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Everything posted by Crusader
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First Eagles - Albatros DVa Cockpit
Crusader reviewed Aladar's file in First Eagles - WWI and Early Years - Add On Cockpits
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Dawn raid on static aircraft at Dong Hoi (WOV)
Crusader reviewed comrpnt's file in User Made Missions
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Enhanced+ Dong Hoi dawn raids: pairs takeoff, scrambling Migs, A2A-refueling
Crusader reviewed comrpnt's file in User Made Missions
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Virtual pit for Russo's Messerschmitt Bf-109E3
Crusader reviewed Kesselbrut's file in Prop and Helo Cockpits
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Replacement Icon for First Eagles
Crusader reviewed kout's file in First Eagles - General Files - Hanger, Menu Screens
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Approach and airfield lights for ALL WOV airfields V1.10
Crusader reviewed comrpnt's file in Ini Edits
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Mirage Factory Nesher Mod
Crusader replied to Coupi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
checksix-fr.com biblio -
limited nation list parameter
Crusader replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Terrains main ini needs LimitedNations=TRUE in the [Terrain] section for the list to work -
MiG-25P Smerch radar range scales
Crusader posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A pic in the screenie thread reminde dme of a small range scale mod I made a while ago for the Smerch radar. Move the textures smerch_radar25.zip into the cockpit folder Edit the avionics ini, add/replace existing entries with the data below: [TextureData] RadarTexture=cockpit\smerch_radar25.bmp RWRTexture=cockpit\rwr.bmp ;RadarTextureSize=256 RangeTexture[1]=cockpit\Radar_range1.tga RangeTexture[2]=cockpit\Radar_range2.tga RangeTexture[3]=cockpit\Radar_range3.tga [AvionicsData] AvailableModes=SEARCH,ACQUISITION,TRACK,BORESIGHT RangeUnit=KM RangeSetting[1]=30 RangeSetting[2]=60 RangeSetting[3]=120 StartRangeSetting=2 This change makes the selected range scale visible, the selected scale is shown in the top center of the radar scope. -
Weapon Effect / Behavior - Create a "Consistent" Impact Effect?
Crusader replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmm Some thoughts what weapon type ? Bomb or Rocket ? Guided or unguided Game is using wind force/direction, for sure with hard settings, medium.. cant remember, doesnt for low/easy firing platform altitude/direction are more variables weapons drag values and diameter values (dia. causes drag - with hard settings -, I remember the Gripen test phase many many years ago when the modder had a problem taking off with some anti-ship missile loaded.. turned out he made a typo in the missiles data and the diameter was several meters instead of cm... ) weapons CEP values (both bomb and rocket types) Id say testing with easy settings and all drag- / random-ness causing (CEP) values zeroed is a start... With a canned test mission with 0 wind ( I dont know anymore if wind force is effecting weapons on hard settings, so just to be sure..) -
Mirage F-1C-200
Crusader replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Iraqi jets bombed Iranian platforms all over the gulf, the whole length. -
Show Any Weapon !
Crusader replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It can be limited to the HUD/sight combiner glass area http://combatace.com/files/file/10826-better-ccip-mod-v11/ But has some pros and cons since its messing with the fx shaders