=TRUE BlowbackSpeed=252.1 -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Monty Pythons Flyiiiing Ciiiir-cusssss...well,nearly... -
Strike Fighters 2 Screenshots
russouk2004 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Forgot how good the old birds are...some SLUF action