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Everything posted by Wrench
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Adding a rotating light to a building
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i don't think you can switch them on or off. Unless it takes it cure from the airfields (main) ini. Most lights (runway) come on after dusk. afaik, you can only have it ON and rotating. (but, thats all i know!!! <grin>) -
soviet old YAKs question
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hunting down Yefrem Gordon's book the Yaks (25,26,27,28) would be a good starting place. I know that Aerofax is (either) the printer or publisher. the intenet (and favorite search engine) is your friend -
which plane and what modder built it? I've never seen a pilot figure cast the shadow rope; it's usually (almost always) cause by faults in the aircraft model itself. Open or flipped meshes, etc. There is no cure
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Mirage 3/5
Wrench replied to Lionheat's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
umm...as you stated they're DLCs, they'd only be a the 3rd Wire store.- 3 replies
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- strike fighters
- dlc
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Exhaust smoke
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's excellent! looks like it's time for me to get to work -- oh the pain of 4 WW2 installs!! -
Thirdwire Store and PC downloads gone
Wrench replied to phispooky's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"all this has happened before, and it will happen again" paitience, young padawan, all will be made manifest in due time -
Terrain objects?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or just look on any of my terrains that have sea ports -
Terrain objects?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
remember, there's no lods available for stock items (locked in cat 002). But it is listed in the stock terrains types inis. as to the docked ships, they're ground objects, placed as usual. Look for "Trawler"; there's 3 of them. you should know all this stuff by now, Jordi!! -
Decals placement question
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
<cough> position of wing lights is always a useful starting place <cough> but with the lod viewer, it's down to an exact science -
Looking For F-4B Node Name
Wrench replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
of course you can! even some of the terrain cat lods, if the ini is available -
Adding a rotating light to a building
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, you can make a light rotate (see Stary's lighthouses) you'd need to build in the animation into the LOD, and most likely use a 'self illuminating tga', and the tga for the light beam itself would need creating -
Gun sound and rate of fire
Wrench replied to jjlehto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
oddly, ONLY in SF2NA has the sound bug. None of the others seem to have it. (E, V, I, 2) now, here's the screwed up part -- all my WW2 mods folders are built from the NA exe; NONE of the exhibit the bug. ONLY in NA. The naval features work (after a fashion) in the other merged titles. But don't work as good as directly in NA (at least in my experiences with them). remember, all 5 (7 if you have the expansion packs) all share the same core dlls and cats and so forth. It's only the exes (and whatever is hiding in their code) that seem to differ. -
Gun sound and rate of fire
Wrench replied to jjlehto's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget, the wavs themselves are (need to be) 8 bit monos Did you add the new gun sounds to the Soundlist.ini, and place that in the /Flight folder? are you testing these sounds in SF2:NA? There are serious, known issues with NA, even with stock sounds, of having them sped up and sounding way off (think prop engine sounds like a lawnmower). There is no fix; requests and reports were not acted upon by the manufacturer. OTH, in all the others (SF2, 2V, 2E, 2I) the add-on sounds work well. -
Early Camo for Halberstadt D5
Wrench replied to Eugene2's topic in Thirdwire - First Eagles 1&2 File Announcements
Wouldn't it be far simpler to just write the textureset.ini and include it with the skin? just saying, that's how we've been doing it for the last 10 or so years (SF/FE) -
SF Project-1 VS SF2: Should I Keep Project-1?
Wrench replied to RIBob's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
WoX = Where "X" is the game title -
Exhaust smoke
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
indeed, "CleanExhaustEmitter" would be the correct one; it's the one I've used for the last 12+ years. -
SF Project-1 VS SF2: Should I Keep Project-1?
Wrench replied to RIBob's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
both the A-6 and F-104 pits are only in SF1s. Pretty much the only reason to keep them -
there's no sound on the plane ¿
Wrench replied to hachBORHSO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
moved to the proper forum -- please, from now on, try posting questions like this in the correct place -- sorry, don't have an answer for. Try checking sound card connections or rebuiiding/refreshing the mods folder; check that the called for sounds actually exist in the /Sounds folder, check that the data ini for the aircraft is calling for sound that exist in /Sounds folder -
_TYPES file codes assistance to create a static target
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you trying to add a acutal static aircraft, or use one of the stock 3w lods? Using the stock aircraft don't work, even with all their extracted lods (also illeagle) placed in the terrain's folder. If using one of the (very) few available freeware statics (for example, a P-51) the statements would look like this: This is take right from one of my WW2 terrains, so we know it works Mind you, this is a very old LOD (2005-ish) and does have it's own destroyed model. The hard part, expecially for these ancient units, is running down all the missing pieces (usually the prop and canopy tgas). One needs to search the lod with a hex editor to find them. as to the armor values and types, I can't remember -
Don't know if any of you have seen this fan made short film yet, but it's worth it!
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decals system
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
(don't know what happened with the quotation box there...to answer the question: only 1stGens locate the decals sub folder ( Objects/Aircraft/F-86F/336th(skin)/D/*nameofdecal* in skin sub folder the aircraft main folder SF2 uses a seperate /Objects/Decals/Name-of-aircraft/name-of-skin/-decals-/name of decal format. Something TK changed when going to the SF2, seperate mods folders concept/formate/wingdongs7 also, the DecalMaxLod= MUST be listed in each decal statement in the ini. Oddly, in 1stGens it wasn't necessary. We only found that out (SF2) when converting older aircraft TO sf2, and finding the decals didn't show, all else being equal. OTH, 1stGens CAN use the Objects/Decals/etc..... that's been tested by me and it works fine. -
Trying to graft GBU-40s to the JAS-39 Gripen
Wrench replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
also, is the bomb set to EXPORTED=TRUE? -
Terrain disapearead!
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are some terrains where NavalMap=TRUE simply just doesn't work