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Crusader

+MODDER
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Everything posted by Crusader

  1. FakePilot.zip FakePilot.zip
  2. Id say the main purpose of the CEP function in SF is to generate the random bomb/weapon impacts. With CEP 0 the impacts are all lined up, iirc. When updating older weapons I always take the value from a matching stock weapon.. to have continuity.
  3. https://en.wikipedia.org/wiki/Circular_error_probable http://thanlont.blogspot.de/2009/09/why-laser-guided-bombs.html
  4. Tonka F3 HUD from this to this (with wip new gunsight) repainted new gunsight and MRAAM Skyflash mode (2M = 2 MRAAM remaining, also counts SRAAM and gun ammo) What started as a quick new gunsight mod went out of control...
  5. A few questions about the F-5s

    CL pylon is removable. USN/USMC Aggressors usually didnt use them. The flat shark nose and extended LERX are late-production F-5E features, I used to have details/dates on that when I researched F-5's some years ago. Nice website where you can look around for the modifications... http://www.the-northrop-f-5-enthusiast-page.info/index.html
  6. The Mi-24P beta, right? And you are using the "Oprional Data From Marcfighter.rar data ini ? This optional file is missing the Tailhook system in the SystemName list in one of the components. The other data has it in the Fuselage component section, SystemName[010]=Tailhook , thats why it works with one file but not with the optional file So add the Tailhook to the SystemName list and make sure that it has the correct number.
  7. Well yes, the CCIP function described in that thread is the F-4E with digital ARN-101 nav/wpn system modification. This did not change the HUD itself, just added CCIP function by using the existing gunsight reticle. For a more advanced and really tested, through never implemented F-4E HUD, see this mod:
  8. If you see the gun firing effect from cockpit view but the gun is not mounted anywhere near it, then it usually means that the cockpit position is wrong.
  9. Regarding CCIP : With example for F-4E_78
  10. page 308 http://www.avialogs.com/viewer/avialogs-documentviewer.php?id=1694
  11. The mirrors on the sides... are not mirroring correctly, I'd say.
  12. New data ini section [CruiseMissileAI] ReleaseRange=45000.0 ReleaseAlt=1500.0 ReleaseInterval=5.0 Adjust values as required
  13. Atmospheric Improvements

    You could check if setting a specific environment file works in FE2 like it does with SF2 from within the terrain's main ini. Example from SF2 [Terrain] TerrainFullName=Southwest U.S. ... EnvironmentFile=SWUS_ENVSYS_STOCK.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI In this case the different inis are all in the terrains (SWUS) folder but the path can be changed to point to the Flight folder. You can have one set of different environment inis in the Flight folder and link to them individually EnvironmentFile=..\Flight\SWUS_ENVSYS_STOCK.INI Hope this works..
  14. New Aircraft

    Very nice old school concept artwork!
  15. The link given via the envelope is this combatace.com/messenger/00000/ where 00000 is a 5-digit message number The link given in the inbox message list for the same message is combatace.com/messenger/00000/?latest=1 but the ?latest=1 addition doesnt work either, it leads to the first post in the message thread
  16. Old BUFF pit, by Kesselbrut I'd say
  17. New Aircraft

    Your weapon models and info are far better than the armament artwork in the Osprey "Duel" series on aerial duels
  18. screenie ? Perhaps its a mod of the B-1 or B-52 pit by Dels ?
  19. Bump for Gepard ZIL-157 with SA-2 trailer inside
  20. Found during screenie folder cleanup
  21. I had a Iraqi 4-ship MiG-21bis escort msn a while ago, escorting a 3-ship Tu-22B's. Short-distance msn so flown mostly real-time. Nice join-up with the bombers .. I kept my flight behind and above them. Our whole package ran into a 2-ship F-14 patrol which wasted no time shooting AIM-54 and downed two of the bombers, and perhaps one of my MiGs. We merged and had a dogfight with the F-14 but none of my missile shots (Atolls and Aphids) connected. Wingmen didnt score either, eventually me or one of the others got one F-14 with guns .. cant remember (was Sept '17). Result: my flight disengaged with one lost and perhaps one more to AD on the flight back, one bomber survived. fun fun
  22. Checked your email spam/unknown mails folder ?
  23. Your original [Detectsystem] section is missing one important line: RangeUnit=NM Its usually the 3rd line , below RadarType, or the 4th with the new RadarFamilyType line being 3rd The AI uses only the DetectSystem defined radar, all the stuff in the avionics ini is player-only.
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