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Everything posted by Wrench
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Help request
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
a dirt airstrip would be nice too!! I can certainly wait!! Thanks Steve! -
Some problems with KAW
Wrench replied to rwatson's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
copy/paste into notepad, and do a "save as.." double check before using [MissionHeader] MissionMap=Korea3 [InstantAction] StartRadioDelay=0.2 [Debrief] HighScoresFile=HighScores.scr MaxHighScores=10 ShowListSize=5 HighScoresPosition=262,100 ScoresLeftPosition=10,140 ScoresRightPosition=277,140 ScorePositionOffset=75 NamePositionOffset=90 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5123 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [Weather] WeatherType=CLEAR WeatherAlt=2000.0 WeatherThickness=500.0 FogAmount=0.1 ContrailAlt=8000.0 StartWindDirection=150 StartWindSpeed=2.57222 WindGustingAmount=2.57222 [AircraftMission001] AircraftType=F-86E-10 Name=GUNSLINGER FormationType=USFighter Size=1 RandomChance=100 MissionType=INTERCEPT ObjectiveID=2 Position=390020.000,554500.000,6100.0 Heading=0.0 Speed=250.0 FuelPercent=40 Alignment=FRIENDLY Loadout=AirToAir //NationalMarking=2 //Texture=334 //Squadron=334TFS Aircraft[01].AircraftNumber=1 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=1000.0 Waypoint[01].Command=CAS Waypoint[01].Speed=200.0 [AircraftMission002] AircraftType=MiG-15 Name=BORIS FormationType=SovietBomber Size=6 RandomChance=100 MissionType=STRIKE ObjectiveID=2 Position=390800.000,556500.000,6050.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=390800.000,654500.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=WAYPOINT Waypoint[01].Speed=200.0 [AircraftMission003] AircraftType=MiG-15bis_NK Name=Yuan FormationType=SovietFighter Size=2 RandomChance=25 MissionType=ESCORT ObjectiveID=0 Position=390000.000,556500.000,6050.0 Heading=180.0 Speed=200.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission004] AircraftType=F9F-2 Name=COWBOY FormationType=USFighter Size=2 RandomChance=75 MissionType=CAP ObjectiveID=0 Position=389950.000,557500.000,6250.0 Heading=180.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=3 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6050.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission005] AircraftType=F-86A-5 Name=SHOWTIME FormationType=USFighter Size=2 RandomChance=60 MissionType=CAP ObjectiveID=0 Position=400000.000,575500.000,6250.00 Heading=225.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=3 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission006] AircraftType=MiG-15 Name=Wang FormationType=SovietFighter Size=2 RandomChance=75 MissionType=ESCORT ObjectiveID=0 Position=380000.000,565500.000,6550.0 Heading=135.0 Speed=230.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission007] AircraftType=MiG-15bis_NK Name=Chung FormationType=SovietFighter Size=2 RandomChance=60 MissionType=SWEEP ObjectiveID=0 Position=392000.000,557500.000,6550.0 Heading=0.0 Speed=240.0 Alignment=ENEMY NationalMarking=5 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission008] AircraftType=MiG-15 Name=Ivan FormationType=SovietFighter Size=2 RandomChance=40 MissionType=CAP ObjectiveID=1 Position=390800.000,654500.000,6550.0 Heading=180.0 Speed=240.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Aircraft[01].AircraftNumber=1 Aircraft[02].AircraftNumber=2 Waypoint[01].Position=277000.0,211000,510.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT [AircraftMission009] AircraftType=Yak-9P Name=Han FormationType=SovietFighter Size=2 RandomChance=60 MissionType=ESCORT ObjectiveID=0 Position=398000.000,562500.000,6550.0 Heading=225.0 Speed=230.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission010] AircraftType=F-82G Name=COBRA FormationType=USFighter Size=2 RandomChance=60 MissionType=CAP ObjectiveID=0 Position=391020.000,554400.000,6150.0 Heading=350.0 Speed=200.0 Alignment=FRIENDLY TextureSet=0 NationalMarking=2 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission011] AircraftType=MiG-15bis_NK Name=Anton FormationType=SovietFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=390300.000,556000.000,6350.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=5 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission012] AircraftType=MiG-15bis_NK Name=Sung FormationType=SovietFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=391300.000,556000.000,6300.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission013] AircraftType=MiG-15bis Name=Petrov FormationType=SovietFighter Size=2 RandomChance=50 MissionType=ESCORT ObjectiveID=0 Position=390300.000,557500.000,6400.0 Heading=0.0 Speed=230.0 Alignment=ENEMY NationalMarking=5 Ammo=100 Fuel=100 Waypoint[01].Position=393000.000,559000.000,6550.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT Waypoint[01].Speed=200.0 [AircraftMission014] AircraftType=La-11 Name=Fung FormationType=SovietFighter Size=2 RandomChance=40 MissionType=CAP ObjectiveID=1 Position=391300.000,654000.000,6450.0 Heading=180.0 Speed=240.0 Alignment=ENEMY NationalMarking=29 Ammo=100 Fuel=100 Aircraft[01].AircraftNumber=1 Aircraft[02].AircraftNumber=2 Waypoint[01].Position=277000.0,211000,510.0 Waypoint[01].Size=2000.0 Waypoint[01].Command=OBJECTIVE_POINT -
French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I thank you for the assistance; you're going to have a big part in this, methinks. I've got access to really accurate maps, from the US Army Corps of Engineers, and -get this totally lucked out-- they're from 1954. Once I get everything repositioned/corrected, then each city will have to be rebuilt from scratch (especially Hanoi, Haiphong, Saigon, and many others.) I still haven't "fixed" on the level of detail yet -- obviously the rail system (at least in the cities), ports. Airfields have to have back-dated structures (ww2 type). Some airfields will still be the "stock concrete" runways, as there really isn't much choice. Others will be using the Runway 3 & Runway 2s. Obviously, there will be airfields in Viet Minh territory, but as they have no air force...???? Below is a sample, of the Hanoi region (also telling me I got the lake to the NW slightly "off", but the 3w terrain engine.....mmmmmm) -
Help request
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can't be worse than my French -- which is a close to zero as can be without actually being zero!!! downloaded the runway mod above, but it's borked. "unexpected end of archive". So, via hex editing and renaming, I'm building "my own" version of a PSP runway from Runway3. I"ll post images when I've got some (still redoing the airfield's skins) -
Some problems with KAW
Wrench replied to rwatson's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I could send you my Instant Action from my KAW folder, if you want Also, in you'r options ini, double check that the various StartYears are set to 1948 or so -
AWESOME!! The '55 film is STILL excellent!! Anybody heard anything about Peter Jackson's version? Has it been canceled???
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Help request
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
definately will check that out!! thanks Russ, that should work!! -
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French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
just some in progress screen shots saigon, with bien hoa (now moved to the correct spot) in the distance. tan son nuht is just off screen to the left haiphong, unfortunatly NOT with all the rivers/streams. but much closer to Real Life (tm) -
French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'd hold off on doing ANYTHING until I have a workable, corrected terrain. TK's original VN-SEA is so fucked up and innaccurate; things aren't where they're supposed to be (as anyone that can read a map will see), things exist that never did, etc.. His version, I'd rate at less than 65% accurate. By the time I get done with it (it'll still take months...) it'll be closer to 90% - even given th 63% size, and the usual bug-a-boos of the 3W terrain engine. What I can use, however, is some kind of chart that locates which regions (cities, villages, etc) are Viet Minh controlled. I've only found these 2 images -
Some problems with KAW
Wrench replied to rwatson's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1) most important -- KAW is designed for a STAND ALONE MODS FOLDER . It has not now, or ever in the past been built with "a blend with all my other Mods. Take that as gospel 2) non of these aircraft have afterburners. These are Gen 1 jets -
Scenes from the Coin War
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and here I thought he was talking Challenge Coins!!! -
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gkabs stuff not work
Wrench replied to High-Flyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
it's the incompatiality of the 2 formats -- all the SF1 series is ANSI. The SF2 series uses UNICODE. SF2 can read both, hence the ability of SF1 mods being usable there. This is the way it is ... there is no need for 2 of everything just because people refuse to evolve. SF1 is DEAD, and SF2 is just barely hanging on. As Daddyairplanes and Trotksi just said, this is the way of the world. Think of it as "gaming Darwinism". -
Operation Seelöwe
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Gepard, don't forget I did a rebuild of your terrain in 2013. If not too much is changed, you might be able to copy/paste many of my target area. Certaintly, there's a bunch of ground & terrain objects you can use! Please feel free to do so!! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Began rebuilding VietnamSEA for late 40-50s French Indochina action. Gonna be months of work... sample image below is the 'new' Hanoi. retileing an retargeting, especially trying to figure out what areas are Viet Minh controled, will be oh so much fun (not!) -
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I'm still holding out for a 57 Nomad, with 21st Century up grades That is a VERY cool R/C bird though!
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CanFlash=TRUE
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
(wrench thinks to himself out loud) wonder if we can get a self-illuminated "CombatAce Billboard"??? -
Modifying AAA Density and other Questions
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
why not just simply replace the SAMLauncher callouts with AAA? Why create more work? -
The Kuznetsov
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Mue's Lod Viewer. works a charm on anything -
CanFlash=TRUE
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
unfortunately, that doesn't work for ground objects, only planes. I'm not exactly sure how you can get a GO with a strobe, unless there's something that can be done with self-illumination (like your recent airfield objects). I know you can get them to rotate, as Stary did that with lighthouses -
Modifying AAA Density and other Questions
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
NEVER touch or attempt to use the terrain editor. That requires a PhD, or whatever is higher (godhood?). You just edit the _targets.ini and _types ini (if needed). There's no need to create whole new target areas just for AAA and SAM units (unless the Real Life (tm) has them as such. Like I've done over the last 12 or more years -- you build the (city/airbase/ect) defence batteries INTO that target area. Using seperate, and usually overlapping target areas fucks shit up in ways you can't even imagine. But...If you don't know or understand the target coordinates system of the game engine ....I wouldn't reccomend messing with this. OTH, For amateurs, I'd recommend Mue's Target Area Editor, found in the download of Mue's ToolBox (search in the Utilities section, iirc) It's pretty easy to use, and accurate beyond belief. BTW, what terrain are you trying to upgrade? Can't be one of mine, I've had complaints of TOO many AD units (yes, there IS an upper limit) -
Modifying AAA Density and other Questions
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I hope you're NOT changing actual airfield objects for AAA units (Pit1 ---> AAA). Those are where planes park. Don't mess with those. Ever. Each AAA position has to be plotted individually, and THEN added to the targets ini. Also, if you're calling out specific items (Gepard, SA-9, etc), their radars will NOT show on your RWR (a major game glitch). Any units for specific call outs MUST also be listed in the _types.ini MISC should only be used for things that are not of a specific type (warehouse, fuel storage, etc ) I've hardly ever used it, or changed that item to something more viable and logical. Why targets aren't appearing, no idea. Do remember, there is a 50km "bubble or reality" around the player aircraft. Things outside it, de-spawn, and items will only spawn inside that bubble. -
rudder yawing realism
Wrench replied to yersinia's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
apples and oranges