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Everything posted by Wrench
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F-4 EX?
Wrench replied to rlwicker1967's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
actually, this thread is in "The Pub", where just general things are discussed. New, views, babes, etc. To post about a specific game, please post directly in that game's Forum and sub forurms. With that in mind, I'm going to move this entire thread INTO the SF2 General Forum -
SF2 A-7P Corsair II (TMF) FAP Pack
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I was thinking about changing the title, but The Way The World Is (tm) these days, a little laughter is good thing! Let's have fun with it!!!! -
SF2 A-7P Corsair II (TMF) FAP Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 A-7P Corsair II (TMF) FAP Pack SF2 A-7P Corsair II (TMF) FAP Pack 8/4/2025 -For SF2, Any and All (Full 5 Merged Suggested) This is a rebuild of TMF's A-7A Corsair II to the A-7P versions as used by the Portuguese Air Force's No. 302 Squadron "Falcons". This, like the Real Life (tm) version, uses the "A" body upgraded with "E" bits. This includes the cockpit and avionics. That is to say, I've (re)used the TMF A-7E cockpit and avionics for this mod. If, for whatever reason, you dislike the TMF cockpit, I've provided the inis and instructions herein to switch over to the stock 3W A-7E_78 cockpit and avionics inis. So, you'll need whichever SF2 game version gave us the A-7E_78 (disremember which one) This mod is set up and labeled to cause =NO= conflicts with the 3rdWire DLC A-7P, as this carries a unique name (see below). Skins remain in their original bmp format, in their original size and resolution. All markings are decals. Decal Randomization is TRUE. The skin is provided with 18 historically correct serial number decals. The necessary items provided are drop tanks and pilot seat. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll try to get it fixed. . The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The wing fold is operated by Shift/9 (nine). The refueling probe operates with the Shift/3 (three) keystroke. When in-game, on the Aircraft Selection Drop down you'll see: A-7P Corsair II (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the Third Wire DLC, if you happen to have it. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli Submitter Wrench Submitted 08/04/2025 Category A-7 -
SF2 A-7P Corsair II (TMF) FAP Pack
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I know, I JUST realized that, looking at the title. -
Strike Fighters 2 Screenshots Thread
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ok, as promised, after hitting 300 pages, I've closed that old thread, and have now opened a new one!! Remember, no posting without a screenshot!! Have it people!!! Enjoy! -
Version 1.0.0
18 downloads
SF2 A-7P Corsair II (TMF) FAP Pack 8/4/2025 -For SF2, Any and All (Full 5 Merged Suggested) This is a rebuild of TMF's A-7A Corsair II to the A-7P versions as used by the Portuguese Air Force's No. 302 Squadron "Falcons". This, like the Real Life (tm) version, uses the "A" body upgraded with "E" bits. This includes the cockpit and avionics. That is to say, I've (re)used the TMF A-7E cockpit and avionics for this mod. If, for whatever reason, you dislike the TMF cockpit, I've provided the inis and instructions herein to switch over to the stock 3W A-7E_78 cockpit and avionics inis. So, you'll need whichever SF2 game version gave us the A-7E_78 (disremember which one) This mod is set up and labeled to cause =NO= conflicts with the 3rdWire DLC A-7P, as this carries a unique name (see below). Skins remain in their original bmp format, in their original size and resolution. All markings are decals. Decal Randomization is TRUE. The skin is provided with 18 historically correct serial number decals. The necessary items provided are drop tanks and pilot seat. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll try to get it fixed. . The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The wing fold is operated by Shift/9 (nine). The refueling probe operates with the Shift/3 (three) keystroke. When in-game, on the Aircraft Selection Drop down you'll see: A-7P Corsair II (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the Third Wire DLC, if you happen to have it. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli -
my computer is dead , ravenclaw_007
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
or maybe the power supply??? -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Forgot to mention, I just discovered an unfinished EDA Sabre skin from 2012!!!!! (better, of course than the one already here) (really? only 7 serial per aircraft? too lazy to look up the rest??). Even though my serials a just generic .... Also found out we don't have a Portuguese Sabre skin either!! Now, I've got to run down their paint scheme (colored tails for ?? squadron), and the serials. Doncha love modding? Making sure folks that'll download a terrain that's not even finished, have all the right birds??? -
my computer is dead , ravenclaw_007
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the "S" in Mirco$oft says it all -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in the works, and coming soon (designed for when I finish the Iberia map) NEW!!! Completely rebuilt and more accurate C.15 Hornet for EDA. The mod from 2009 is udder shite, even though this is based off that old one. vastly improved with things that actually work as advertised (!!!). F-16AM for PoAF, nation specific. lots of new 'fiddly bits' A-7P for PoAF. Yes, I know there's a DLC for that, but we've got plenty of cheapass MFs around that won't buy a subscription, let alone a DLC from TK/3rdWire. (both seen recently in the "Transitions" screen shots thread) Both the F-16 and A-7P are based off TMF's birds (A-7A with A-7E cockpit and electronics). -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually, I just adapted them from a SF1 mod by Tannenthal. He gets all the original credit. Looking good on DRV!!! ======== re: sideways sampan. Pretty sure the 'world center' is probably off. I have a cargo ship that does the same thing. Maybe try moving the 'thrust angle' 90 degrees to the direction of motion? Or remove the ship wake effect? (tell folks as it's under sail, it tacking with the winds?) -
my computer is dead , ravenclaw_007
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oh, damn!!! Well, hopefully all your stuff is backed up, and safe!! -
Phantom Phriday. (READ RULES IN FIRST POST)
Wrench replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Spanish F-4C heading south from Europa Point -
Transitions
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
1994: Portugal begins transition from the A-7P Corsair II to the F-16AM Falcon; No 201 Squadron -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I remember filling LOTS of holes on the WW2 New Guinea terrain. I just called them "impact features" from asteroid strikes. But, yeah, it's time consuming and nerve racking!!! -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
using the layout of the original, plus some old maps I found, and not a little guesswork, and Gepard's skills , I think it came out pretty damn good. I have to send you the static EC-121 (camo) and the target ini's locations for their parking spots. If I may make a suggestion, include an alternative _targets.ini, with the full set of items, for those with higher end machines. -
Need lod files for E-2C-R3
Wrench replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Considering the age of mod; access to DAT "products" (used loosely) was still available. It ain't so any more. They got mad, took their toys and went home. Then built their own version of the Iron Curtain (tm). We don't use their stuff, we don't talk about their stuff, and try not to have any of their stuff (although we do have some ini edits and skins in their own section of the downloads. Use at own risk). In other words, their existence is discouraged. So, now is the time to start learning basic modding, doncha think? If you don't have NA, well, you're just screwed on the Hawkeye. But yes, asking for someone share the LOD, is piracy. No ifs, ands, or butts. We don't condone it and will not tolerate it, and it's stated all over this site and has been for the last 15 years, and iirc, in the 'sign up' for when members join CA. I, personally, give ONE and only ONE warning for thing like this. So, consider that done. Moving along now ... -
Need lod files for E-2C-R3
Wrench replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
We don't deal with their stuff here. You maybe SOL. Is there something wrong with the stock Hawkeye that comes with SF2:NA??? (maybe try a little editing to get that one working) -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
There are times when ya just gotta say "F*ck It!!" When anything smaller just isn't enough .... (this one's for Nightshade) -
VMA(AW)-533 1986
Wrench replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they look pretty damn good to me!! -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd go with what DA said. Since it's "local" to that region, city or village. -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Picked a really bad day to be be a Soviet bomber pilot -
Question about static airliners
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cool! I'll wait for that release, before finishing off the Espana terrain. Want to add the 737s to the mix. (right now testing all the "routes" for things) -
Question about static airliners
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Counter UAS System
Wrench replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that actually brings up and interesting question :: how to create (or simulate) drone swarm attacks? Since the game will treat them like any other AI controlled birds