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Wrench

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Everything posted by Wrench

  1. in that case, you'll need to make sure the actual tgas are in the aircraft's decal folder, and not pulling squadronmarkings (Level=1) from the object cats. They can still be level=1 but residing in /D folder. Weathering tgas can be real bitch!!
  2. the min/max extents were removed as they aren't really necessary (hit boxes)
  3. maybe. I mean, the one sitting in my PTO folder already is. A few simple edits, CV specific water bmp...and so forth. But, it's really one of the least practical maps for SF2
  4. Like Crusader said, it be broked I know, it sucks. Really fucked several terrains that benifited from it. So, on those terrains of mine that give the insturctions for "Expanding Borders", ignore them.
  5. Question in geography

    I always wondered "where" myself, but never bothered to look! thanks guys!
  6. I just noticed that Pasko's Su-11 Fishpot has an animated nose cone. Would those specs be usable for it, with the appropriate Animation ID change?
  7. Off to the gunnery range for rocket practice!
  8. Rhino's From Down Under ---- and gents, PLEASE, keep it ONLY Phantoms in this thread, ok???
  9. Version

    853 downloads

    Eritrea/Ethiopia Terrain for SF2 = For SF2, Any and All (Full-4 Merged Reccomended) This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up. This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum. The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed. Limited Nations, Limited Missions and Operations years do NOT reflect the Real World ™. Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine. This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already). Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! wrench kevin stein
  10. RCAF used the RAF roundel for many years; can't remember when they changed to the Maple Leaf (1957ish??) ------ fixed the national marking on the NK "MiG-15F_H". Those that remember the movie, will recall they had Soviet stars (for whatever reason)
  11. Why are those Clunks in the "What If..." screenies?? Those are REAL airplanes!!
  12. 7 years later ....and no other faults reported he answered the question himself --- not fully merged. This terrain REQUIRES the sf2 Desert.cat. Try reading the enclosed readme; it's clearly stated as such. As related to your PM, using the IME cat. WRONG!! well, obviously it dosen't And just for the record, I don't release products that don't work. EVER. If it doesn't work, or has issues I can't fix, it gets junked
  13. View File Eritrea/Ethiopia Terrain for SF2 Eritrea/Ethiopia Terrain for SF2 = For SF2, Any and All (Full-4 Merged Reccomended) This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up. This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum. The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed. Limited Nations, Limited Missions and Operations years do NOT reflect the Real World ™. Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine. This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already). Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! wrench kevin stein Submitter Wrench Submitted 02/18/2012 Category Full Terrains  
  14. KLU Thundersteaks, outbound to target
  15. Calling Swambast!

    Ravenclaw contacted me and wants you to send him another message or email! By accident, he deleted your original. So, if you could either PM or email him again, that would be cool! thanks Steve! wrench Kevin Stein
  16. Calling Swambast!

    Excellent!! Thanks Steve!
  17. No, you need to only fly on terrains that are NOT NavalMap=TRUE (which is all the original 4, excepting IcelandNA, which is the ONLY stock terrain built from the bedrock/ocean floor for carrier ops in single missions)
  18. oh, shoot! At first I thought I might have been a XF5F Skyrocket Still, cool!!!
  19. since day one, without user set ups, always has defaulted to 'in air start" from the main screen ---> options ----> gameplay ---> mission start position
  20. A little more information is required in the announement, please! Like, is this just a skin? If only a skin, Where is Full aircraft at? Just for End User (tm) clarification (as requied for all uploads! thanks brother! Wrench Kevin Stein
  21. been using those kmzs for some years now; makes for more accurate terrains
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