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kukulino

JAGDSTAFFEL 11
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Everything posted by kukulino

  1. kukulino

    CZ-SK Projects

    Na tieto veci je pomerne dobrá stránka http://airwar.ru/ Je tam pár sukov, aj sedmička: http://airwar.ru/other/draw/su7bm.html Žiaľ nítovanie na tomto výkrese nie je. Myslíš že paneláž v Su-7 template nie je dobrá? Na VOP určite nie, ale podrobnejšie som to neskúmal.
  2. 1. High moddability (like SF series) 2. Detailed carrier ops 3. Detailed comms and ATC (realistic Air Intercept Control procedures as Typhoid wrote) 4. Seat-switching in multi-seat aircraft 5. Dynamic campaign (less story-driven) 6. Good performance on older systems 7. Detailed cockpit procedures (switchology) 8. High resolution graphics, terrain and effects 9. Story-driven campaign (less dynamic)
  3. Hi Paladrian THANK YOU for your willing and interest
  4. I love Tornados :yes: They were together with F-14 generated randomly in that single mission. That R-27 on screenshot hit target, but I do not post hit screenshot, because I like Tornados
  5. I like Scrappers work too Well, if you fire old R-3S missile from right position and right distance and your target (bomber is beter target than fighter for R-3S) is not equped with flares you will have relatively good hit ratio :yes: These conditions are needed for all older IR missiles R-13M, R-131M, R-60T or R-60M. And if you use R-60TM, R-73M1 and M2 (all aspect missiles according to Weps pack jul 2006) you will have much better hit ratio. If you combinate R-73 with R-77 (Radar quided), you are BIG KILLER! BUT, IF you target is equiped with faffs/chlares, you have BIG problem for older missiles and problem for other IR missiles. Similar situation is for radar quided missiles. But sometimes it is not easy hit target with this missile type too. Well, you need some skill if you want kill plane with chaffs/flares uquipment BUT if you have some skill with missiles, this DO NOT MEAN THAT YOU WILL HIT WITH EVERY FIRED MISSILE!!! But the best way is cannon (my opinion) F-14 equiped with chaffs/flares hit with R-73M2: Target without chaffs/flares hit with R-73 in turn: My friend cannon: Good conditions for R-27 (R or ER... I forgot). Target is not equped with faffs/chlares: Near hit: It is Tornado F3 by Amokfloo. He is working on new model. I love Amokfloos models!!! Can not wait for new lovely Tornado F-3 Another example R-23R fired from Mig-23 - head to head position, range about five kilometers. F-14 equiped with faffs/chlares: Hit: Good missile combinated with great planes (Mig-29OVT, Su-27 for example) are very dangerous for "blue side" planes You can still miss, do not forget!!!
  6. No problem Boopidoo. We had no Su-7 cockpit for many times before, so we can wait, of course. As I wrote, I sent PM to Paladrian, so he will contact you, I hope. He understand my funny english, I hope too Thank you again for interest Let me know if you will miss some important info about Su-7 pit. We will search for it with Su fans I am looking forward to new Su pit :fans:
  7. Yes, Su-17, I used it for many red birs I was not skilled in ini editing, so I had little gunsight. Well, I know after 14 months with WOE/WOV how resize it I looked on this link and compare screenshot Boopidoos SU-15 pit: http://www.mzak.cz/kbely2007/p1100939.jpg According that link, there are some other instruments, but I do not know their names What do you think, Boopidoo? Hey, poeple, post your opinions too. Every info is good, I think. Su-7 is big piece of Czechoslovak history. We had Su-7BM/BKL/U versions. Su-7 were replaced by Su-22/25 later. Similar it is big piece of all Warsav pact states history, not only of course :yes:
  8. Hallo Boopidoo :yes: My english is not the best, so I do not understand all I want By patient, please . The only way to have workable pit Su-7, based on your Su-15, is edit your Su-15 cockpit original files. And the only person which can do it is you :yes: I can move instruments out of sight via ini changes, but no way for new gunsight. But all my prevoius edits are not needed, if you are willing make changes in your original files. So you wrote exactly what is needed for Su-7 pit: - remove the gunsight - remove the radar - remove the rpm gauge for engine 2 - modify textures of dualk gauges so that they'll only show information for engine 1 I droped PM to Paladrian about your interest on Su-7 pit. He will post here about his gunsight I hope You understand my reply I hope Thanx for your willing edit your great Su-15 cockpit
  9. Tak chlapi, hodil som oko na topic Screenshot of the day a jeden maník tam mal zachytený kokpit z tejto mašiny: http://forum.combatace.com/index.php?autoc...p;showfile=5937 Myslím že je to vhodný alternatívny kokpit pre Montyho "Delfínka" alebo aj pre L-39: Zatiaľ som nenašiel lepší ako tento. A mne osobne sa páči. Len neviem ako vlastne vypadal Delfínov zmeriavač keď bol zapnutý. By sa tam hodilo nejaké nové TGAcko prasknuť, lebo pôvodné je zo stock Harriera, ak sa nemýlim. A kryt kabíny sa odklápa do prava
  10. kukulino

    CZ-SK Projects

    Pekneee Napreduješ rýchlo Sa nefim dočkať
  11. 126058 No ammo, no weapons
  12. Hi Wrench It is good idea about A-7 cockpits for some red air birds. A-7A can be useful for Mig-17PF and PFU for example. It is not necessary delete map. It is pinned with buble gum in new "Mig pit" Or change map with girlfriend photo
  13. kukulino

    CZ-SK Projects

    Oh, man, wait for final version
  14. Yes it is very good site We can find many detailed info about many planes and weapons there.
  15. http://forum.combatace.com/index.php?showtopic=16806
  16. kukulino

    Novoty

    Skôr Edit member
  17. Už si práskol so Sea Hurricanom o palubu? Aké to je? Ešte ma napadlo, že ak by aj spravili Seafira I aj by som oželel model vytiahnutého háku. To je taká dlhá opacha. Môže byť aj neviditeľný, ale hlavne nech sa zachytí Edit: som pozeral na ich fórum, a už sa tam niekto opýtal na "neviditeľný hák"
  18. I want have SAM models close to real SAMs. According to your first post are "problematic" these SAMs: SA-15 SA-8 SA-7 SA-8 - you have Radio Command with optical back up in game (in your first post), but I have Semi-Active Radar Homing and no optical back up in game (WP Jul 2006) SA-15 - in MF pack is Radio Command Guided with optical backup (as you wrote) + Terminal guidance SA-7 - in game with optical back up, in world without optical backup So all I need is set parametres in Weapon editor according real world?
  19. In some details maybe. But I do not think so in general. On the other hand, new Mig-21UM cockpit is one of a few alternative pits, which we can use as Su-7 cockpit :yes: (similar to Mig-23BN).
  20. Hallo Boopidoo :yes: Nice to meet you here again Thanx for your interest on this project. Yes, it is your great Su-15 cockpit I can not move without you. You are cockpit author, so I can not do official things without your permission, as Wrench wrote in his post upper. First, this is twin engine gauged pit, I do not see way how make this pit as one engine gauged pit. Second, new gunsight box is needed. As I wrote you in mails (you got them I hope), Paladrian sent me PM with this text: "I'm willing to provide the gunsight model you want". So we can count with his help - ASP-5ND gunsight is modelled in Paladrians Mig-21F cockpit model. This is what is needed in general. Here are some links to Su-7 cockpit. As we can see, its construction is very close to Su-15 pit: http://www.mzak.cz/kbely2007/ http://apolo.koprivnice.org/walkarounds/Su-7/wa_su7.htm http://www.aviation.ru/jno/Prague98/su7bkl_cockpit.jpg It will be great for "red side" aircraft fans if you can edit Su-15 pit. But is it possible? That's the question...
  21. kukulino

    CZ-SK Projects

    Nítovanie je na pôvodnom Amokfloovom československom skine, ktorý som použil ako základ. Preto tie viditeľné níty. Ďalšie strieborné skiny sú už postavené na nemeckom striebornom skine bez nítov. Čo sa týka Vrkuho screenu, je to jeho vlastný štýl, myslím. SFP1 aj WOV majú inú kompozíciu.
  22. I will get permissions in the future, I hope. Than this pack will be reworked. New Mig-21PFM folders will be added with new FM with new stations included, new screenies, etc. You will just copy new folders to Objects/Arcraft directory + add some lines to Weapondata.ini, I hope. Need time and permisions to realise this idea. This Version1.0 pack is improvisation. But it is workable
  23. V ilovi máme veľmi veľkú a parádnu kopu kvalitných lietadiel. Keď sa idea nových modov dotiahne do zdárneho konca, budeme mať, síce za cenu výmeny, mašiny pôvodnému šturmovi exostické. Myslím že je to krok do predu. Lebo si budeme môcť "nahodiť" mašinu ktorú si my vyberieme. Ten messerschmitt je veľmi pekný. Len rozmýšľam, či skoršie verzie "109" nemali zaoblenejší kryt kabiny. Čo vy na to? A ĎYKY za aktuálne info Enjoyr
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