Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,942
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Wrench

  1. it would be beyond nightmarish to match the extra 100+ tiles to Stary's GH. I never liked the way "R" series, as well as most of the G and J tiles were handled. From friends and relatives that were actually there, it didn't quite match their eyewitness experience (so to speak). I've always said it virtually impossible to match the Real World with the tile system we've been given. We can get close(r), maybe 80-85%(?), but can't match it due to the inherent scaling issues in the Engine (tm). I'm not planning on doing the (required) fixing all across the terrain -- it is simply too small (63%) and has far too many flaws to really be worth it. So, I'm keeping it (a bit) closer to the original HFD, but as usual, try to fix smaller fuck ups. Although, it does appear I'll have to do the mangrove swamps.... watched the newest "Grand Tour" on Amazon last night, and Clarkson, Hammond and May were running the Mekong on various boats! (well worth it if you like the old Top Gear!!)
  2. https://news.yahoo.com/pearl-harbor-veteran-interred-sunken-ship-062450217.html Last remaining USS ARIZONA survivor rejoins his ship and shipmates
  3. I believe that book will be of great help!! Thanks!! :) as to the Hellcat drop tanks, I doubt very much we'll find anyone to make one without the support strut/pylon. Just stick with what we got. Can't use anything but what we have here at CA. Hell, I've got Zur's Hellcat MAX files, 90-ish percent DONE (needs unwrapping for skinning, ini work, etc -- it's a -5 without the rear window, but could be used for a -3 by cutting the meshes for the window. Even a -5N by creating the APS-6 pod in the wing. Gear, wings are all animated, canopy might not be, but that should be a fairly easy fix. Like all WW2 birds, nobody wants to do them anymore)
  4. Menrva, I don't know what you did brother, but that water bmp works!!! Gotta be how my photoshop was not saving it correctly. proof below, Seafire departing Arromanches! (SBD, SB2C, F6F all tested and working!) This is a GOOD thing, as most people love to play the single missions, and with operating bird farms!!! Oh Yeah!!!
  5. If you're up for it, brother! I say go for it! (don't forget to redo my KAW skins!! <gri>)
  6. like I said, it's seriously messed up!!! Most places aren't with 25-50 km of they "Real Life" positions. I"m not going to change too mcuh, just in case someone (years) down the road wants to re-add all the 1960s stuff back into it. Another thing I'm not going to do is make the swamp/cypress grove type of tiles, like I did for CubaOTC+ -- not that hard, but I don't feel like making another couple dozen tiles (tgas) Sometimes I think I'd have been better off using the CBI map, and just clear out the stuff that isn't in Indochina!!!
  7. You're preaching to the choir, my brother! The stock map, to put it gently, is seriously fucked up. as to the "island", you're talking about the 3/3 section of map, near the label "Gulf of Siam"? . That would explain a great deal --- and means I have to move 3 cites, reroute the reads, and rewrite a couple of truck routes. No wonder I couldn't resolve the placement based on my charts! Well, that's only about an hours work retileing .... I'm not going to fix everything on this map, just as many of the major faults as necessary.
  8. Yes, but you're all forgetting that you need (read: MUST) hex edit the LOD to now look for the jpg files. Just converting the skins don't work, as the lod can't read them. Another fault in the dds skinned lods. (having just converted the A-26 & F6F from dds and tga, respectively, to jpg. They work much better!)
  9. I tend to agree with you on the size issue. I did, however, leave the to stations (Yankee & Dixie) intact, just renamed North or South CV station. They should be usable in a campaign. The _water bmp Itself is the stock VietnamSEA map (renamed to VietnamSEA_48). I think you might be right about the "8-bit" save. Don't think PS is doing it correctly (oddly, some of my others are working ok, but they also have Red side naval forces) Here's the stock map, and my modded one: thanks brother (if you need the terrain itself, let me know) VIETNAMSEA_48_Water.bmp VIETNAMSEA_WATER.BMP
  10. View File SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!* One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service. Skins included in the pack are: China1 (white-ish in color) Iran Iraq (may not be historically correct!) Pakistan Silver2 (tagged 'generic' nationality) The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones) Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini. All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions. All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones. All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons. The Canopy opens with the Standard Animation Keystroke ™, Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded When 'in game', you'll see on the Aircraft Selection Dropdown Menu... Chengdu F-7M (TMF) However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP) This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. A full listing of credits, as always, is below the Install Instructions. Good Hunting! wrench kevin stein -for The Mod Mafia- For Oli Submitter Wrench Submitted 11/29/2012 Category J/F-7  
  11. well, shoot! I just clone stamped it out on the existing skins Yes, I have all the carriers (as well as the aircraft). But there seems to be a problem with the "CV Zone" in the Gulf of Tonkin/South China Sea. Even with NavalMap=TRUE, I'm getting CV spawning on land. Odd too see ARROMANCHES plowing through the fields east of Bangkok!! (actually, was kind of hilarious!! the launch went off just fine!) I think I'm going to need some assistance on figuring that one out. I REALLY want the CVs to work. OTH, "North & South CV stations" are still active in the targets ini, so when writing a campaign, you can station the 3 (4?) different bird farms there. But in single missions ...gggrrrrrr.....!!!! Most, if not all, the carrier issues I'm seeing can totally be blamed on the Original Manufacturer (tm), as the map is far too small (and also only 63% RL) and there's not quite enough sea room near the Eastern Wall
  12. That did the trick Russ! Many, many thanks! Now, I have to go back and rebuild a couple of airfields that I wanted that large hangar on. Below is a TE view of Hanoi and the surrounding regions. You can probably guess, the "white lines" are roads.Highway 1 connects the southeastern tip of the SEA all the way to Hanoi and beyond
  13. Not surprised, given the shadow issue with it. You want to see one that really messed up, try the SF2/WoV "VVehiclePort" -- damn thing is nearly 75 meters OFF any given center point!!! Maybe try commenting out or remvoing the Collison Mesh statement in the terrains _types ini?? (just a shot in the dark) [TargetType017] Name=pit1 FullName=Arming Pit ModelName=pit1.LOD TargetType=MISC Reported=FALSE ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=pit1_col.LOD <---remove maybe??? DamagedModel= DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=pit1.lod SecondaryChance=25 SecondaryEffect=SmallExplosionEffect
  14. are the pathways correct? did they work before installing the SF2 Complete (ie: in your original installs?) Check the MAXLod= line is present (I've seen that one before!)
  15. Thanks Russ! here's the unit, lods, inis, OUT is Monty even still around? Wonder if he has the MAX files, and can fix it. All the others are perfect Hangar large.7z
  16. I just like sticking all kinds of junk inside hangars. Y'know, keep it out of the rain and such one of the things I'm saddened is, that the (almost) perfect period-specific "Hangar, Large" by MontyCZ, has no back wall when viewed through the door. Outside view is fine' the back wall is there. Has to be a 'facing' issue with the internal mesh. Pity we can't get it fixed.
  17. more like necro threading to me. a far to common occurence over the last year or so
  18. not possible with this game engine. you're describing FS
  19. Most assuredly, boatloads of stuff we need (replacements for)
  20. you only get messages from the Hawkeye on terrains with NavalMap=TRUE, and have full carrier operations
  21. Version

    941 downloads

    SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!* One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service. Skins included in the pack are: China1 (white-ish in color) Iran Iraq (may not be historically correct!) Pakistan Silver2 (tagged 'generic' nationality) The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones) Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini. All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions. All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones. All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons. The Canopy opens with the Standard Animation Keystroke ™, Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded When 'in game', you'll see on the Aircraft Selection Dropdown Menu... Chengdu F-7M (TMF) However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP) This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. A full listing of credits, as always, is below the Install Instructions. Good Hunting! wrench kevin stein -for The Mod Mafia- For Oli
  22. here's the promised screenies. sorry it took so long, it's been a screwed up day 2 views of Tan Son Nhut, one of the asphalt paving at Cat Bi
  23. Just a small update. still reworking the map --- many areas completely retiled. Concentrating on the airbases at the moment. We have a PSP runway 3 now, and an asphalt paved runway 2. The hardest part is trying to find objects of a WW2 type vintage. Monty's hangars and such are the closest around. Once the airfields are done then I can concentrate on rebuilding the cities themsleves. The rail yards will be the most work; they're time consuming as all get out to the the tracks aligned nicely (but nobody has laid more track around here than me!!! ) Will post some screenies later on
  24. Indeed. The DDS skinned mods are causing all kinds of issues of late.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..