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Everything posted by Crusader
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Voll unrealistisch.. der ganze Hangar voller Kisten mit ERSATZTEILEN... sowas ham wir doch gar nicht...
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wrong canopy animation
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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wrong canopy animation
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Im talking about the correct ID setting in the cockpit ini Example: [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=GlassBack MovementType=ANIMATION AnimationID=3<<----------------------------------this is the animation number/slot used in the cockpit lod ItemNumber=3<<----------------------------------this refers to the animation number/slot used in the aircraft lod and must be set to the correct ID used for the canopy animation You can check the animations from within the lodviewer tool -
wrong canopy animation
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lol Its probably this: the entry in your cockpit ini (the animation link) refers to another animation (slats maybe) which deploy/retract in flight... and thats causing your wild canopy movement. Change the value to 7 if this is the canopy animation ID of the aircraft model Further, to prevent the canopy from opening in flight. add following to the [Canopy] section in the data ini: MaxDeploySpeed=5 This sets a limit of 5 m/s (about 10 knots / 18 km/h) and the canopy will close automatically if this speed is exceeded. You can double the value if you want to taxi faster with the canopy open. And for info, the CanopyNodeName=Canopy entry in the [Pilot] section tells the game which part of the aircraft is jettisoned when the crew ejects. For some aircraft (eg the Mirage F1) the canopy glass node is used there, if ejection (on the real thing) is through the canopy without jettison it first. -
Fakepilot needed
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
FakePilot.zip FakePilot.zip -
Issue with RAF WW2 bombs
Crusader replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Id say the main purpose of the CEP function in SF is to generate the random bomb/weapon impacts. With CEP 0 the impacts are all lined up, iirc. When updating older weapons I always take the value from a matching stock weapon.. to have continuity. -
Strike Fighters 2 Screenshots Thread
Crusader replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Looking for... boats... -
Issue with RAF WW2 bombs
Crusader replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
https://en.wikipedia.org/wiki/Circular_error_probable http://thanlont.blogspot.de/2009/09/why-laser-guided-bombs.html -
Upgrade for ODS...calling modders new and old
Crusader replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Tonka F3 HUD from this to this (with wip new gunsight) repainted new gunsight and MRAAM Skyflash mode (2M = 2 MRAAM remaining, also counts SRAAM and gun ammo) What started as a quick new gunsight mod went out of control... -
A few questions about the F-5s
Crusader replied to tonipm99's topic in Military and General Aviation
CL pylon is removable. USN/USMC Aggressors usually didnt use them. The flat shark nose and extended LERX are late-production F-5E features, I used to have details/dates on that when I researched F-5's some years ago. Nice website where you can look around for the modifications... http://www.the-northrop-f-5-enthusiast-page.info/index.html- 9 replies
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Monkey on the runway
Crusader replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Very very great -
hidden command
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Mi-24P beta, right? And you are using the "Oprional Data From Marcfighter.rar data ini ? This optional file is missing the Tailhook system in the SystemName list in one of the components. The other data has it in the Fuselage component section, SystemName[010]=Tailhook , thats why it works with one file but not with the optional file So add the Tailhook to the SystemName list and make sure that it has the correct number. -
Some Old Questions (Sorry)
Crusader replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well yes, the CCIP function described in that thread is the F-4E with digital ARN-101 nav/wpn system modification. This did not change the HUD itself, just added CCIP function by using the existing gunsight reticle. For a more advanced and really tested, through never implemented F-4E HUD, see this mod: -
gun light
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you see the gun firing effect from cockpit view but the gun is not mounted anywhere near it, then it usually means that the cockpit position is wrong. -
Some Old Questions (Sorry)
Crusader replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Regarding CCIP : With example for F-4E_78 -
new Tornado 3d model
Crusader replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
page 308 http://www.avialogs.com/viewer/avialogs-documentviewer.php?id=1694 -
new Tornado 3d model
Crusader replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The mirrors on the sides... are not mirroring correctly, I'd say. -
Airplane Altitude Question
Crusader replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
New data ini section [CruiseMissileAI] ReleaseRange=45000.0 ReleaseAlt=1500.0 ReleaseInterval=5.0 Adjust values as required -
You could check if setting a specific environment file works in FE2 like it does with SF2 from within the terrain's main ini. Example from SF2 [Terrain] TerrainFullName=Southwest U.S. ... EnvironmentFile=SWUS_ENVSYS_STOCK.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI In this case the different inis are all in the terrains (SWUS) folder but the path can be changed to point to the Flight folder. You can have one set of different environment inis in the Flight folder and link to them individually EnvironmentFile=..\Flight\SWUS_ENVSYS_STOCK.INI Hope this works..
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Very nice old school concept artwork!
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Envelope not delivering correctly (a site bug)
Crusader replied to daddyairplanes's topic in Site Support / Bug Reports / Suggestions
The link given via the envelope is this combatace.com/messenger/00000/ where 00000 is a 5-digit message number The link given in the inbox message list for the same message is combatace.com/messenger/00000/?latest=1 but the ?latest=1 addition doesnt work either, it leads to the first post in the message thread -
707/E-3/C-135/E-8 pit
Crusader replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Old BUFF pit, by Kesselbrut I'd say -
Your weapon models and info are far better than the armament artwork in the Osprey "Duel" series on aerial duels
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707/E-3/C-135/E-8 pit
Crusader replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
screenie ? Perhaps its a mod of the B-1 or B-52 pit by Dels ? -
Soviet Transport Pack
Crusader replied to Kesselbrut's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Bump for Gepard ZIL-157 with SA-2 trailer inside