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Everything posted by Wrench
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Modding Tutorials?
Wrench replied to OncomingStorm1984's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
THAT's the guy! Thanks Ed, I just couldn't remember his name! -
Look what I found...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, Russ, it not mapped at all --- CL: is that Imhotep's Sabre??? -
Adding spread to the GPU-5 gun pod?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
s'truth! -
Modding Tutorials?
Wrench replied to OncomingStorm1984's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Modding (as in adding 3rd party add-ons) or MODELING (as in building 3d objects)? The original post seems to be asking about both. Modding is easy; usually just a copy/paste, as outlined in the read-me that (should) be in EVERY add on. For Modeling one must have a deep and full understanding of the program used to create the physical model (or LOD). There are notes, iirc, in the 3rd Wire exporter. Yes, it only works on MAX2009. But knowing how to use MAX is the basic key. And it isn't just about building the physical 3d model. If an aircraft, all the points and world centers must be correctly established (well, that goes for anything from plane to a tank or truck or ship), animations set, model unwrapped for texturing, the textures built (skinning the model). Then, the data ini containing all the flight model parameters must be created. And everything tested and tested and tested again in game. There are tutorials on using MAX all over the web. There was a series (we're talking min-2000s here) by someone who's name I've forgotten (Cowboy? something?) that gave basic instruction on aircraft building. So, which exactly are we asking about??? -
Adding spread to the GPU-5 gun pod?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No; bullet stream is from a "single" barrel, so there's no way to adjust aim angles -
View File SF2 F-86A Sabre, 115th FIS, California ANG Skin Pack SF2 F-86A Sabre, 115th FIS, California ANG Skin Pack 6/9/2019 -For SF2, Any and All (Full Merged Reccomended) This is a NEW skin for the F-86A Sabre. It is designed to be used on the SF2 KAW Sabres Pack, for the F-86A-5 available therein. The Sabres are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ Also included is a new data ini, with updated hit and collision boxes, and some meshes now correctly named. Honestly, I'd never noticed they were 'way off' until Mue's LOD Viewer! Please note, that Crusader's fix-its have already been applied to THIS versions' data ini. A backup copy of the original (2012) data ini is supplied, so as to lessen End User (tm) workload, and provide a safety net 'just in case'. This skin repesents the 115th Fighter Interceptor Squadron of the California Air National Guard from 1954 through 1959-ish. The skin is in jpg format, and 26 all NEW serial number decals have been created for it. While the serial numbers are historically correct for the A model, they should beconsidered generic in nature as they don't actually represent aircraft from this particular unit. However, at least 9 of these ARE actual aircraft used by the 115th; the rest =were= used by other CA ANG units. Decal randomization is TRUE. Squadron color markings are 'painted on' the skin maps. On the skin selection menu, on the Loadout Page, you'll see: 115th FIS, CA ANG (54-59) The SF2 "date switch" =IS= active on this skin. It will automatically be chosen for years of 1954 and later. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/11/2019 Category F-86
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Version 1.0.0
58 downloads
SF2 F-86A Sabre, 115th FIS, California ANG Skin Pack 6/9/2019 -For SF2, Any and All (Full Merged Reccomended) This is a NEW skin for the F-86A Sabre. It is designed to be used on the SF2 KAW Sabres Pack, for the F-86A-5 available therein. The Sabres are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ Also included is a new data ini, with updated hit and collision boxes, and some meshes now correctly named. Honestly, I'd never noticed they were 'way off' until Mue's LOD Viewer! Please note, that Crusader's fix-its have already been applied to THIS versions' data ini. A backup copy of the original (2012) data ini is supplied, so as to lessen End User (tm) workload, and provide a safety net 'just in case'. This skin repesents the 115th Fighter Interceptor Squadron of the California Air National Guard from 1954 through 1959-ish. The skin is in jpg format, and 26 all NEW serial number decals have been created for it. While the serial numbers are historically correct for the A model, they should beconsidered generic in nature as they don't actually represent aircraft from this particular unit. However, at least 9 of these ARE actual aircraft used by the 115th; the rest =were= used by other CA ANG units. Decal randomization is TRUE. Squadron color markings are 'painted on' the skin maps. On the skin selection menu, on the Loadout Page, you'll see: 115th FIS, CA ANG (54-59) The SF2 "date switch" =IS= active on this skin. It will automatically be chosen for years of 1954 and later. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein -
SF2 F-86E Sabre, 144th FIS, Alaska ANG Skin Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 F-86E Sabre, 144th FIS, Alaska ANG Skin Pack SF2 F-86E Sabre, 144th FIS, Alaska ANG Skin Pack 6/5/2019 -For SF2, Any and All (Full Merged Reccomended) This is a complete revamp of a 1stGen Sabre skin by Dave "USAFMTL" Slavins from June, 2003. It is designed to be used on the SF2 KAW Sabres Pack, for the F-86E-10 available therein. The Sabres are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ Also included is a new data ini, with updated hit and collision boxes, and some meshes now correctly named. Honestly, I'd never noticed they were 'way off' until Mue's LOD Viewer! Please note, that Crusader's fix-its have already been applied to THIS versions' data ini. A backup copy of the original (2013) data ini is supplied, so as to lessen End User (tm) workload, and provide a safety net 'just in case'. This skin repesents the 144th Fighter Interceptor Squadron of the Alaska Air National Guard from 1955 through 1957-ish, when their mission changed from Air Defense to Airlift. The skin is in jpg format, and 26 all NEW decals have been created for it. While the serial numbers are historically correct for the E model, they should beconsidered generic in nature as they don't actually repsent aircraft from this particular unit. Decal randomization is TRUE. On the skin selection menu, on the Loadout Page, you'll see: 144th FIS AK ANG (1954-58) The SF2 "date switch" is NOT active on this skin. You'll have to select this skin for your flightmates by hand. However it is easily added by a simple text edit. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/10/2019 Category F-86 -
Version 1.0.0
68 downloads
SF2 F-86E Sabre, 144th FIS, Alaska ANG Skin Pack 6/5/2019 -For SF2, Any and All (Full Merged Reccomended) This is a complete revamp of a 1stGen Sabre skin by Dave "USAFMTL" Slavins from June, 2003. It is designed to be used on the SF2 KAW Sabres Pack, for the F-86E-10 available therein. The Sabres are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ Also included is a new data ini, with updated hit and collision boxes, and some meshes now correctly named. Honestly, I'd never noticed they were 'way off' until Mue's LOD Viewer! Please note, that Crusader's fix-its have already been applied to THIS versions' data ini. A backup copy of the original (2013) data ini is supplied, so as to lessen End User (tm) workload, and provide a safety net 'just in case'. This skin repesents the 144th Fighter Interceptor Squadron of the Alaska Air National Guard from 1955 through 1957-ish, when their mission changed from Air Defense to Airlift. The skin is in jpg format, and 26 all NEW decals have been created for it. While the serial numbers are historically correct for the E model, they should beconsidered generic in nature as they don't actually repsent aircraft from this particular unit. Decal randomization is TRUE. On the skin selection menu, on the Loadout Page, you'll see: 144th FIS AK ANG (1954-58) The SF2 "date switch" is NOT active on this skin. You'll have to select this skin for your flightmates by hand. However it is easily added by a simple text edit. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein- 1 review
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Help need with game knowledge
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that major glitch of "direct calls" (as I call it) of SAM/Radars is a serious issue. When one has a map that shows EXACTLY what type of AD units (SAM & Radars) in a given location in a specific country**, and the game chooses NOT to have them fire -- they'll just sit there looking useless, is something that's never going to be fixed. And it pisses me off to no end! **example: my build of the Gepard's Persian Gulf map -- I've placed the exact type of unit where they go in Iran, and do (sometimes) show up, but lay there like a dead camel. -
P-40T Twin WarHawk
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
WE WANT CRIMSON -SF2-SKIES!!! LOL!!! -
Templates
Wrench replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would KILL to get a new Havoc/Boston in the hangar... the "other one" has a lot of flaws. Somewhere around here I have the early work up MAX files for A-20 that Cocas started ... but, well, you know the story... I just wish the B-26 didn't have the mesh & shadow issues it does. Speaking of the Marauder, don't forget the RAF anti-shipping units in the Eastern Med (THEY have the 2-tone desert camo in their North Africa mod. It would be easy to copy it on the new template, but I don't like being accused of plagerism (sp?) ) I like the B-25 more the B-26, probably because my father saw lots of them in 44/45 when he was in the Phillipines (US Army). AND 50% of them were built just south of me near it is now LAX. Well, here they are ... all layers are intact with those from my skins, so enjoy! B-25 - veltro2k.7z b-26 marauder -v2k.7z -
Templates
Wrench replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
We're talking about Veltro's B-26 and B-25 right?? who do you thing did the (original) skins for the Mitchell??? and, I have a full set of home-growns for the B-26 as well and new data inis with fully corrected hit boxes for all versions (ETO, MTO, PTO) for both aircraft (I STILL am the main ww2 guy around here, even if i'm haven't done anything new in a while) -
P-40T Twin WarHawk
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It's cool! btw, the FNum & FLet decals are mine. Might want to update the credits (yah, I a glory hog!!! ) -
new Tornado 3d model
Wrench replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
anti-airfield denial weapon. VERY NASTY -
Calling Geezer
Wrench replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Never heard of Nazis that DIDN'T move in lockstep!!! -
Cockpits coming to Mobile Strike Fighters
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I agree with Coupi.... once they're finished, one can only hope for SF2 DLCs for those birds. Would be an addition to the revenue stream, as I know MANY of us would jump at the chance to add them to the stock 3W Hanger. Mobile games, I just can't see they're value/use. (of course, I've never tried any of them ... so my opinion is not fully valid) -
Calling Geezer
Wrench replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, shoot, now I don't know who to credit. I guess I can find the old thread, and see who it was! btw, it works... used the ww2 pilot skin, renamed to match, did NOT hex edit the lod, only renamed. Tested in the B-25J I've attached the "TGunner" zip file. Good thing SF2 uses individual folderized pilots!! Makes having differing models with 'same names' easier and safer! TGunner.7z -
My condolences, DA. Hope it all turns out ok. Prayers and thoughts to you, brother!!
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Calling Geezer
Wrench replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Menrva (iirc) made me a backwards facing pilot (navigator) for the A-3B (that never got finished. Let me see if I can reskin him and it "works". He did it via hex editing (I have NO idea how!), and I hope that I don't screw up what he did when I go into the LOD and rename the skin maps. I'll get back to you in a few days, bro. -
stupid question..
Wrench replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's still classed a "BOMB" -
Does anyone know what happened to my Spad?
Wrench replied to citizen67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dude, just get it. You know you want to. -
Version 1.0.0
316 downloads
SF2 Northrup F-89 Scorpion Remod Pack (V.3) 5/25/2019 *For SF2, Any & All (Full 5 Merged Prefered)* This is a repackaging, and MAJOR update of the F-89 Scorpion series of 1950s USAF All-Weather Interceptors. There have been many changes to the various inis, skins/decals, weapons, and whatnots. This is to be considered to be "Version 3", and hopefully the final time the F-89 gets a revamp (unless new models magically appear). This package builds on and improves from the v2 pack dated 3/3/2016. It also replaces that mod completely. This package contains ALL the various marks of the Scorpion, including those later variants built from/modded of Monty's original C & D model LODs. There are several new skins, marked with the star (*) You have herein: F-89C: 57th FIS, (Keflavik, Iceland) 74th FIS, 23rd FIW (Thule AFB, Greenland) F-89D: 75th FIS (Presque Isle AFB, Maine 1955) 84th FIS (Hamilton AFB 1955-59) 64th FIS (Alaska Air Command) 321st FIS, (Paine AFB, WA 1954)* F-89H: 321st FIS, (Paine AFB, WA 1956)* 75th FIS (Presque Isle AFB, Maine 1957) F-89J (Early): 321st FIS, (Paine AFB, WA 1958)* 449th FIS (Ladd AFB, Alaska) F-89J (Late) 59th FIS, Goose Bay Labrador (1958-60)* 178th FIS "Happy Hooligans" ND ANG (1958-66) 124th FIS, Iowa ANG (1962-69)* Several versions also have a "Generic USAF Silver" skin, complete with decals. You may notice several squadrons used the Scorpion in several of it's various incarnations. This is historically correct. Due to mesh/node mapping reasons, some marking remain painted on. A large number however, are decals. Serial numbers are 100% correct for the models depicted, but should be considered 'generic' as they don't represent actual aircraft with a given unit. Decal randomization is TRUE for all skins. Squadron's listed in the stock game's SquadronList.ini have their names activated via my 'fake' SqTail decal. Those will display their proper names on the Loadout Screen's Squadron Selection Window. When possible, the SF2 'date switch' has been used to turn on Air National Guard units as they became equipped with F-89s. On such aircraft that have operating canopies (those that use the F-89D lod), the canopy works via the Standard Manual Animation Keystroke (tm), shift/0. Included also are "Scorpion" specifc weapons (using the "StationSpecifieCode=" statements. Nuke explosion effects are included for the AIR-2 Genie rocket. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" section for full change log and other important statements. The various other readmes, from all previous versions remain wherever they were originally residing. Good Hunting! Wrench Kevin Stein -
SF2 F-89 Scorpion Remod Pack (Ver.3)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 F-89 Scorpion Remod Pack (Ver.3) SF2 Northrup F-89 Scorpion Remod Pack (V.3) 5/25/2019 *For SF2, Any & All (Full 5 Merged Prefered)* This is a repackaging, and MAJOR update of the F-89 Scorpion series of 1950s USAF All-Weather Interceptors. There have been many changes to the various inis, skins/decals, weapons, and whatnots. This is to be considered to be "Version 3", and hopefully the final time the F-89 gets a revamp (unless new models magically appear). This package builds on and improves from the v2 pack dated 3/3/2016. It also replaces that mod completely. This package contains ALL the various marks of the Scorpion, including those later variants built from/modded of Monty's original C & D model LODs. There are several new skins, marked with the star (*) You have herein: F-89C: 57th FIS, (Keflavik, Iceland) 74th FIS, 23rd FIW (Thule AFB, Greenland) F-89D: 75th FIS (Presque Isle AFB, Maine 1955) 84th FIS (Hamilton AFB 1955-59) 64th FIS (Alaska Air Command) 321st FIS, (Paine AFB, WA 1954)* F-89H: 321st FIS, (Paine AFB, WA 1956)* 75th FIS (Presque Isle AFB, Maine 1957) F-89J (Early): 321st FIS, (Paine AFB, WA 1958)* 449th FIS (Ladd AFB, Alaska) F-89J (Late) 59th FIS, Goose Bay Labrador (1958-60)* 178th FIS "Happy Hooligans" ND ANG (1958-66) 124th FIS, Iowa ANG (1962-69)* Several versions also have a "Generic USAF Silver" skin, complete with decals. You may notice several squadrons used the Scorpion in several of it's various incarnations. This is historically correct. Due to mesh/node mapping reasons, some marking remain painted on. A large number however, are decals. Serial numbers are 100% correct for the models depicted, but should be considered 'generic' as they don't represent actual aircraft with a given unit. Decal randomization is TRUE for all skins. Squadron's listed in the stock game's SquadronList.ini have their names activated via my 'fake' SqTail decal. Those will display their proper names on the Loadout Screen's Squadron Selection Window. When possible, the SF2 'date switch' has been used to turn on Air National Guard units as they became equipped with F-89s. On such aircraft that have operating canopies (those that use the F-89D lod), the canopy works via the Standard Manual Animation Keystroke (tm), shift/0. Included also are "Scorpion" specifc weapons (using the "StationSpecifieCode=" statements. Nuke explosion effects are included for the AIR-2 Genie rocket. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" section for full change log and other important statements. The various other readmes, from all previous versions remain wherever they were originally residing. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 06/02/2019 Category Other -
WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
wouldn't it be great to (re) build a Crimson Skies type of thing for SF2??? (I never got the play the original!)