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Everything posted by Crusader
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Switch radar target and have matching enemy desciption?
Crusader replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try by switching the radar off and then back on. -
Reworked Italian Terrain (Caporetto)
Crusader replied to gterl's topic in Thirdwire - First Eagles 1&2
Amazing piece of terraforming for FE2 -
WALLEYE I , need Help
Crusader replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
could be HERmetically sealed unit 1 STD ATM 1 STD ATM = 1 standard atmosphere no idea about the datum... -
Switch radar target and have matching enemy desciption?
Crusader replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have a look at the controls options. Theres a command which makes the aircraft you have locked with radar your visual target ( or something to that effect) And this gives you the info box for the tgt.. Quick look into the Default ini revealed : SELECT_RADAR_TARGET=CTRL+R BTW if you mess up the Default.ini for some reason simply delete it The game will create a new one after re-start -
Family FW-190 & TA-152
Crusader replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
A-3 came with the 60 round drums, A-4/A-5 with higher capacity drums. The size of the drums was the same (diameter), only the length was increased by 2mm(!) The trick was to use a different spring system which made more space inside. There were several boost systems for BMW 801 Fw 190's. I would have to pull out the manuals, so heres from memory.. - increased emergency power - this was a modification to the boost pressure - special emergency power + with additional fuel injection or + with MW 50 ~ -
Distance lods
Crusader replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TW forum finds TK on how TW makes low-res lods TK on multiple lods textures TK on setting lod distances TK on polycount/vertices for groundobjects (limits) -
WiP AI F-16C Skins for Nellis AFB
Crusader replied to Sparkchaser2010's topic in Digital Combat Simulator Series Modding/Skinning Chat
ED Have Glass ?- 7 replies
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- edwards afb
- f-16
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SF2 F-15 Strike Eagle Super Pack Redux 2018
Crusader replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Roll angle values on the BRU-61 stations could be the culprit. -
Family FW-190 & TA-152
Crusader replied to torno's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
BSFC=0.00280 TW value from A-1H/J And IIRC this value is used in most(?) TW piston engine planes.. Info: Fw 190's with MG FF/M in the outer wings, these guns did not eject empty casings (collected them inside a wing compartment) The A-4/A-5 (if equipped with MG FF/M) used 90-rounds drums instead of the 60-rounds drums. -
http://devblog.sim155.com/ Sunday, 9 September 2018 v813.3 v813.3 is in the BETA channel now. Main updates in this release are: A/A Radar updates Auto Acquisition modes Radar locks onto first target found, enters STT (Single Target Track) mode GACQ - Gun Acquisition radar scans HUD field of view WACQ - Wide Acquisition radar follows a wide scan pattern VACQ - Vertical Acquisition used in turning dogfights, radar scans forward and up BST - Boresight Radar points straight ahead A/A HUD updates A/A Gun symbology Gun Director Reticle displayed with radar lock AIM9 Symbology improved seeker code lock & launch without radar input SEAM mode ( Sidewinder Expanded Acquisition Mode) AIM9 seeker nutates (wobbles) within an expanded forward view After lock is achieved the tone changes andce lock is NIRD display (Normalised In Range Display) A/A Radar MFD display updates Symbology updated for RWS,TWS,VSS and STT HUD RWR Threats display of current RWR threats on the HUD Improved HUD rendering Clearer display of HUD & HUD glass New controls added TMS FWD/AFT/LFT/RGT renamed to TDC (Target Designator Control) used to move the TDC cursor within the MFD radar display TDC Select added used to select a target under the TDC cursor Cage/UnCage used to command AIM9 seeker caged straight ahead or free Undesignate breaks current lock Sensor Select Switch In A/A master mode FWD Selects radar BST mode AFT Selects radar AACQ mode LFT Selects radar WACQ mode RGT Selects radar VACQ mode A/A Weapon Select Switch FWD Selects AIM9, radar BST mode AFT Select AIM9, SEAM mode LFT Select GUN, radar to GACQ mode RGT Select AIM120 Bug fixes include distant terrain rendering issue AIM9 growl disabled in menus Next update will address A/G HUD & MFD displays and weapon integration. This includes IR Mavericks, HUD symbology for CCIP, CCRP bomb release, ground target lock, A/G guns and rockets. Beyond that the in-game tactical display will be added. This is a real-time extension of the current tactical display used in the mission planner. Then we get into missions and the first of the campaigns. Here are some screenshots from v813.3: GUN Reticle with A/A lock AIM9 SEAM Mode AIM9 NIRD RWR HUD Threats
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New House
Crusader replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dont forget to put your personal I-HAWK site onto the roof!! ;D -
Modern Air Combat - Beyond The Cold War (Air Battle II)
Crusader posted a topic in Military and General Aviation
Crusader recomendzzzz... Aviation Week and Space Technology/McGraw hill, Inc., 1990 Time Life Video/Air Power, 1991 -
steam url source has screenshots etc. Full Day/Night Cycle Is Here! A Campaign Pre-Requisite 7 August - f.scio v813.0 has been published to the BETA channel. This update has the full day/night sequence implemented. This is needed for the upcoming campaign mode as that runs minute by minute throughout the full 24 hour day. You'll be flying missions at various TOD and through transitions from light to darkness. To model the day/night transition the atmospheric rendering has been massively improved. The pictures below show features such as: Accurate sky rendering due to atmosphere modelling Moon Display Accurate rendering Atmospheric fx during 'moon rise' & 'moon set' (red tinge) Moon phases Accurate orbital motion, speed Stars Accurate rendering through atmosphere Accurate motion Sun Display; Atmospheric attenuation Terrain/Objects Generally improved environmental lighting from Sky rendering Improved aerial perspective (eg distant terrain and objects lighting, Attenuation and in-scatter) You can dynamically change the TOD during free flight & training missions so give that a go to see the update in action. They say a picture is worth a thousand words so here are ~15,000 words!:
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Torpedo 8 for the win.... uha... ...
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WIP Mega THREAD!
Crusader replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
MD.450 Ouragan cockpit -
NDR Das! Lost Places: Als Flieger auf der Autobahn landeten " Philipp Jeß führt es zu einem früheren Notlandeplatz der NATO auf einem Teilstück der A27 bei Neuenwalde in Niedersachsen. Dort wurde während des Kalten Kriegs für den Ernstfall geübt. HQ http://mediandr-a.akamaihd.net/progressive/2018/0326/TV-20180326-1115-4400.hq.mp4 HD http://mediandr-a.akamaihd.net/progressive/2018/0326/TV-20180326-1115-4400.hd.mp4
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A-4 information requested
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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A-4 information requested
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Video IP-936/AXQ - thats the TV monitor for Walleye which replaces the normal radar scope -
A-4 information requested
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The AttachmentType's NP and DLP are swapped... DLP uses NP and vice versa. VC-5 A-4E with two dispensers -
A-4 information requested
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yep, wrongly identified config, it was always 2 dispensers -
RWR display on the screen (game HUD ) ?
Crusader posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Extract HUDDATA.ini and place it in the FLIGHT folder Add this : [Display006] DisplayType=RWR PosX=0.01 PosY=0.015 Width=0.125 Height=0.16666667 Alpha=0.60 InitTime=2.0 RWR will show up permanently for all aircraft that way It also works for aircraft which have no RWR display in the cockpit Just requires the RWR section in avionics ini and DetectSystem section in the aircraft's data ini To switch it off, cycle ALT+D game HUD modes -
Changing the AI aircraft
Crusader replied to Arkhamuk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Theres also a dogfight program in the downloads which allows you to re-configure the Instant Mission scenario without having to leave the game. -
C-130 Upgrade project
Crusader replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Three C-130J-30 and three KC-130J for the Luftwaffe :) -
Is there a sound ini or something of that ilk?
Crusader replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AFAIK... Engine sounds (and a few others used by aircraft) work by just adding them to the Sounds folder. Sounds for effects, guns and weapons must have the correct entry in the soundlist.