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Everything posted by kukulino
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HUD questions
kukulino replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hallo Gepard :yes: Thanx for reply. I tried your notes. I have AG gunsight for bombs bud still caged for rocket pods (UB-16/32 etc). Problem is, that I played with some avionics lines and I changed some values and TGAs. This is the reason why my AG gunsight is not showed in mode for UB-32, I think. On the other hand, I can choose rocket pods (with its caged sight) and choose AG sight manually by hitting key which I have designed for this. Than I can fire rockets with AG sight -
Je to pekná mašinka. Skúsil som A verziu a fajn éro Zvlášť dobre je spravená "neviditeľnosť" F-22, keď je JammerStrength=95.0 a sú tam dva ECM. To fakt prd vidieť na Flankerovom radare a R-77 sa možu ísť dať vypchať Keď ju (F-22) nezachytím vizuálne mám VEĽKÝ PROBLÉM. Ale videl som na jednom debriefingu že nejaký Flanker odpálil radarom navádzanú R-27 na F-22... No minul, pravda, ale zachytil ju No nebyť infra rakiet, tak sme stratený. BTW: neviete niekto ako sa vektoruje ťah na F-22? A pravdaže, a o tom nepochybujem, Ti každý z nás tu bude držať palce :fans: Šak ináč to ani nejde Sa s nimi tam nepáraj
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Zdar Zrejme máš na mysli cvičnú verziu Migu-21UM, čo na ňu vrkuboy robí skin (možno už je hotový). Ano ide o nový model, na ktorom maká Amokfloo. A nemôžem sa ho už dočkať Nádherná mašina od dobrého moddera To je zaručený úspech To deRuiter: asi neuveríš, ale toto by zajímalo aj mňa. To súčko je môj prvý skin a farebne som tú template nijak neupravoval, iba "zašpinil" a spravil iný odtieň "striebornej" na niektorých paneloch. A kamufláž na suka mám v pláne. Už som aj spravil prvé krôčiky, ale nepojalo Blackrat nám to osvetlí A šupa bola, keď som poobťahoval panely a vlastne finišoval s prácou na skinoch, prišiel som na to, že tam je vrstva s panelmi už vlastne nakreslená v pôvodnej template Ale dôležitá skúsenosť to bola a neľutujem
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Korean War Mod for WOE
kukulino replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Oooh, where is my Miiiiiiiiiiiiiiiiiig??? Voting the higer values!!! Wheeeer is my Miiiiig Looking GREAT -
Indian MiG-21s
kukulino replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi pilots There is little surprise with WIP status for Type77 somewhere over the world BTW: have you got anybody Hi-res (1024x1024, or higher) silver skin or templates for Mig-21PF/FL, please? -
Korean War Mod for WOE
kukulino replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I too -
MiG-21SPS
kukulino replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There is Mig-21PFM without capability load GP-9 in my previous post. (Mig-21SPS acording to "Soulfreaks" designation) This plane was standardly loaded with drop fueltank. So, there are five weapon stations in Mig-21PFM inis: // Station 1 = Left Wing Station // Station 2 = Right Wing Station // Station 3 = Fuselage Centerline Station // Station 4 = Centerline Pylon station // Station 5 = Used for deleting GP-9 contajner [AirToAir] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[04].WeaponType=MiG21CenterPylon Loadout[04].Quantity=1 Here is Mig-21PFM with removable GP-9 (Mig-21SPS-K. Second plane has GP-9 carried): Here are five weaponstations too: // Station 1 = Left Wing Station // Station 2 = Right Wing Station // Station 3 = Fuselage Centerline Station // Station 4 = Centerline Pylon station // Station 5 = GP-9 station [AirToAir] Loadout[01].WeaponType=R-3S Loadout[01].Quantity=1 Loadout[02].WeaponType=R-3S Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank490_MiG21 Loadout[03].Quantity=1 Loadout[04].WeaponType=MiG21CenterPylon Loadout[04].Quantity=1 But in loadout menu I see just standard three weapon stations. So, I added for every mission typ (AirToAir; AirToAirLongRange; etc.) loadout with fueltank. I have fueltank in loadout menu carrried allways (I see pylon loaded on centerline station). If I want load GP-9, I just choose GP-9 in centerline "menu" and that's it. EDIT: problem found: [PylonStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=4----------------------------- I had 2 on both new stations StationType=EXTERNAL //AttachmentPosition=0.0,0.08,-0.71 AttachmentPosition=0.0,0.08,-0.64 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=100 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName= PylonMass=40 PylonDragArea=0.02 FuelTankName=MiG21CenterPylon NoJettisionTank=TRUE -
Thank you for reply ghostrider883 :yes: Do not be affraid, I do not want delete exist weapons Bunyaps jul 2006 weps pack is one of the best packages created for SFP1/WOV/WOE. I can not fly without weapons packs released for SFP1 series. I am just searching for info in this phase. And as I see, what I need know are right names for right missiles. Then I will know more. What I have now, is mess in missiles names, designations and characteristics So, we have three R-60 versions for Soviet and WP use: R-60T as first variant (R-60 called too, withou T) R-60M improved version (need more info) R-60TM - looks like variant for Mig-23ML/Mig-29? (probable named R-60MK in some countries) Indian versions are designated for Indian AF. Well, another from many interesting pages about R-60s, for example: http://www.janes.com/extracts/extract/jalw/jalw3595.html
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Tak jedna z najočakávanejších noviniek je tu: F-22!!! http://forum.combatace.com/index.php?autom...amp;showcat=289
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MiG-21SPS
kukulino replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, you are right AmokFloo And what about Czechoslovak colours?! THANX Amokfloo for this little but very nice - and for Mig fans important - pylon. AND THANX to vrkuboy for his help in first phase of "pylon project" THANK YOU GUYS AGAIN :spartak: :fans: -
Sak som z toho pekne na vetvy. Este teraz sa mi trasu ruky Ale chlape, keby si nepichol s tym na začiatku, neviem ako by to dopadlo Mmm, vlastne viem Zrejme nijak PFMka bez GP-9 kontajnera - ale aj bez možnosti ho podvesiť: Uvidím ako to pôjde s kombináciou GP-9 a nádrže - trošička sa táto verzia javí problematickejšia.
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Oooki, veci sa stale hýbu. Vo weaponspacku sú viaceré verzie R-60: T/M/M1/MK/TM M1 a MK majú Nation=India. A sú oproti klasickej R-60M až neskutočne dobré. Tak pátrame ďalej... Stále dávam do pozornosti tento topic o Soviet A2A missiles projekte> http://forum.combatace.com/index.php?showt...mp;#entry127986
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I have little knowledge base for me from this site (in czech): http://forum.valka.cz/viewtopic.php/highli...R-60-AA-8-Aphid There is R-60M = R-60MK as export variant I tried R-60M1 variant. Dogfight with 8 F-15D: First attack - 5xR-23R fired head to head. No hit... Then R-60M1 fired on F-15D with low speed: Another R-60M1 fired on F-15 in turn: Both fired R-60M1 hits their targets. Not bad!!! Score 8:2 for F-15 My Mig was the last... Too many Eagles around I will drop PM to Ghostrider883. He knows something about that indian R-60 version maybe.
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THANX for reply ArtuR :yes: Czechoslovak Mig-29s were armed with R-60MK version. One pilot said that Slovaks Mi-29 did not fired R-60MK on firing range, because they used R-73s (he means concrete firing tests in concrete date. Our pilots fired R-6MK on other practices. But I have no concrete info about that). I saw on our pages designation R-60 very often. But without subversion. So, it is question for me: Which R-60 version missiles were use on Czechoslovak Mig-23MF/ML? It was similar to other WP states, I suppose. Which R-60 version were used on Mig-23 in Polland? And there is another R-60 in jul weaponspack: HAL R-60M1 (AA-8 Aphid-B) - all aspect too. But I do not tested it for this time. So, I tried my Mig-23MF loaded with R-23T and R-60MK in duel with F-16. Mmm, not easy. With no flares it is still "hard core" I was shot down often by AIM-9L. Well, no flares R-23T lock on targets (F-16A) in cca 10km range usually (head to head): I fired both R-23Ts, but no succes. Then I fired R-60MK - still head to head position and this missile hits: I fired two R-60MKs on F-16, but both miss. F-16 was too close for missile, so I used cannon: Note: I am using edited Gepards Mig-23M HUD. Important page: http://www.armourdave.com/weaponsdev/refer.../Nation005.html
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Thanx Lexx for the tip Little interesting info: http://www.globalsecurity.org/military/wor.../aa-5-specs.htm Mmm, I do not understand that service in Czechoslovakia. We had no planes with R-4 missiles loadout in Czechoslovak AF. I know plane from Lexx_Luthor screenshot. I saw it many times before, but I do not know its name It is not Mig-21 "derivation", it is Sukhois construction I think. EDIT: I am wrong with "Sukhois" idea. According to this site LINK! it is E-166. It is one from Mikoyans projects. Well, OK. I tried some little changes for test: 1. set R-23T as all aspect, reduced Explosive mass from 40kg to 25kg 2. set R-60M as all aspect 3. renamed HAL R-60MK (AA-8 Aphid-C) to R-60MK, changed nation and attachment type to SOVIET and added to weapondata.ini as R-60MK Test plane: Mig-23MF with Gepards Mig-23M cockpit mod, neles FM and loadout.ini Results: Mig-23MF loaded with 2xR-23T, 4xR-60MK Mig-23MF is much better opponent for western fighters. And deadly for bombers - it was deadly for bombers before too Disadvantage: no flares/chaffs 1. R-23T - usually 1 hit from two missles fired - front attack, rear attack; side attack - R-23T has problems - all firing position depends to target range and its manoeuvres. 2. R-60MK - try and you will see :yes: One from tests: Mig-23MF with 2xR-23T, 4xR-60MK First R-23T; you can see circa my position (look on missiles trail) : Picture for screenshot of the day: R-60MK hit (look on missiles trail for my circa position): Another R-60MK missed its target. Second R-23T hit (haed to head position): Than I was shot down by Harrier FRS1 with AIM-9L: Harrier is not high speed plane, of course. So, I used R-60MKs from weaponspack - just renamed. R-60MK according to my information is R-60M export version, for example here (I have read it on czech an slovak pages too): http://www.fas.org/man/dod-101/sys/missile/row/aa-8.htm But on the other hand, I found that R-60MK is developed for Mig-29, for example here: http://www.bharat-rakshak.com/IAF/Aircraft...siles/R-60.html There is big mess in russian A2A missiles info over internet. SO, is R-60MK the same as R-60M, but export? R-60M in jul weaponspack is not the same as R-60MK. R-60M is not set as all aspect, R-60MK is all aspect. It is much better than R-60M (in weaponspack). R-23T is successful in had to head attacks (I see no or little target manoeuvres. Targets just dropped flares usually). So, if you can, test it. And post you opinions, please. EVERY INFO ABOUT THESE (OR EVERY) MISSILES WELCOMED!!!
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HUD questions
kukulino replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi Gepard :yes: I have Paladrians Mig-21 V1.0 pit installed with your Mig-23M avionics on Mig-23MF (changes in mig-21MF pit according to our Mig-23 HUD topic). I tried change CCIP from original: [HUD_SETKA] //SymbolType=IMAGE SymbolType=CCIP LaserRanging=TRUE FallLineImage=cockpit\SETKA3.tga ImagePosition=0.0,0.00 ImageSize=0.100 To: [HUD_SETKA] SymbolType=IMAGE ImageFilename=cockpit\SETKA.tga ImagePosition=0.0,0.00 ImageSize=0.260 I have this: That is what I want. It is working for bombs, but not for A2G missiles: So how can I fix it, please? I want something silmilar to your Su-22M4 mod. There is setka on HUD for bombs and for A2G missiles too, but I want it without CCIP. -
Nooo, po tom čo sa mi podarilo rozchodiť "Mig-23MF" kokpit som odpálil R-23R na F-14. Obaja sme boli čelne k sebe, vzdialenosť pri odpálení strely asi 5 km. Už ma "držal" jej radar, ale nič po mne neposlala (naštastie ) Lock on target - R-23R už zasvišťala k cieľu: Dipóly nepomohli: Zásah:
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A máme tu uploadnutú Taliansku lietadlovečku: http://forum.combatace.com/index.php?autom...;showfile=5922#
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Písal mi jeden maník z fóra, že mu nefunguje Mig-23M kokpit od Geparda. Gepard uploadol "flyable" verziu Mig-23M, čo je Paladrianov Mig-21MF V0.7 kokpit a používa defaultný Mig-23M model. Dávnejšie, ako zrejme aj mnohí viete, bol odštartovaný topic o Mig-23 HUDe: http://forum.combatace.com/index.php?showt...mp;hl=MIg-23HUD kde Paladrian ukázal ako odstrániť kameru a pitotovu trubicu z kokpitu. Ale tieto zmeny nefungujú v kokpite V0.7 ktorý použil Gepard. Fungujú len na verzii V1.0 preto sa aj spomínaný maník, čo mi poslal správu, dostal do trablov. I keď použil V1.0, v kokpite nebolo vidno knipel, podlaha nemala textúry a celkovo bol kokpit divný. Preto som sa pokúsil napísať návod ako krok po kroku implementovať Paladrianov Mig-21MF kokpit V1.0 aj so zmenami aj s Gepardovou novou avionikou do Mig-23MF. Je to v angličtine, ale myslím že sa to dá prečítať v pohode (aj s chybami ) a možno to teda aj bude pochopiteľné Časom to preložím. Kto by mal teda záujem, nech mi pošle PM (Personal Message). Síce mi ten maník ešte neodpísal či to zvládol, ja som to však testol dvakrát a kokpit funguje. Samozrejme to je niečo iné ako skutočný kokpit z Migu-23MF. Máme obmedzenia, a v rámci nich si myslím že je to krok do predu. Žial WOE nevie premietnut na HUD potrebné parametre. POZOR! Zmenil som bombardovací zameriavač. Gepard použil tzv. CCIP (neviem ako to je po našom), teda sám spočíta bod kam bomby odhodiť. Teraz je tam zameriavač "napevno". Žiaľ nedokázal som prísť na to, ako tento istý zameriavač použiť na rakety z UB-16/32 či S-24. Ale to sa spýtam Geparda na fóre, takže veci dúfam dočápeme do zdárneho konca. Ak by však niekto chcel zachovať pôvodný CCIP zameriavač, iba vynechá body č. 11 a č. 12!!!
