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Swordsman422

+MODDER
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Everything posted by Swordsman422

  1. Flight sim, the reality

    I'll definitely admit to being the guy in the last picture. And without the illusions of being what's in the third.
  2. Naval Phantoms Question...

    Another explanation I have often heard about why Atlantic Fleet VFs went to B/N from J was to cycle more Js into Pac Fleet for use over Viet Nam or to repalce airframes lost there. A lot of the Atlantic squadrons that got their Js in the mid 60's gave them up to Pac Fleet squadrons from 70 onward. VF-84, for example, upgraded to Js in February of 1967 and used them on deployments in 68-72, three of which took place on USS Franklin D Roosevelt. Their Js were sent to Pac Fleet units and they were "downgraded" in 74. Not that it mattered much. 2 years later, they were converting to F-14s. Edit: Here is an example of a VF-84 J operating from the Roosevelt. http://upload.wikimedia.org/wikipedia/commons/c/c4/F-4J_Phantom_II_VF-84_on_FDR_1970.jpg
  3. In the doghouse again. The 1990's, when some PC jerk said the Pukin' had to stop...
  4. img00171

    From the album Skin WIPs

    WIP skin for VF-143 1992-1999 for the MF F-14
  5. img00170

    From the album Skin WIPs

    WIP skin for VF-143 1992-1999 for the MF F-14
  6. img00169

    From the album Skin WIPs

    WIP skin for VF-143 1992-1999 for the MF F-14
  7. Unless you have modified the instant action mission file, the stock aircraft in IA is the F-4E, which did have a gun. If you use the external view (f6) then you can see that the F-4E has a longer nose with the underslung cannon. The F-4D does not. I have long ago modified my loadout files for the F-4s, so I cannot remember if stock F-4Cs and Ds have the gunpod as part of their default. I just know that they can.
  8. The F-4D Phantom? Most models of the F-4 didn't have a gun. Only the E and F. Cs and Ds occasionally carried a gunpod, but you have to ensure you have one loaded. Navy phatoms never carried one operationally because the gun pods didn't meet safety requirements for carrier operations, though the Marine F-4B and F-4Js did carry pods now and again.
  9. I'm modifying the Joint Effort campaign into a modern (2004) setting, and I've run into a bit of trouble (the original campaign is ridiculously fun, BTW). I have the specs set to LimitedSupplyList=TRUE, and have limited the weapons available to all squadrons, Trying to keep the Mercenaries from having far-too-advanced weapons like the AiM-9X. But this line doesn't seem to affect the AI squadrons at all, and their elderly jet fighters are still coming into battle using HMS-targeted weapons. I want to know if there is any way to limit what weapons the AI squadrons have at their disposal without just deleting the weapons I don't want them to have or modifying (and therefore probably screwing up) their aircraft's weapons capabilities. There has to be something I'm missing here. Any suggestions would be most appreciated.
  10. Sorry this took a bit. I'm still tweaking. I changed CVWs because I'm a bigger fan of Atlantic Fleet units than Pac fleet for the most part. Anyway, this is my rendition of CVW-3 [AirUnit001] AircraftType=F-14B Squadron=VF32 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 Defaulttexture=USNVF32LC StartNumber=6 RandomChance=100 MaxAircraft=10 StartAircraft=10 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=90 MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=90 MissionChance=60 MissionChance[CAS]=60 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=25 MissionChance[NAVAL_ATTACK]=20 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER LimitedSupplyList=TRUE Supply[001].WeaponType=GBU-12E_Grey Supply[001].Quantity=800 Supply[002].WeaponType=GBU-16C_N Supply[002].Quantity=200 Supply[003].WeaponType=GBU-31V4 Supply[003].Quantity=500 Supply[004].WeaponType=CBU-100 Supply[004].Quantity=300 Supply[005].WeaponType=AIM-9M Supply[005].Quantity=200 Supply[006].WeaponType=AIM-7P Supply[006].Quantity=250 Supply[007].WeaponType=AIM-54CE Supply[007].Quantity=300 Supply[008].WeaponType=Mk82 Supply[008].Quantity=300 Supply[009].WeaponType=Tank330_F14 Supply[009].Quantity=300 Supply[010].WeaponType=TARPS-CD Supply[010].Quantity=300 Supply[011].WeaponType=LBDD Supply[011].Quantity=300 Supply[012].WeaponType=RBDD Supply[012].Quantity=300 Supply[013].WeaponType=F14DDL Supply[013].Quantity=300 Supply[014].WeaponType=F14_AAQ-14DI Supply[014].Quantity=300 Supply[015].WeaponType=ALQ-167 Supply[015].Quantity=300 Supply[016].WeaponType=Mk83 Supply[016].Quantity=300 Supply[017].WeaponType=Mk84 Supply[017].Quantity=300 [AirUnit002] AircraftType=FA-18A+ Squadron=VMFA115 ForceID=1 Nation=USMC CarrierBased=TRUE NavalUnitID=1 ShipID=1 Defaulttexture=VMFA-115 StartNumber=1 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=90 MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=90 MissionChance=40 MissionChance[CAS]=40 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=20 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER LimitedSupplyList=TRUE Supply[001].WeaponType=GBU-12 Supply[001].Quantity=800 Supply[002].WeaponType=GBU-12E Supply[002].Quantity=200 Supply[003].WeaponType=GBU-31V4 Supply[003].Quantity=500 Supply[004].WeaponType=CBU-78 Supply[004].Quantity=300 Supply[005].WeaponType=AIM-9X Supply[005].Quantity=200 Supply[006].WeaponType=AIM-120C Supply[006].Quantity=250 Supply[007].WeaponType=GBU-38 Supply[007].Quantity=300 Supply[008].WeaponType=Mk82 Supply[008].Quantity=300 Supply[009].WeaponType=Tank300_F18 Supply[009].Quantity=300 Supply[010].WeaponType=AGM-84E Supply[010].Quantity=300 Supply[011].WeaponType=AGM-65E Supply[011].Quantity=300 Supply[012].WeaponType=AGM-88A Supply[012].Quantity=300 Supply[013].WeaponType=SHARP Supply[013].Quantity=300 Supply[014].WeaponType=ATFLIR38 Supply[014].Quantity=300 Supply[015].WeaponType=ASQ-173 Supply[015].Quantity=300 Supply[016].WeaponType=Mk83 Supply[016].Quantity=300 Supply[017].WeaponType=Mk84 Supply[017].Quantity=300 Supply[018].WeaponType=AGM-154A Supply[018].Quantity=300 [AirUnit003] AircraftType=FA-18C Squadron=VA37 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VFA37 StartNumber=4 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=90 MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=90 MissionChance=40 MissionChance[CAS]=40 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=20 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER LimitedSupplyList=TRUE Supply[001].WeaponType=GBU-12 Supply[001].Quantity=800 Supply[002].WeaponType=GBU-12E Supply[002].Quantity=200 Supply[003].WeaponType=GBU-31V4 Supply[003].Quantity=500 Supply[004].WeaponType=CBU-78 Supply[004].Quantity=300 Supply[005].WeaponType=AIM-9X Supply[005].Quantity=200 Supply[006].WeaponType=AIM-120C Supply[006].Quantity=250 Supply[007].WeaponType=GBU-38 Supply[007].Quantity=300 Supply[008].WeaponType=Mk82 Supply[008].Quantity=300 Supply[009].WeaponType=Tank300_F18 Supply[009].Quantity=300 Supply[010].WeaponType=AGM-84E Supply[010].Quantity=300 Supply[011].WeaponType=AGM-65E Supply[011].Quantity=300 Supply[012].WeaponType=AGM-88A Supply[012].Quantity=300 Supply[013].WeaponType=SHARP Supply[013].Quantity=300 Supply[014].WeaponType=ATFLIR38 Supply[014].Quantity=300 Supply[015].WeaponType=ASQ-173 Supply[015].Quantity=300 Supply[016].WeaponType=Mk83 Supply[016].Quantity=300 Supply[017].WeaponType=Mk84 Supply[017].Quantity=300 Supply[018].WeaponType=AGM-154A Supply[018].Quantity=300 [AirUnit004] AircraftType=FA-18C Squadron=VA105 ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VFA105 StartNumber=3 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=90 MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=90 MissionChance=40 MissionChance[CAS]=40 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=20 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=20 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER LimitedSupplyList=TRUE Supply[001].WeaponType=GBU-12 Supply[001].Quantity=800 Supply[002].WeaponType=GBU-12E Supply[002].Quantity=200 Supply[003].WeaponType=GBU-31V4 Supply[003].Quantity=500 Supply[004].WeaponType=CBU-78 Supply[004].Quantity=300 Supply[005].WeaponType=AIM-9X Supply[005].Quantity=200 Supply[006].WeaponType=AIM-120C Supply[006].Quantity=250 Supply[007].WeaponType=GBU-38 Supply[007].Quantity=300 Supply[008].WeaponType=Mk82 Supply[008].Quantity=300 Supply[009].WeaponType=Tank300_F18 Supply[009].Quantity=300 Supply[010].WeaponType=AGM-84E Supply[010].Quantity=300 Supply[011].WeaponType=AGM-65E Supply[011].Quantity=300 Supply[012].WeaponType=AGM-88A Supply[012].Quantity=300 Supply[013].WeaponType=SHARP Supply[013].Quantity=300 Supply[014].WeaponType=ATFLIR38 Supply[014].Quantity=300 Supply[015].WeaponType=ASQ-173 Supply[015].Quantity=300 Supply[016].WeaponType=Mk83 Supply[016].Quantity=300 Supply[017].WeaponType=Mk84 Supply[017].Quantity=300 Supply[018].WeaponType=AGM-154A Supply[018].Quantity=300 [AirUnit005] AircraftType=EA-6B_98 Unitname=VAQ-130 Zappers ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=USNGreyLVG StartNumber=20 RandomChance=100 MaxAircraft=6 StartAircraft=6 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=100 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER LimitedSupplyList=TRUE Supply[001].WeaponType=AGM-78C Supply[001].Quantity=800 Supply[002].WeaponType=AGM-88C Supply[002].Quantity=200 Supply[003].WeaponType=Tank300_A6 Supply[003].Quantity=500 [AirUnit006] AircraftType=E-2C UnitName=VAW-126 Sea Hawks ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=USNGrey1 StartNumber=77 RandomChance=100 MaxAircraft=4 StartAircraft=4 MaxPilots=6 StartPilots=6 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=100 UpgradeType=NEVER [AirUnit007] AircraftType=S-3B UnitName=VS-22 Checkmates ForceID=1 Nation=USN CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=VS22 StartNumber=2 RandomChance=100 MaxAircraft=8 StartAircraft=8 MaxPilots=10 StartPilots=10 Experience=100 Morale=100 Supply=90 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=50 MissionChance[CAS]=0 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=100 MissionChance[RECON]=100 MissionChance[NAVAL_SEARCH]=100 MissionChance[NAVAL_ATTACK]=100 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=100 MissionChance[EARLY_WARNING]=0 UpgradeType=NEVER LimitedSupplyList=TRUE Supply[001].WeaponType=GBU-12 Supply[001].Quantity=800 Supply[002].WeaponType=GBU-12E Supply[002].Quantity=200 Supply[003].WeaponType=GBU-31V4 Supply[003].Quantity=500 Supply[004].WeaponType=CBU-78 Supply[004].Quantity=300 Supply[005].WeaponType=AIM-9X Supply[006].Quantity=200 Supply[006].WeaponType=AIM-120C Supply[006].Quantity=250 Supply[007].WeaponType=GBU-38 Supply[007].Quantity=300 Supply[008].WeaponType=Mk82 Supply[008].Quantity=300 Supply[009].WeaponType=Rockeye Supply[009].Quantity=300 Supply[010].WeaponType=AGM-84E Supply[010].Quantity=300 Supply[011].WeaponType=AGM-65D Supply[011].Quantity=300 Supply[012].WeaponType=AGM-88A Supply[012].Quantity=300 Supply[013].WeaponType=Tank300_A7 Supply[013].Quantity=300 Supply[014].WeaponType=ATFLIR38 Supply[014].Quantity=300 Supply[015].WeaponType=LAU-3A Supply[015].Quantity=300 Supply[016].WeaponType=Mk83 Supply[016].Quantity=300 Supply[017].WeaponType=Mk84 Supply[017].Quantity=300 Supply[018].WeaponType=AGM-154A Supply[018].Quantity=300
  11. The mods I made were to create a quantity vs. quality situation, kinda like the James Huston novel Balance of Power. The Navy has a single CVW, specifically CVW-14 on it's 2004 Westpac. The mercs/pirates have a large number of refurbished old planes. Most are not a threat 1v1, but in swarms they can be a hassle. They do have a dozen F-4J_74s that can lob missiles at medium range and have sufficient ECM power to spoof even modern radars. I don't mind having missiles flung at me even frequently, but I do have a problem with decrepit old Super Mysteres taking me down with AiM-9Xs or V3Es in high off-boresight shots that could only be made with helmet mounted interfaces. I like those skins. They look beat up and filthy. I don't think mercs would be flying with pristine machines. At some point, if anyone ever makes a generic skin for the E-1 Tracer, I'll replace the mercenary E-2 Hawkeye with it. They'd more likely use something outdated or maybe even custom if they had AEW at all.
  12. Thanks, WBS, I think that did it. That data line must have been introduced in a recent patch. I've never seen it before.
  13. Do these belong to anybody? I found this VMFA-232 skin for the TMF F/A-18A+ on my HD and I cannot remember where it comes from. Not in the d/l section alone or with any pack. ANy clues? If I have a beta of someone's work I'm not supposed to be showing, I'm sorry.
  14. New job and preparing for a wedding leaves no time to skin anymore. Hardly enough time to play. I need to manufacture some.
  15. If you're wanting to do TPS skins for the TMF Tomcat, go find my VF-143 or VF-103 skins for it. They have decal templates for totally individualized aircraft. Also for the TMF texture templates, check the downloads section. They're there and are excellent.
  16. The Olympic thread

    Okay, so here's a thread for us to go nuts about the Olympics so we can keep the ADOS and SBS to a minimum. My only comment aside form that London did a great job on the Opening Ceremonies is the following.
  17. These look pretty good. I hope he doesn't tackle any mid-80's or later low-vis stuff without introducing an F-14 model with the correct chin pod first.
  18. Been Out

    The thoughts and prayers of all of us are with you. Be safe.
  19. I've had that issue for quite a while now. Never figured out what might be causing it, but I can figure out by the map and loadout what I gotta do.
  20. The Iceland terrain is pretty useful for masking. Lots of Star Wars canyons to fly through. Once I'm feet dry, I never use AP to target. I always follow terrain visually between the mountains. It's stressful, but I enjoy the challenge and pulling SBS at the target.
  21. I may not have noticed before, but this is the first time I've seen Zil-157s toting MIM-14s. Little weird seeing soviet trucks pulling missiles labeled US ARMY.
  22. Parked aircraft on carrier decks now displaying proper type names and decals. Anyone had a chance to see if naval units and carrier-based aircraft can use tours commands?
  23. Taking a little time to actually remind myself why I mod, I've been playing the NA campaign. On the way home from a successful CAP in my F-14 (one stinking Bear. The wingie picked him off), I'm hearing radio calls about some guy with a Mig all over him. Cycling through F6, I find out it's one of a flight of four A-7 Corsairs on an outbound strike being harassed by a Flogger. The -23 guns the poor bastard down and as he goes crashing into the ocean, his flight leader sends out the call that they are under attack and could use some assistance. I'm expecting this to be the usual slaughter until something very abnormal happens. The lead A-7, still fully bombed up, breaks hard right while the rest of the flight continues level with the Mig in pursuit. The leader rolled back left as the Flogger passes by, performs a quick yo-yo for some separation. At this point, the #3 corsair took a minor hit from the Mig and was screaming about it, but the leader levels out behind the Mig and, still fully bombed up, blasts him out of the sky with a sidewinder. He then resumes his lead of the flight and they hit their target at... somewhere with a half-dozen syllables and no vowels in the name before flying home. I wonder when more aggressive self-defense was added, because I have never seen a flight of AI strikers engage an attacking aircraft, and certainly not while keeping bombs slung. Gotta admit, it was pretty nice though.
  24. Sometimes I despair at the Human Race

    You despair only sometimes? s**t, let's trade places.
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