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Wrench

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Everything posted by Wrench

  1. (not actually WW2, but post-war) Buzzing the railyard at Tourane, FIC Hmm... looks like The Legion's armored train is in town!
  2. Mules ExportedToEnemy=TRUE (wonder if that even works for ground objects? aircraft are treated differently. would it need a userlist ini?) thanks Gepard!
  3. Happy New Year

    Indeed. Happy New Year to all!!
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  5. SF2 RA-5C Vigilante Pack v.2

    Version 1.0.0

    469 downloads

    SF2 RA-5C Vigilante Pack v.2 9/27/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This is a revamp of Julhiem's RA-5C "Vigilante" carrier based recon aircraft. It has has several updates/upgrades/changes to make it more SF2 compliant. This is the complete aircraft, with everything included. If you have any earlier version(s) it is suggested you delete BOTH the aircaft and decals subfolders, as this version replaces them it toto. Or at least, remove or store them elsewhere. The aircraft comes with 6 skins, including the original released single skin. These skins are: RVAH-1 'Smokin' Tigers (USS Independence 1965, CVW-7, SEA, first combat cruise) RVAH-5 'Savage Sons' (USS Ranger CVW? 19??) ** RVAH-6 'Fleurs' (USS Kittyhawk 1971, CVW-11 SEA) RVAH-7 'Peacemakers' (USS Ranger, 1978/79, WesPac, Squadron's Final Cruise) RVAH-9 'Hoot Owls' (USS Saratoga 1967, CVW-3 Med cruise) RVAH-11 'Checkertails' (USS constellation, CVW-9 SEA 1971/72) **= original release skin Almost all markings are decals, excepting some painted-on squadron insignia. Serial/BuNums are 100% historically accurate (by unit) Decal randomization is TRUE. Skins remain in bmp format, as they're not that large. The SF2 "date switch" is active. The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" for list of changes. If there's anything missing or "off", please let me know and I'll try to find it. This mod got lost in the shuffle with several other large projects. Happy Landings! Wrench Kevin Stein
  6. now that's cool!!! One of the existing helo pilots (also used on the original release of the OV-10) is Dave's face (USAFMTL) I assume you have the ***.ini, ***.lod and ***.bmp (skin). once those are done, it's just entering the name into an aircraft's data ini. As the guy that helped bring the mega pilot's pack with skins by Pappychksix in the early 2000s, It's pretty easy
  7. collision lod = copy/paste ship's main lod up and back into the ship's main folder (it will now read as "name-of-ship_copy.lod" rename to "name-of-ship_collision.lod" enter said name into ships' data ini done.
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  9. indeed, as you've rebuilt it from the bottom up so to speak, it's yours to do with as you see fit
  10. a surprise WIP from angelp. Still a long way off, but has much promise! Reusing the decals from my old DAT Boston mod. There's a gun-nosed A-20G in the works (also reusing my decals from the ETO Havoc). It looks really good close up; i've sent him over 300 megs of e-books on the Havoc. So, it's gonna be done right! Been begging for a new one for years....
  11. The B-45, iirc, was from one of the South American groups. I actually have his max files archived on one of my externals (i hope!). I just don't remember the dude's name!!
  12. all the "stands" use the same effect, the stock smoke stack effect. There's no reason why it can't be "duplicated" and edited to use a different smoke tga. Like the marker rockets and such. I'm not that much of an effect guy, but you should be able to assign that effect in the ini (and thanks for noticing it smokes! It's destroyed effect is an ammo dump explosion. just imagine if you'd eaten the food there!!!) We also have the varying height smoke stakes; in the terrain's types ini, you just assign the effect to the object. With those, you have to get the height and center point (mind you, I did all these LONG before Mue's lod view was even a dream) examples: //50 meter height// [TargetType197] Name=Smokestack1 FullName=Smokestack ModelName=smoke_stack_50.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=40.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=smoke_stack_dest.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect Effect=SmokeStackEffect EffectOffset=0.0,0.00,50.25 //72 meter height// [TargetType198] Name=Smokestack2 FullName=Tall Smokestack ModelName=smoke_stack_72.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=40.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=smoke_stack_dest.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect Effect=SmokeStackEffect EffectOffset=0.0,0.00,72.25 if you have a factory with multiple stacks, you can create a "fake" on. Of course, you need the height of the building. IIRC, the one below is used on some of Julheim's factory buildings on the WW2 Formosa and (unfinished) WW2 CBI terrain. Height can be adjust accordingly [TargetType206] Name=Smokestack4 FullName=fake Smokestack ModelName=oildrum1.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=40.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=smoke_stack_dest.lod SecondaryChance=100 SecondaryEffect=SmallExplosionEffect Effect=SmokeStackEffect EffectOffset=0.0,0.00,105.00 you just have to place in very exactly
  13. Stary in Krakow

    you lucky guys!!!
  14. Smart way is always one package for each theater. Safe to assume they're DAT P-38s, only available to 5 or 6 people here, eh? ============================= required screenshot Indochina, 1946-ish
  15. I'd have thought the Mitchell III would have been the glass-nosed bomber version?? Still, a great looking skin!!
  16. I added a bunch a little "rivers" and such, now I"m getting started on filling in the stuff in the cities. I'd like to send you the whole mods folder; let me see how much I can zip it down, simply for all the aircraft and ground objects. Or I can just send the terrain itself.
  17. Ok, I"m not sure how that works, Can you send me more details via PM (don't want to clog up the "in progress" thread. I'm using Photoshop 6 (or 7 if need be) thanks, brother!
  18. Several ex-Japanese and French airfields are in Viet Minh territory. They are populated and active. Nothing in China, as they play no (real) part you all know how much I hate "fantasy" shit in a historical setting, but I had the make the aircraft below. The peeled paint in JAAF aircraft is a nightmare to replicate; i took an easier/cheater route.
  19. Simply put, it more fucking trouble than it's worth, to bring it to SF2 standards. It's 1stGen, and there it remains
  20. I remember seeing this a few ago! What a cool thing!!!
  21. And, thus, I am like unto a god. Like Dr Manhattan, I precieve Time in a different way than mortals. Actually, all I did with it was extrapolate serial numbers, and other minor small changes. I may have them archived someplace, but not sure!! On a note of trivia, the 35s and 49s were built about 10 miles from where I'm sitting in West Los Angeles. I pass by Northrop Field (now Hawthorne Airport) 4 times a week heading to the mother-in-laws house. It's just south of the 105 Freeway. I ALWAYS think about the Wings as I drive by (i'm one of those people that are fascinated by to opposite ends of the avaition spectrum -- flying boats and flying wings.) I saw the N9 fly at Chino some years back, and actually touched it (when no one was looking!) Such a sad day when it was lost in a crash recently.
  22. one squadron of Lightnings, NO 'cobras.
  23. Actually, last night I checked the tiles against GH 3, and that's where they're from. So, disregard my previous statement!!! I needed all the others for CBI, as the stock, and even GH sets were lacking quite a few necessary items for India, Burma and scattered points around the compass! <gr> Menrva, if you want to have a look-see, I'll shoot you my specially built TE that has all the tiles and junk. It also appears I'm going to have to re-do the entire length of the Mekong ... comparing it to the CBI map, and the recent World Tour show, I"d forgotten how frakking WIDE the river is!!
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