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Everything posted by Wrench
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how do you make serial number decals ?
Wrench replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TK's decal tutorial (explaining the Level= system) should be in someplace in the SF1 downloads section (mabye Utilities?) To actually MAKE them, you need Photoshop or some other program that can create the 32-bit tgas* w/alpha channel * yes, I know by inference, all R/G/B tgas with alpha are 32 bit -
New to SF2
Wrench replied to don246's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
New members to the Prop Heads Club are always welcome!! -
New to SF2
Wrench replied to don246's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
We've found that running full unlimited can induce some really odd shadow issues (like tod objects cast shadows several dozen meters FROM the actual 3d object. This is what I'm running in my ETO mods folder (although I haven't fired it up again unitl today since the HD crash and rebuild. I'll have to check the in game views) I don't think 'something' is as powerful as yours -probably my monitor due to space limitation, and it's still a "square" one You got questions, we'll do the best to answer them!! -
BV-141 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
hopefully, that means it WASN'T towed aloft by the He 111Z Zwilling just kidding! -
New to SF2
Wrench replied to don246's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
<cough> EAW WW2 Euro map <cough> as to the fade issue, in the Options.ini Change to FALSE. That will should the TOD objects from fading and popping into existence. Also, remember you dealing with terrains at least 50% larger than any of the FE terrains. -
ODS Redux carrier missions buggy on my end
Wrench replied to zeitgeist's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
yes! after it builds the 'new' mods folder, you (hopefully!) should be able to copy/paste the various folders back into it (even if the originals were created with the sf2e exe) good luck, and let us know how it goes! -
Right here in the downloads section or at the 3rd Wire site remember, there are 2 editors, one for 'Desert' the other for WoE/WoI/WoV (and SF2E, SF2V, SF2I) terrains. Although the later can be used for everything, if properly set up. Good Luck. You'll need it! These are NOT for the faint of heart
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only the 3rd Wire terrain editor
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Debug HUD Extractor
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
THAT is VERY cool!!! -
SF2 Atlas Impala Mk.II by Marcfighters V2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
So, what's the fix??? What I did just now, is move the 2 outer wing components BACK to the RightWing, and commented them out of the RightOuterWing. As both outer wing 'sections' exist only as data statements for the FM, perhaps the best fix is simply to move any components (yes, I know the left side works -this points me to a probably LOD issue) from the outer wings to the "main" wing sections (RightWing, LeftWing), leaving the outer wings as only FM statements? -
SF2 Atlas Impala Mk.II by Marcfighters V2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
great work guys! like it said in the read me, I did what I could to get it out to all of you, to make whatever adjustments are/were needed. However, it there's anything that can't be fixed by ini work (model flaws, incorrect animations), we're stuck with those! All I ask is that when all is said and done, and you have a final version(s) you upload the changed items, and then I can update the entire package! I like Otto's suggestion of the _87 model! Didn't think of that! thanks again guys!! -
Version
189 downloads
in this zip are the 4 STOCK textures lists for use with the 3rd Wire Terrain Editor (both versions) Included are lists for: Desert GermanyCE VietnamSEA IsraelME (the Isreal one was compiled by me, as one was never issued by TK) These are usable for terrain creation for BOTH SF/Wo* and SF2 (excepting the IcelandNA terrain, of course). The differences between 1stGen and SF2 are all in the data ini, so there's no change in these. It's recommended, that if doing ANY terrain work, you have a large store of asprin, and remove all sharp implements (and by inference, firearms) from you house. These are being uploaded, as several people have requested the IME list. So, Here's All Four have fun! wrench kevin stein -
FM Speculations and Observations (FE2 and SF2)
Wrench replied to VonS's topic in Thirdwire - First Eagles 1&2
I would like to pin this thread, it that's ok with you,VonS. There is a WEALTH of data that shouldn't be lost. I'll also create a link to it in the SF2 Knowledge Base. thanks to all!- 23 replies
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- observations
- data ini files
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New Airbase
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's excellent!!! are the open hangers enough to 'tag' them for parking slots in the airfield's ini? -
Photoshop Question
Wrench replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm kind of going through that too. Can't find my PS6 or PS7 install exes (admittedly, PS7 was a "gift" from a friend). So, when the HD croaked in December, and I installed the new on, I just did a copy/paste of both folders. Now, PS7 won't even start. Still on Win 7. also, does anyone remember where the "flood tool" (paint bucket) is? I can't find it!! -
minimum weapon sizes
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What nyghfall said -- I'd just thought of it this morning. It's a hell of a lot easier then listing every single weapon you DON'T want loaded. It's a real PIA!! I'll have to look around for what plane I used it on; and it never quite worked as advertised and, you can always 'clone' the station specific hardpoints, so you can still use the 'originals' for whatever. -
minimum weapon sizes
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
NotAllowedWeapon= -
also, if it's a very early work (early and mid-2000s), check that the DecalMaxLOD= line is present in each statement. Many don't have them and in the "2" series games, need them. The usual number is 3, even if the aircraft only has one lod. This tutorial might also be of some help, albeit more SF2-ish, but still pertinent!
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Mountains & big rock formations
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow! We could build Monument Valley. All we'd need is John Wayne & cavalry figures!! -
Death Star Terrain Idea. A What If.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Lucas Arts is very protective of it's copyrights (and by inference, Disney now). So, I guess a new name needs thinking up! -
SF2 Atlas Impala Mk.II by Marcfighters V2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, it was -
FM Speculations and Observations (FE2 and SF2)
Wrench replied to VonS's topic in Thirdwire - First Eagles 1&2
wonder if you didn't exceed the Structrual Limits on the Corsair? That may cause hidden damge??? I'd also suggest looking over the data tables in the stock SF2 P-51D and Spitfires (9c & e, 18, 22 & 24 -even though the latter are Griffon powered marks. The S-99 (109G) and S-199 don't have WEP installed- 23 replies
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- observations
- data ini files
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WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the AT-26 Xavante will have it's template included, so other skinners can (fix any of my screw ups) and do other skins too! It'll come with the 1/4 GAV, the "base" Paraguay skin, and a blank 3-tone camo. -
SF2 Atlas Impala Mk.II by Marcfighters V2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I tested it on "Normal", and didn't notice any really adverse effects. I did move the CG slightly forward to counter a nose up drift. Like 0.10 or 0.25 -can't remember which! If Baff is looking into it, I know he'll find a fix!!! -
F-21 Lion USMC/USN
Wrench replied to Spinoee's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
A screen shot would be nice... it IS a requirement for Any and All uploads