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russouk2004

+MODDER
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Everything posted by russouk2004

  1. Epic film Waterloo

    Bored on sunday...turned on tv and Waterloo was just starting...with Christopher Plummer as " Duke of Wellington" and Rod Steiger as "Napoleon" what a great film...and no CGI lol...the cast was thousands....superb action,great cinematography.... end is as good a reason for ending war as ive ever seen I think...the total waste of life for a field in belgium.... I know napoleon was to be stopped,but still...all those dead... Great film,epic...well worth watching if you havent seen it..
  2. F86-H is available but needs skinning I think..Gentlemen we can rebuild it......we have the max files 6 million dollar plane..he he
  3. its the model I started years ago that capun used....it needs finishing...its low poly but cud be made better...ive not time but someone can have max file to finish
  4. Ed you can have this if you want it...
  5. send me max file and i ll sort it for you...ive max9 2009
  6. with build 9841 in max 2009 gfx glitches...some screen areas are fixed on screen til u exit max..
  7. Sukhoi SJ AWACS.7z

    Version

    335 downloads

    Sukhoi Superjet100 AWACS what if..for StrikeFighters 2 Adapted by me...Russouk2004....(Russouk2004@gmail.com DISClAIMER.................... May work in SF1 but if it doesnt work,ive no intention of making it for sf1. Having seen this nice Russian commercial jet I thought...could be a good platform for airborne early warning.. and it seems to me,to look the part. .................................................................. I adapted the 3d model to what we have here.See bottom for original creator credits for model and some textures and Templates. ............................................................. I had to fiddle with some mapping etc as it wasnt perfect...it still isnt,could do with higher res template,but I didnt do more,otherwise I would have done.a full remake,and thats time I havent got. I think its ok for release as is..further work is possible with templates.which I will upload soon So please refrain from saying its not 100% accurate as ive spent a lot of time I cant afford on it already...and done what I can without a total remake..as stated. :) .............................................................Work ive done......................... Template tidied up a little. To follow soon.. new textures added....slightly higher res. complete New landing gears front and back.. some 3d body work. some mapping stretch fixed. some areas of original texture removed due to being remade or repainted. added model cockpit area,new glass etc. New radome dish added. Contained files................. \Objects\Aircraft\Sukhoi SJ AWACS \Objects\Decals\SUSJ100 Cockpit .......uses the KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut Uses stock Prop_Pilot. stock sounds Squadrons Go to pilotdata folder, open squadronlist.ini...and add this below.( XXX <adding correct number in sequence.. ) [squadronXXX] Name=2457th AB BP DisplayName=2457th AB BP Nation=SOVIET Objects\Aircraft\Sukhoi SJ AWACS Objects\Decals\SUSJ100 SHIFT_0 opens crew door. Drop Objects folder into your SF2 Mod folder,should be ...C:\Users\YOUR INFO HERE\Saved Games\ThirdWire\YOUR GAME FOLDER NAME HERE click yes to add folders into required main folders. no need for anything else if you have done this properly. This little jet is quite a nice airplane...in game its got a shortish rotation,ive checked some videos and it can take off in quite a short time,and can climb away well... If you feel you can improve it in any way ,feel free to do so and I can update it... To Do possibly...... Cockpit could use a grey repaint..ive no time to...if you like to paint it,please do and share with others ...thanks if you do this. CREDITS.......................... Model was originally Freeware low poly Sukhoi Superjet 100 model was created by Aleksey Rubtsov aka Rulexy Additional textures...Engine.jpg engine_core.jpg,Tires.jpg originally from Freeware FS2004 SSJ100 by By Edgar Guinart López KC-10 cockpit (C-130J-30_cockpit) originally by Kesselbrut This mod is released under the CA Freeware agreement... only for free distribution with credits given. If Ive forgotten something,please contact me via the download support ..
  8. stick some bumpmaps and spec and see difference m8...looks great
  9. Sukhoi SJ AWACS.7z

    whatever he said...
  10. Installed it over win 7 64 ...everything runs fine for me....(Build 9841)
  11. Just checkin everything now...and making templates ready,and credits etc etc shud be ready sunday
  12. PAF check out the newcomer...Bristling with intel arrays galore... Note self defence IRMs Hastily retrofitted.
  13. kev u know these things...KC-10 cockpit..(actually the C-130J-30_cockpit) looking at out file huds called... P_HUD and P_HUD_Glass CP_HUD and CP_HUD_Glass I tried thus to remove them...didnt work...how do I remove \ hide these ?...thnx...heres what I did.. Instrument[061]=HidePart1 Instrument[062]=HidePart2 [HidePart1] ModelNodeName=P_HUD ParentComponentName=Flight_Deck_Ceiling ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE SystemName[001]=P_HUD_Glass [HidePart2] ModelNodeName=CP_HUD ParentComponentName=Flight_Deck_Ceiling ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE SystemName[001]=CP_HUD_Glass
  14. Sukhoi nearly done...and some random shots
  15. @wrench

    thanks using it for the sukhoi superjet ....its closest we got ? excellent...cheers gat....kev... heres real pit...no time to even think of doing it....lol
  16. Right.....im fekkin baffled.....Radome refuses to rotate in Z-axis Radome links to a cylinder (spinner) then spinner to fuselage I have reset xform all parts,axis are aligned correctly...when I check all the parts,the axis seem ok...checked them in local and world,and view views....and the axis\pivot seems fine.. I copied veltros radome and data.ini entries and it refuses to rotate correctly... it rotates round the y axis,when I link it to fuselage,then rotates thru x axis when linked to the radome support.. Radome>Radomemotor(spinner)>Radomesupport>fuselage.. neither way works correctly... data for spinner linked direct to fuselage... Ed sent me his max file of the sentry radome parts...did mine same way and no go... fuselage section ... same as veltros apart from names SystemName[001]=Pilot1 SystemName[002]=Pilot2 SystemName[003]=FuselageFuelCell SystemName[004]=crewdoor SystemName[005]=Nosegear SystemName[006]=landinglight1 SystemName[007]=landinglight2 SystemName[008]=TopFuselageLight SystemName[009]=BottomFuselageLight SystemName[010]=Radome then fake engine... same as veltros apart from names [Radome] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=9 SLPowerDry=1.0 SpinnerNodeName=Radarmotor StaticPropNodeName= SlowPropNodeName= FastPropNodeName= SlowPropRPM=10 FastPropRPM=10 MaxPropRPM=10 IdlePropRPM=10 BSFC=0.00298 ExhaustEmitterName= ExhaustPosition= FireSuppression=TRUE MinExtentPosition=-0.056,-3.648,5.383 MaxExtentPosition=0.056,-3.535,5.383 ConstantSpeed=FALSE RotationAxis=Z-Axis any ideas...spot a typo?...i fekkin give up
  17. Better,was going to add tension wires but thought better... New gears...engine details...better textures,fixed some mapping items...need to move\hide huds in pit....wrench will know... working engine reversers on ground only,
  18. Real aircraft but as of now commercial liner...my awacs is a what if...seems a good airframe for such a thing... you are right about the supports...its not finished....im going by some info ive gleaned...
  19. Nice to know you have protection when you are strapping yourself in a mig...and reading your flight info..
  20. North Korean MiG-29 upgrade

    not very daring are they ?...lol...copy us f15 greys and keep base blue lol...
  21. Radar Familiarisation Flight trials...and heading back home...
  22. For ati users get ati tray tools Pre rendered frames..Nvidia .......Flip-Queue is what ATI/AMD call it. http://www.twcenter.net/forums/showthread.php?344714-Computers-ATI-Graphics-Card-Tweak-Guide
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