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Crusader

+MODDER
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Everything posted by Crusader

  1. Eure Meinung

    Voll unrealistisch.. der ganze Hangar voller Kisten mit ERSATZTEILEN... sowas ham wir doch gar nicht...
  2. Im talking about the correct ID setting in the cockpit ini Example: [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=GlassBack MovementType=ANIMATION AnimationID=3<<----------------------------------this is the animation number/slot used in the cockpit lod ItemNumber=3<<----------------------------------this refers to the animation number/slot used in the aircraft lod and must be set to the correct ID used for the canopy animation You can check the animations from within the lodviewer tool
  3. lol Its probably this: the entry in your cockpit ini (the animation link) refers to another animation (slats maybe) which deploy/retract in flight... and thats causing your wild canopy movement. Change the value to 7 if this is the canopy animation ID of the aircraft model Further, to prevent the canopy from opening in flight. add following to the [Canopy] section in the data ini: MaxDeploySpeed=5 This sets a limit of 5 m/s (about 10 knots / 18 km/h) and the canopy will close automatically if this speed is exceeded. You can double the value if you want to taxi faster with the canopy open. And for info, the CanopyNodeName=Canopy entry in the [Pilot] section tells the game which part of the aircraft is jettisoned when the crew ejects. For some aircraft (eg the Mirage F1) the canopy glass node is used there, if ejection (on the real thing) is through the canopy without jettison it first.
  4. FakePilot.zip FakePilot.zip
  5. Id say the main purpose of the CEP function in SF is to generate the random bomb/weapon impacts. With CEP 0 the impacts are all lined up, iirc. When updating older weapons I always take the value from a matching stock weapon.. to have continuity.
  6. https://en.wikipedia.org/wiki/Circular_error_probable http://thanlont.blogspot.de/2009/09/why-laser-guided-bombs.html
  7. Tonka F3 HUD from this to this (with wip new gunsight) repainted new gunsight and MRAAM Skyflash mode (2M = 2 MRAAM remaining, also counts SRAAM and gun ammo) What started as a quick new gunsight mod went out of control...
  8. A few questions about the F-5s

    CL pylon is removable. USN/USMC Aggressors usually didnt use them. The flat shark nose and extended LERX are late-production F-5E features, I used to have details/dates on that when I researched F-5's some years ago. Nice website where you can look around for the modifications... http://www.the-northrop-f-5-enthusiast-page.info/index.html
  9. The Mi-24P beta, right? And you are using the "Oprional Data From Marcfighter.rar data ini ? This optional file is missing the Tailhook system in the SystemName list in one of the components. The other data has it in the Fuselage component section, SystemName[010]=Tailhook , thats why it works with one file but not with the optional file So add the Tailhook to the SystemName list and make sure that it has the correct number.
  10. Well yes, the CCIP function described in that thread is the F-4E with digital ARN-101 nav/wpn system modification. This did not change the HUD itself, just added CCIP function by using the existing gunsight reticle. For a more advanced and really tested, through never implemented F-4E HUD, see this mod:
  11. If you see the gun firing effect from cockpit view but the gun is not mounted anywhere near it, then it usually means that the cockpit position is wrong.
  12. Regarding CCIP : With example for F-4E_78
  13. page 308 http://www.avialogs.com/viewer/avialogs-documentviewer.php?id=1694
  14. The mirrors on the sides... are not mirroring correctly, I'd say.
  15. New data ini section [CruiseMissileAI] ReleaseRange=45000.0 ReleaseAlt=1500.0 ReleaseInterval=5.0 Adjust values as required
  16. Atmospheric Improvements

    You could check if setting a specific environment file works in FE2 like it does with SF2 from within the terrain's main ini. Example from SF2 [Terrain] TerrainFullName=Southwest U.S. ... EnvironmentFile=SWUS_ENVSYS_STOCK.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI In this case the different inis are all in the terrains (SWUS) folder but the path can be changed to point to the Flight folder. You can have one set of different environment inis in the Flight folder and link to them individually EnvironmentFile=..\Flight\SWUS_ENVSYS_STOCK.INI Hope this works..
  17. New Aircraft

    Very nice old school concept artwork!
  18. The link given via the envelope is this combatace.com/messenger/00000/ where 00000 is a 5-digit message number The link given in the inbox message list for the same message is combatace.com/messenger/00000/?latest=1 but the ?latest=1 addition doesnt work either, it leads to the first post in the message thread
  19. Old BUFF pit, by Kesselbrut I'd say
  20. New Aircraft

    Your weapon models and info are far better than the armament artwork in the Osprey "Duel" series on aerial duels
  21. screenie ? Perhaps its a mod of the B-1 or B-52 pit by Dels ?
  22. Bump for Gepard ZIL-157 with SA-2 trailer inside
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