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russouk2004

+MODDER
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Everything posted by russouk2004

  1. we need a tool to be able to merge data in inis ...saves copying and pasting loads of files..
  2. just wondered if I try extract a new sqd in and nations ini....added the entries above and it works.YIPPEEEEEEEEEEEEEEEE ..maybe my sqd and nations.inis were porked....weiiiiiird
  3. was posting it would not work....see next post...
  4. Rene ty thats great will tryu on my aggs
  5. ok so am I correct [squadron483] Name=57th ATG < must be same as squadron name in the a\c ini and texture ini ? DisplayName=57th Adversary Tactics Group (Splinter) < can be any name you like ? Nation=USAF AGGRESSORS < obviously nation name... cos this wont show..in units drop down [squadron483] Name=57th ATG DisplayName=57th ATG "Flogger" Nation=AGRS .but this will..if I change it with these entries in sqd list and texture ini etc [squadron483] Name=353TFS DisplayName=353rd TFS Black Panthers Nation=USAF
  6. well I thought I had solved it.... works for one a\c on my aggressors it wont...heres the weird part...with these entries it wont show unit... Decals [Decal001] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F4_Aggressors\57sqd\SOVNUM Position=9.263,-0.55 Scale=1.0 DecalMaxLOD=2 [Decal002] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F4_Aggressors\57sqd\SOVNUM Position=9.263,-0.55 Scale=1.0 DecalMaxLOD=2 [Decal003] MeshName=Rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F4_Aggressors\57sqd\SOVNUM Position=-7.046,1.959 Scale=0.4 DecalMaxLOD=2 [Decal004] MeshName=Rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F4_Aggressors\57sqd\SOVNUM Position=-7.046,1.959 Scale=0.4 DecalMaxLOD=2 [Decal005] MeshName=fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F4_Aggressors\57sqd\AF Position=-3.26,0.713 Scale=1,8 DecalMaxLOD=3 [Decal006] MeshName=fuselage_P DecalLevel=1 DecalFacing=LEFT FilenameFormat=F4_Aggressors\57sqd\AF Position=-3.26,0.713 Scale=1,8 DecalMaxLOD=3 [Decal007] MeshName=fuselage_P DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F4_Aggressors\57sqd\SqTail Position=0,0 Rotation=0.0 Scale=0.00001 DecalMaxLOD=1 [Decal008] MeshName=fuselage_P DecalLevel=0 DecalFacing=top FilenameFormat=F4_Aggressors\insignia Position=0,0 Scale=0.00001 DecalMaxLOD=1 and this for the texture etc... [TextureSet001] Directory=57 Name=57th"Flogger" Nation=USAF Squadron=57ATG Specular=0.100000 Glossiness=0.050000 Reflection=0.000000 [TextureSet002] Directory=64 Name=64th Aggressor Squadron (Flogger2) Nation=USAF AGGRESSORS Squadron=64th AGRS Specular=0.300000 Glossiness=0.450000 Reflection=0.000000 [TextureSet003] Directory=65 Name=65th Aggressor Squadron (Flanker) Nation=USAF AGGRESSORS Squadron=65th AGRS Specular=0.100000 Glossiness=0.050000 Reflection=0.000000 [TextureSet004] Directory=Splinter Aggressor Name=57th Adversary Tactics Group (Splinter) Nation=USAF AGGRESSORS Squadron=57th ATG Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 but......................... heres the weird bit....when I change say,the top entry to so... [TextureSet001] Directory=57 Name=USAF Camo Desert Nation=USAF Squadron=353TFS Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 units drop down for the 57th flogger skin texture shows up in yellow selectable... ???? wtf ? seriously doing my head in now
  7. oops caps.... this is doing my fekkin head in....even with that nowt.. I assumed one a\c and one skinmeans greyed out as its a single sqd or unit.?... on above inis splinter shows country while others dont they are greyed out splinter isnt....odd...ie this below is from the single seat f4e wont show properly either [squadron484] Name=74SQD 2015 DisplayName=74 Squadron "Tigers" Nation=RAF texture ini [TextureSet001] Directory=RAF Blue Grey Name=74 Squadron "Tigers" Nation=RAF Squadron=74SQD 2015 Specular=0.400000 Glossiness=0.550000 Reflection=0.000000 DecalNumberRandomize=TRUE decs [Decal001] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4E_RAF/74tlet Position=-7.0,1.40 Rotation=0.0 Scale=1.00 DecalMaxLOD=3 [Decal002] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4E_RAF/74tlet Position=-7.0,1.40 Rotation=0.0 Scale=1.00 DecalMaxLOD=3 [Decal003] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4E_RAF/74no Position=-2.650,0.600 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal004] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4E_RAF/74no Position=-2.650,0.600 Rotation=0.0 Scale=0.55 DecalMaxLOD=3
  8. THNS KEV WILL TYR.....THEY SHOW IN SQD INI BUT GREYED OUT
  9. F-22s at Red Flag

    Nice...I like this one.....Typhoon and Tornado guys show they can raise gear as quick,after rotating low and fast....RAF equal to any usaf jock.. :) near end of vid
  10. see here..http://combatace.com/topic/63073-what-if-screenshot-thread/page-112?do=findComment&comment=688415 only happens on the mers MER or MER_F4 close up...
  11. worked a treat thanks
  12. thankyou...svetlin spinners m8...LMFAO
  13. Do stock ones work ok?...these MERS are add ons..not sure whose.
  14. from what I can gather its a problem with the mers...mer or mer_f4 does it....
  15. weird anomaly when zoom out full on F6 view.....weird...ideas? close up of loadouts...stock F4e strike loadout... checked 3d model and nothing seems amiss...
  16. I did one with invis gears to simulate hovering take off....not sure if I got it to fly well,got it in air IIRC cant find its files atm,but still got its max files. it is possible to make it rotate as it flies ....
  17. I`ll buy that for a dollar stary ...lol very nice...2 weeks? ha ha
  18. summat like so?...just needs mapping fiddled about...
  19. I did post this ages ago....no plans to finish it soon tho sorry...one day sundowner posted a pic of painted over one..
  20. Ive got mig fever... wip...PFM of East German AF.. love worn out steeds still wip...
  21. Looks like shadow from a post...I guess the radar vehicle is all one mesh ...so disable its shadow is only thing you can do ,unless creator fixes the odd polygons causing the error
  22. needs a texture entry in main ini and texture.ini kev too
  23. do we have any...ive found low res versions...sorry chaps...but not really that detailed...do we have any over 1024x1024 apart from comrads sm ones...thnx
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