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dsawan

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Everything posted by dsawan

  1. New update to this one too;giving us a radar equipped version with weps. Really fun and the radar works. https://www.sas1946.com/main/index.php/topic,69221.48.html
  2. https://www.sas1946.com/main/index.php/topic,69221.24.htmlhttps://www.sas1946.com/main/index.php/topic,69221.24.html
  3. Just an update to the earlier version posted here giving us a mark VI spitfire and updates to the VA https://www.sas1946.com/main/index.php/topic,67488.72.html
  4. Just an update but cool! https://www.sas1946.com/main/index.php/topic,40811.24.html skins here https://www.sas1946.com/main/index.php/topic,69433.msg756299.html#new
  5. Not sure if posted this but discovered today; a what if tracker based on arado 234 mainframe and dish rotating on top;can track 32 targets and land and take-off from a carrier https://www.sas1946.com/main/index.php/topic,39257.0.html
  6. Hi, I checked the sf2 knowledge base and could not find anything there on this issue. I could not find the weapon and data ini's in sf2 let alone the catalong files or cat files. Does anyone know where they are located? thx. I wanted to add the f-35 cannon to sf2.
  7. Heres a link to the newsletter https://www.digitalcombatsimulator.com/en/news/newsletters/23bfc2131a611f876216c0a0d73360a0/
  8. On aviaskins but just clikc on the two mediafire links and you can install;nice work by them http://forum.aviaskins.com/showthread.php?t=5673
  9. Hi folks. Inquiring about the razbam mods for sf series. I cannot remember which sf1 or 2 as this was ages ago. i bought them at the time and cant find my cd. It was his banshee mod and i think a-7 or 6 along with had a really good engine sound. Does anyone know how to get them? or are they freeware by now. i padi for them at the time.
  10. https://www.sas1946.com/main/index.php/topic,69300.0.html \
  11. Hi, the otter released in 2 variants;still wip but flyable. a wheeled and amphibian version https://www.sas1946.com/main/index.php/topic,69309.0.html \
  12. Hi, gents heres the update to it. now you can put in the waw folder where she belongs or ww2 folder. Also, has weps and radar in loadout. still some kind of an alpha but hve a shot! https://www.sas1946.com/main/index.php/topic,69259.24.html
  13. https://www.sas1946.com/main/index.php/topic,69259.0.html a real beaut; she replaced the default he-162 till they make a new slot. However, you can get it working byputting it in jet war for now and it will show up as no he-162 is in jet war.
  14. Do we have anything comparable or in the works. Noticed DCS is working on one for future campaigns. see here: https://www.digitalcombatsimulator.com/en/news/2022-07-29/
  15. https://www.sas1946.com/main/index.php/topic,37778.0.html really nice textures here
  16. https://www.sas1946.com/main/index.php/topic,69213.msg753926.html#new
  17. Alpha version with SEA skins to follow aoon https://www.sas1946.com/main/index.php/topic,69202.msg753887.html#new https://www.sas1946.com/main/index.php/topic,69202.msg753887.html#new
  18. kamikazes to the front! https://www.sas1946.com/main/index.php/topic,69169.0.html
  19. Happy Birthday, America!

    More!
  20. Happy Birthday, America!

    Joy!
  21. Very nice!;Now I need a new rig to play thisand the normandy map
  22. These are awesome 5,6 and 7 bladed props plus on one variant atomic cannon! Have fun with these! https://www.sas1946.com/main/index.php/topic,69029.0.html Bf-109L-7X (Five Blade) Using a new propeller design for increased power and reduced drag, the motorkanone was removed. The uprated 666 engine provided 4250hp, helping the L7X fly faster than the earlier 666 variant. However, the armament was modified over the nose to include either two Type II disruptors or a single Type II and a Type III heavy disruptor. Wing gunpods were either Type II or Type III heavy, but the old style 30mm cannon pods were used at times, especially for training purposes. Bf-109L-7Y (Six Blade) This had a six propeller design and improved armor compared to the L7X. The engine also had 4500hp. Loadouts were essentially the same as the 109L-7X, with the exception of the experimental ‘Ultraheavy’ disruptor loadout. Bf-109L-7Z (Rangneok) The pinnacle of the 109 series, the L7Z had a 5000hp engine that could propel it at very high speeds. The aircraft also had a unique propeller design to facilitate a much larger ‘moterkanone’ facility in the central fuselage. Several loadouts were unique to this aircraft, were the ‘Thor’ heavy cannon, ‘Odin’ super heavy cannon as well as the newly developed 2KT and 20KT atomic shells. Armour had also been further increased, partially to help protect the aircraft from ground blast from the heavy cannon. Over the nose, two Type III disruptors were the standard armament and the ‘Z’ could also carry Type IV and V plasma gunpods. ************************************************** As with the earlier 109L 5/6/7/, the 'G' forces setting should be turned off for these aircraft, with the Redouts/Blackouts setting used instead (the airframe is supposed to be more resilient that the pilot for these aircraft) For the L7Y and L7Z versions, the 'Realistic Pilot Vulnerability' setting should be turned off, but the general 'Vulnerability' setting should be turned on. ************************************************* The mods folder includes the 3 aircraft, skin folders (with an additional 'Night Fighter' skin that can be used to avoid a grey propeller with the L7Z) as well as a rephrased weapons.ini for the 666 variant (but no new weapons/loadout changes). ****** Thanks To: Knochenlutscher: 3D Advice/help with adding the propellers for the 'Y' varient. FL2070: Who created the original 109L(1 - 4) mods. Epervier: Providing Java advice.
  23. https://www.sas1946.com/main/index.php/topic,68985.0.html
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