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Crusader

+MODDER
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Everything posted by Crusader

  1. bounding box is simply the absolute min/max extension points of a mesh You can pick these from the lodviewer , click on the line of the mesh in the left window and STRG+C to copy then STRG+V to insert into the ini. Needs only small manual cleanup to remove brackets and put the 2nd value into place hit box is the min/max of a component or system , the bounding box values can fit (for components), for systems (fueltanks, pilot, guns, etc) they usually require "custom" min&max values to closely define the position
  2. Ah.. the limit entries is a SF2 thing... You can set up a campaign with the planes you want to fight against Or for quick setups, use the Dogfight tool
  3. No problem... This entry moves Tube01 mesh 1 meter down (Z-axis) [Move_Sight2_Z] Type=AIRSPEED_INDICATOR NodeName=Tube01 MovementType=POSITION_Z Set[01].Position=-1.0 Set[01].Value=0.0 Set[02].Position=-1.0 Set[02].Value=1.0 HUD mesh which is a child of Tube01 is counter-moved 1 meter up to put it back in the original place The mesh has a different orientation/axis, thats why Y-axis is used to move it [Move_Sight3_Z] Type=AIRSPEED_INDICATOR NodeName=HUD MovementType=POSITION_Y Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 Example is from a cockpit mod of the TMF F-5A cockpit to give it the Canadian CF-5A instrument layout (as close as possible)
  4. I made a cockpit mod where I had the same issue, wanted to move a mesh which happened to have sub-mesh which should stay in place. The solution was simple, I moved the mesh in question down(in the specific case) and then counter-moved the sub-mesh parts back up to the original position! For ground objects, one way to "hide" (depending on the model/lod anchor points) a part is to use the missile launcher function (with a fixed, non moving default elevation/rotation) to turn the mesh in question out of sight .... and then counter-elevate/rotate the sub-mesh with a 2nd launcher .... results may vary!!
  5. The devs must have had fun programing the UNI and the other French avionics specialties
  6. Who's having fun with the Mirage jet ? It isnt fully finished yet, afaik.
  7. Absolutely hi-res (64px) !!!! The orange-color marked test round ... it had to change! Updated skin in the colors of a live round. roland.zip
  8. It was a game-generated mission and I didn't save it. IIRC, it was Benghazi - Cairo, ~ 700 km one way. Played it completely (with time accel.) and landed with ~1800 liters fuel left. #2 was a bit lower on fuel.
  9. Light Attack Experiment

    And more https://www.dvidshub.net/feature/lightattackexperiment
  10. Another uninvited visit to Cairo... Revealing another capability of the Mirage 5D ... Target: Western bridge ramp Firing ..................................................................................................................................... missile failed! So time for #2 to attack... And lead made a 2nd run over the tgt to capture the result Fin.
  11. Eastern Mediterranean (slightly modified) is an ideal Delta Mirage playground with both Libya and Egypt using the jet...and a good bunch of MiG's filling in as extras
  12. Updated to v1.1, see change-log for details.
  13. Supported by 'Alligator' The target:
  14. Website Problems

    Posting in the file support / announcement threads is not possible atm. Can't bump/support updated files.
  15. Anyone care to guess

    DDG1000 .. and you are able to see the boat with the $ 10 commercial radar....
  16. A-4B-ARGENTINA

  17. JGSDF Vehicle Pack 1

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