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MadJeff

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Posts posted by MadJeff


  1. 1 hour ago, MigBuster said:

    Almost forgot this http://www.combatairpatrol2.com/

     

    That one looks interesting! Anyone messed with it enough to recommend? 

     

    As bleeding-edge tech-wise as I usually am, I've actually held off on the whole VR headset thing so far.  Been waiting for the tech to mature a bit more, at least until they released a wireless versions of the Vive. Been curious if any flight sim developers were embracing the new tech.


  2. 1 hour ago, Erik said:

    Wait, Jeff is back?!

    Yells at the family over my shoulder, "Hurry, pull the RV around, give it a quick wash, and then get my fishing gear together it's vacation time! Church can wait honey Jeff is back."

     

    Dude, you need a hobby. Oh, wait.... :)

     

    Glad to see the place kicking better than ever! I think you may see me around a bit more, hell I've even been looking at HOTAS gear. =)

     

     


  3. Man, it has been awhile. I'm sure most of you won't even remember me, but I was the guy that kicked this place off back in the day. =) It has been awhile! I see there are still a lot of the old names and faces I remember still milling around. :)

    So, I've been out of flight sims for a long time, but have been getting the itch to get back in the last year and looking for some recommendations to dip my toe back in the waters. What's the best combat flight sim out there right now that doesn't take a year of training to jump back in? No disrespect to DCS, but I want something I can jump back in a little at a time as I'm pretty busy with the business most of the time, but I really need a hobby again. :P

    Suggestions? I'm partial to newer modern aircraft but am open to anything really.

    Looking forward to getting to know the new (to me anyway) faces around here!

     

     

     

     

    • Like 1

  4. Wow, was doing a quick search on MadJeff tonight and stumbled across this post. Has it really been 10 years?! I'm not ashamed to admit I have a lump in my throat reading through the thread, as Biohaz and it's awesome members were a huge part of my life for quite a few years.

     

    When I first started the site, I just wanted a create a friendly place without the drama of some of the other sim sites on the web. It is absolutely amazing to me how this site started out as a place for me to hang out with others that liked wasting our spare time on our sim hobby, and over the years turned into something so much more. And as it was back then, it's the users that make the site what it is. I'm just glad I had some small part in helping make a place where sim lovers could hang out, have fun and make friends.

     

    Even though I don't stop by very often anymore, I still remember many of you with fond memories. Well, maybe some not so fondly... :) But you all made it interesting! And Fates buddy, everyone really needs to thank you for all the times you kept me going and on track when I'd just about had enough. There were many others members as well that helped carry the load.

     

    MK2 and Erik, you can really be proud of what you accomplished here! I still remember our initial conversations when I had decided that I could not keep up the pace anymore and was ready to shut down. I had told myself I would rather close it down than have someone else run it into the ground, but the more we talked, the more I felt I was passing the torch to someone that would really take things to the next level. Looks like I chose wisely...

     

    Here's to another 10 years! :good:


  5. As the creator and former owner of Biohaz, I have to say thanks to MK2, Erik, Fates and everyone else involved for making this site what it is today. If it was not for MK2 and others stepping up to the plate and pushing things forward this site would not even exist today. I'm proud of what all of you have accomplished with the site, and everyone owes these guys a huge debt of gratitude and a huge THANK YOU for all the time, money and energy that has made the site what is is today.

    • Like 1

  6. MJ! Howyadoinman! I havent heard from you in a while. Kinda figured Washington had fallen off the earth. A PM is on the way... :smile:

     

    Doin' well old man! :biggrin: Working, living life, the usual drill. We moved to Vancouver, WA last May and I work across the river in Portland. Been pretty much out of gaming and sim stuff for too long, but have started getting the itch again and thought I would drop by and see what the old gang was up to.

     

    I just unpacked my CH gear and dusted it off and was thinking about firing up this copy of F4:AF I picked up for 5 bucks at WalMart awhile back. But I'm afraid if I do I'll get sucked back in with you sorry bunch. :biggrin:


  7. Looks like a cool game for it's graphics

     

    It says that it have more than 1000 detailed tanks,jets,and etc.

     

    Check it out

    http://www.eech2.com/index2.html

     

    Has any of the guys checked into this yet? EECH was arguably one of the best helo sims out there from a pure fun perspective. I would love to see a preview of this title here at Combat Ace. :biggrin:


  8. Asteroids and Missile Command were the first machines that really started sucking quarters out of my pocket. I miss the old arcades, I think that's why I started buying and restoring arcade machines a few years ago. It's cool going out to the garage and firing up the same machines I used to play on my lunch break... =)


  9. Japanese Aircraft Pack Addon by Armourdave


    ***********************************

    Japanese Aircraft Pack for

    Strike Fighters : Project 1 by Armourdave

    ***********************************

    build 27-11-2004

     

     

    ***********************************

    Installation

    ***********************************

     

    Unzip the japanese_aircraft.zip to your \objects\aircraft folder

     

    Move the nations.ini to your \flight folder.

     

     

    ***********************************

    Pack introduction & History

    ***********************************

     

    *******

    A6M

    *******

     

    The Mitsubishi A6M Zero-Sen legendary status mirrored the fortunes of the rising sun, in which four years, the sun would finally set. For the Japanese and its former enemies, the A6M was the symbol of Japanese air power. The A6M fighter marked the beginning of a new epoch in naval aviation and was the first shipboard fighter capable of surpassing land-based aircraft.1 With its tight turning radius, it was an extremely deadly weapon in a dogfight, and was famous for its ability to outmaneuver, Brewster F2A Buffaloes, Curtiss P-40s and Grumman F4F Wildcats. As early as 1937, Claire Chennault, the author of 'The Role of Defensive Pursuit,' warned the USAAF about the dangers of Japanese air power. Apparently his warnings were ignored, as the superiority of the A6M was a complete surprise to the American forces.2 As leader of the Flying Tigers, Chennault constantly stressed to his pilots, 'Never try to turn with a Zero. Always get above the enemy and try to hit him with the first pass.'3 Because of the A6Ms exceptional range and performance, it was to bear the brunt of the action, of almost every military engagement in the Pacific, until the end of the war. 4

     

    *******

    Ki-43

    *******

     

    The Hayabusa was a sleek little dogfighter, relatively slow and lightly armed (just two fuselage-mounted machine guns at a time when other fighters were carrying multiple machine guns or even cannon in their wings). At first, these weaknesses seemed not to matter, but as time went on, the Hayabusa was totally outclassed by its opponents in every respect except tight-turning dogfighting. And even that advantage counted little against enemy aircraft that refused to meet the Hayabusa on its own terms. Unfortunately for Japan, the Hayabusa had to continue on as a front-line fighter to the end, because its successor-the Ki-84 Hayate (which see)-was never available in sufficient quantities, and was not as reliable as the older fighter.

    Interestingly, design work on the Ki-43 began even before its predecessor, the Ki-27 Nate, entered service with the JAAF. In December 1937, the Army told the Nakajima company to design a new fighter to supercede the Ki-27. The new plane would be faster in level flight (300+ mph), swifter-climbing (5 minutes to 16,405 ft.), longer-ranged (a radius of action of 500 statute miles), with the same armament and maneuverability as the earlier fighter. The Nakajima team, led by Hideo Itokawa, worked steadily for a year, and the new plane was first flown early in January 1939.

     

    *******

    G4M2

    *******

     

    Designed to an incredibly demanding 1938 Navy specification, the G4M family (given the code-name "Betty" by the Allies) was the Imperial Japanese Navy's premier heavy bomber in World War II; yet the insistence on the great range of 2,000 nautical miles (3,706 km) with full bomb load made the saving of weight take priority over defence and the aircraft was highly vulnerable and not very popular. The wing was of the same Mitsubishi 118 section as the Zero-Sen and boldly designed as an integral fuel tank to accommodate no less than 5,000 litres (1,100 gal). The company kept recommending four engines and being overruled by the Navy, which, during the early flight-test stage, wasted more than a year, and 30 aircraft, in trying to make the design into the G6M bomber escort with a crew of ten and 19 guns.

     

    Eventually the G4M1 was readied for service as a bomber and flew its first missions in South East China in May 1941. More than 250 operated in the Philippines and Malayan campaigns, but after the Solomons battle in August 1942 it began to be apparent that, once intercepted and hit, the unprotected bomber went up like a torch (hence the Allied nickname "one-shot lighter"). Total production reached the exceptional quantity of 2,479, most of them in the many sub-types of G4M2 with increased fuel capacity and power. Finally the trend of development was reversed with the G4M3 series with full protection and only 968 gal fuel.

     

    ***********************************

    Known Issues

    ***********************************

     

    * Hires textures might cause you problems if your graphics card is from the previous century

    * Ki-43 has no fast prop.

    * G4M2 is AI only so dont even bother

     

    ***********************************

    Aircraft Files

    ***********************************

     

    All aircraft models, cockpit models and cockpit textures authored by David (AD).

     

    All flight models authored by Wolf257

     

    This pack contains 4 aircraft and 6 skins.

     

    Aircraft Skin

     

    A6M2 - White (Volksjaeger)

    White (Lansen)

     

    A6M5 - Camo (Volksjaeger)

    Green (Volksjaeger)

     

    Ki-43 - Green (Volksjaeger)

     

    G4M2 - Green (Volksjaeger)

     

    All Hangar screens and A6M2/5 loading screens by Kevin "Wrench" Stein

     

     

    ***********************************

    Thanks to

    ***********************************

     

    Jason "Volksjaeger" Brash

    Jim "Wolf257" Farmer

    Kevin "Wrench" Stein

    Lansen

    Whoever hosts this pack


     


  10. Solomon Island Terrain Add-on

    View File

    Solomon Island Terrain Add-on.

     

    1. Create a folder in your main terrain folder named paw1.

    2. Move the contents of this zip file into that folder.

    3. Copy the desert.cat file from the desert folder to the paw1 folder and rename it paw1.cat.

    4. Unzip the AAA.zip file to your Objects folder.


     


  11. MIG-29A Fulcrum Version 0.9 / Release Version 1


    MIG-29A Fulcrum Version 0.9 / Release Version 1

     

    This version is the culmination of all those who provided feedback during the Public Beta Versions 0.5 thru 0.8

    and has only a single area that is still being worked. The Flight Model is still being tweaked by Column5 and will be available

    when he has deemed it complete. This version is flyable but does have handling issues concerning Pitch Rate and Roll Rate.

    A big thank you goes to those who provided feedback and made this aircraft in a 1 month time frame.

     

    3D Model: Michael "wpnssgt" Engle

     

    Flight Model: Column5

     

    Initial Testing: USAFMTL, Column5

     

    Public Testing: INSERT NAME HERE :)

     

    Aircraft Data Contributions: Howling1 & Eagle114th


     


  12. R08 HMS Bulwark Carrier addon for SP3


    R08 HMS Bulwark of the Centaur Class - Beta Release

     

    The model represents the ship as she appeared in the late 50's, before her conversion into a commando carrier. The Albion model has been used, with a later flightdeck texture. Not perfect, but seems worth releasing. Working AA and radar to be developed.

     

    Model/texture: Hinchinbrooke

    Loads of help: Gramps

     

    "This class was an improvement over the war-built light fleet carriers of the "Colossus" and "Majestic" classes with double the power for an additional 5 knots of speed, accompanied by increased dimensions which resulted in more hangar space and a lightly armoured flight deck.

     

    Construction was arrested by the termination of hostilities and four units (including the original Hermes) were cancelled. Three of the remaining units - Albion, Bulwark, and Centaur - were completed to a modified design, which considerably increased their original displacement of 18,300 tons and resulted in a 2-knot loss of speed, and included a 5 3/4-degree angled deck; while the final unit - the second Hermes - had further extensive modifications worked in placing her in a sub-class of her own.

     

    The Albion and Bulwark were later converted to commando carriers during 1959-62, leaving only the Centaur able to operate fixed wing aircraft, and she had steam catapults installed in 1957. Owing to her relatively small size and limited hangar space, the Centaur does not now meet modern requirements, but is nevertheless, still capable of active employment although laid-up in reserve."

     

    H. T. Lenton, Warships of the British and Commonwealth Navies, Ian Allan, 1971

     

    All files should sit in an "Albion" sub-directory within the "Objects" directory. The data.ini file should be moved to the main "Objects" directory. Extract the groundobjectsdata.ini file and add lines for Albion.

     

     

     

     

    Please do not distribute or post without previous consent.

    All copyrights reserved and no modifications are to be made without prior consent.

     

     

    Complaints, reference books, beer, send to:

    Hinchinbrooke1963(AT)yahooDOTcom


     


  13. R07 HMS Albion Carrier Addon for SP3


    R07 HMS Albion of the Centaur Class - Beta Release

     

    The model represents the ship as completed in 1954. Not perfect, but seems worth releasing. Working AA and radar to be developed.

     

    Model/texture: Hinchinbrooke

    Loads of help: Gramps

     

    "This class was an improvement over the war-built light fleet carriers of the "Colossus" and "Majestic" classes with double the power for an additional 5 knots of speed, accompanied by increased dimensions which resulted in more hangar space and a lightly armoured flight deck.

     

    Construction was arrested by the termination of hostilities and four units (including the original Hermes) were cancelled. Three of the remaining units - Albion, Bulwark, and Centaur - were completed to a modified design, which considerably increased their original displacement of 18,300 tons and resulted in a 2-knot loss of speed, and included a 5 3/4-degree angled deck; while the final unit - the second Hermes - had further extensive modifications worked in placing her in a sub-class of her own.

     

    The Albion and Bulwark were later converted to commando carriers during 1959-62, leaving only the Centaur able to operate fixed wing aircraft, and she had steam catapults installed in 1957. Owing to her relatively small size and limited hangar space, the Centaur does not now meet modern requirements, but is nevertheless, still capable of active employment although laid-up in reserve."

     

    H. T. Lenton, Warships of the British and Commonwealth Navies, Ian Allan, 1971

     

    All files should sit in an "Albion" sub-directory within the "Objects" directory. The data.ini file should be moved to the main "Objects" directory. Extract the groundobjectsdata.ini file and add lines for Albion.

     

     

     

     

    Please do not distribute or post without previous consent.

    All copyrights reserved and no modifications are to be made without prior consent.

     

     

    Complaints, reference books, beer, send to:

    Hinchinbrooke1963(AT)yahooDOTcom


     


  14. Canopy Mods for SP3

    View File

    This is a new version of Hawker7's canopy mod that I updated to make use of the new SP3 plane_data.ini files. The mod affects most of the stock SFP1 stock planes and official addons --->

     

    -A4B/C/E

    -F4B/C/D/E/J

    -F100D

    -F104G

    -Mig17F

    -Mig19S

    -Mig21F/MF/PFM

    -SU7

     

    Installation: Just put the .ini files in the corresponding aircraft folder in your "Strategy First/Strike Fighters/Objects/Aircraft/xxx/" folder

     

    Example: the A4B_data.ini has to be put into the A4B folder

     

    After the installation the canopies of these planes will automatically open at speeds <25kts... above that speed they will close again!

     

    credit where credit is due: - Hawker7 for actually finding out how to make this work and for releasing the original mod


     


  15. http://forum.combatace.com/index.php?autom...code=sst&id=659
    File Name: F-4G Phantom II (Wild Weasel V)

    File Submitter: MadJeff

    File Submitted: 13 Nov 2004

    File Updated: 6 Dec 2006

    File Category: F-4

     

    Some are probably thinking,

     

    "The F-4G Mod was released a long time ago!" [Eek!]

     

    Yep, but this is a whole new F-4 modded from the Thirdwire Model JT did which became public by pure luck (or Bad Luck I guess)

     

    Has new SP3 features that I will let everyone find out for themselve what they are :biggrin:

     

    Without further delay, the F-4G

     

    Click here to download this file

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