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Wrench

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Everything posted by Wrench

  1. View File SF2 F-86A Sabre, 1st Fighter Group Skin Pack SF2 F-86A Sabre, 1st Fighter group Skin Pack 7/24/2019 -For SF2, Any and All (Full Merged Recommended) This is a NEW skin pack for the F-86A Sabre. It is designed to be used on the F-86A-5 available from SF2 KAW Sabres Pack. The Sabre(s) are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ **Be advised! These are for CONUS based Sabres ONLY!! Do =not= use this set within your KAW mods folder! You are advised to have the aircraft installed into another mods folder for proper year-span & theatre usage.** This skin set represents the 3 squadrons of the 1st Fighter Group in 1949 when they received the first operational F-86A Sabres at March AFB, and later based George AFB here in California. In the 1950s, the squadrons were dispersed across the US in the Air Defence role, but that's another story. The squadrons are: 94th FIS "Hat in the Ring" 27th FIS "Fighting Eagles" 71st FIS "The Ironmen" The skins are in jpg format, and each have 26 all NEW serial number decals. On the number list for each squadron (individial aircraft serial) drop down, any serial marked with a star (*) has been positively identified as having served in that squadron. Those marked with a cross/plus sign, (+) have been identified as having been assigned to the 1st FG. Those without any markings are generic F-86A serials. It should be noted, due to a lack of a full squadron roster, some of the serials will be repeated across all three squadrons. This could not be helped. ALL markings are decals, expecially the squadron flashes on the fuselage. Other squadron markings, the tail bands, are painted on for each squadron. On the skin selection menu, on the Loadout Page, you'll see: 94th FIS, 1st FG (49-54) 27th FIS, 1st FG (49-54) 71st FIS, 1st FG (49-54) As the game tends to order things by number in the aircraft main ini (F-86A.ini), you may want to edit them into the order shown above. The 94th was the first operational unit, followed by the 27th, and lastly the 71st. The SF2 "date switch" =IS= active on this skin. It will automatically be chosen as the default skin(s) from 1949. As these units were never deployed outside the Continental US, it is NOT reccomended they be used in your KAW install. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for the install instructions. For more information on the 1st FG, you are encouraged to look up it's long and distinguished history from World War 1 to the Present Day. As an added bonus, a one sheet "expliotation" comic-style jpg is enclosed in the main aircraft folder. It's from one of the Hollywood "newspapers" (read: tabloids) of the time. I stumbled across it, and now share it with you all!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/24/2019 Category F-86  
  2. Version 1.0.0

    89 downloads

    SF2 F-86A Sabre, 1st Fighter group Skin Pack 7/24/2019 -For SF2, Any and All (Full Merged Recommended) This is a NEW skin pack for the F-86A Sabre. It is designed to be used on the F-86A-5 available from SF2 KAW Sabres Pack. The Sabre(s) are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ **Be advised! These are for CONUS based Sabres ONLY!! Do =not= use this set within your KAW mods folder! You are advised to have the aircraft installed into another mods folder for proper year-span & theatre usage.** This skin set represents the 3 squadrons of the 1st Fighter Group in 1949 when they received the first operational F-86A Sabres at March AFB, and later based George AFB here in California. In the 1950s, the squadrons were dispersed across the US in the Air Defence role, but that's another story. The squadrons are: 94th FIS "Hat in the Ring" 27th FIS "Fighting Eagles" 71st FIS "The Ironmen" The skins are in jpg format, and each have 26 all NEW serial number decals. On the number list for each squadron (individial aircraft serial) drop down, any serial marked with a star (*) has been positively identified as having served in that squadron. Those marked with a cross/plus sign, (+) have been identified as having been assigned to the 1st FG. Those without any markings are generic F-86A serials. It should be noted, due to a lack of a full squadron roster, some of the serials will be repeated across all three squadrons. This could not be helped. ALL markings are decals, expecially the squadron flashes on the fuselage. Other squadron markings, the tail bands, are painted on for each squadron. On the skin selection menu, on the Loadout Page, you'll see: 94th FIS, 1st FG (49-54) 27th FIS, 1st FG (49-54) 71st FIS, 1st FG (49-54) As the game tends to order things by number in the aircraft main ini (F-86A.ini), you may want to edit them into the order shown above. The 94th was the first operational unit, followed by the 27th, and lastly the 71st. The SF2 "date switch" =IS= active on this skin. It will automatically be chosen as the default skin(s) from 1949. As these units were never deployed outside the Continental US, it is NOT reccomended they be used in your KAW install. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for the install instructions. For more information on the 1st FG, you are encouraged to look up it's long and distinguished history from World War 1 to the Present Day. As an added bonus, a one sheet "expliotation" comic-style jpg is enclosed in the main aircraft folder. It's from one of the Hollywood "newspapers" (read: tabloids) of the time. I stumbled across it, and now share it with you all!! Happy Landings! Wrench Kevin Stein
  3. View File SF2 Yak-14 Mare (What If) Pack SF2 Yak-14 Mare (What If) Pack 7/21/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains a "new" aircraft, the Yak-14 (NATO Codename "Mare") advanced jet trainer and light attack aircraft. It is based on, and rebuilt from, Pasko's T-33 T-Bird as this was the aircraft (suitably repainted and rebadged) used in the 1949 motion picture "Jet Pilot". This represents the aircaft flown (#58) by Lt. Anna Marladovan (aka Olga Orlief) as played by Janet Leigh. The aircraft is finished in "Soviet Dark Green", and all markings are decals. Skin maps remain in lo-rez bitmaps. All marking are decals, and decal Randomization is TRUE. New era specific Soviet pilot figures are included (the newer 'RedAir1' figure). It uses all stock 3W Soviet/WP weapons, but 'new' drop tanks are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). On the aircraft selection drop down, you'll see: Yak-14 "Mare" (P) The (P) designates that this was built from Pasko's old T-33. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant This one was done purely for fun!! Enjoy it in that spirit! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/24/2019 Category What If Hangar  
  4. To start it off... Jet Pilot (1949, released in 1957) JOHN WAYNE!!! Our Hero intercepts our "defecting"Heroine approaching Alaska (and yes, the Bort number and Sabre's serial ARE correct!)
  5. No, just continue posting in this thread. There's no need to waste more bandwith and storage space with additional threads Although, why continuing to carry on about 'how it works' seem redundant -- we've been doing it this way for over 10 years (counting seperate installs for 1stGens as well). So, we KNOW it works.
  6. Curious that no one asked the obvious question: Are you using any of the available weapons packs???
  7. Simple: to eliminate the possibility of cross-contamination between mods. Some things are not meant to be mixed together. That's why we built them that way
  8. View File SF2 P-47N Thunderbolt Post WW2 USAAF/USAF & Air National Guard Skins Pack SF2 P-47N Thunderbolt Post WW2 USAAF/USAF & Air National Guard Skins Pack 6/20/2019 -For SF2, (Full 5 Merged Reccomended)- This is a package for post-WW2 and Air National Guard squadrons that flew the P/F-47N Thunderbolt in the years from 1946-1954. These are for V.2 of Russ's N-Jug. All skins are in jpg format. You can find Version 2.0 of Russ' P-47N at the following URL: https://combatace.com/files/file/13202-p-47n-157z/ The skins included herein for Regular USAAF/USAF units are: 37th/48th/49th FS, 14th FG 99th/100th/301st FS, 477th CG/332nd FG The other skins included here are for the Air National Guards of the following states: Connecticut Delaware Georgia Hawaii (Territory of) Massachusetts Pennsylvania Puerto Rico (Territory of) The USAAF/USAF had divided the country at the Mississippi River, and had P-51 Mustang ANG units in the west, and P-47D/N units in the east. This is why this set only has Thunderbolts, and all are Eastern States. They are displayed on the Squadron Selection Drop-down window on the Loading Screen, as below: 37th/48th/49th FS 14FG (1946-48) 99th/100th/301st FSs 332nd FG (1945-48) 118th FS, 103rd FG (CT ANG 1946-52) 142nd FS (DE ANG 1946-54) 128th FS (GA ANG 1947-51) 199th FS (HI ANG 1946-54) 101st FS (MA ANG 1947-51) 146th FS, 112th FG (PA ANG 1947-51) 198th FS (PR ANG 1947-55) Operational dates are rounded to the closest full year. The SF2 'date switch' is =NOT= used on any of these skins, as they overlap each other. End users (tm) will have to make any changes manually on the Loadout Screen for their flightmates. A new data ini, with vastly improved FM and engine parameters (Now! With WEP!) is included. Some minor adjustments in hit boxes, armor, fuel tanks, etc have been performed. The operational years remain the same, so WW2 PTO users need not worry. Just drop it in. A backup copy of the original data ini is included, as a safety measure. It should be noted, Stary's superb Late WW2 cockpit -HIGHLY reccomended for this bird- is NOT included. If there is enough interest, I can add it to this, and upload an update. Or update the basic WW2 aircraft package. Other than special squadron markings (color bands and the like) all markings are decals. Decal randomization is TRUE. Each squadron has 26 serial and 'Buzz number' decals. On the individual aircraft select drop down, for all skins, any marked with a star (*) are been 100% positively identified as having served in that unit. Any not marked should be considered generic in nature as they don't actually represent aircraft from any particular unit, but are late production block P-47Ns. Please see the "Notes" section for information regarding the 332nd & 14th FGs. They are treated as special cases. A reminder -- this package =ONLY= contains American users (USAF & ANG). None of the export customers are included. Nor are any weapons or pilot figures included. You should have them already. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. As there exists an eariler version of these skins/decals, you will want to delete them or back them up to a different location entirely =BEFORE= installing these. Also, PLEASE read the "Notes" for further explainitory words on hows and whys. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/19/2019 Category P-47  
  9. Version 1.0.0

    56 downloads

    SF2 P-47N Thunderbolt Post WW2 USAAF/USAF & Air National Guard Skins Pack 6/20/2019 -For SF2, (Full 5 Merged Reccomended)- This is a package for post-WW2 and Air National Guard squadrons that flew the P/F-47N Thunderbolt in the years from 1946-1954. These are for V.2 of Russ's N-Jug. All skins are in jpg format. You can find Version 2.0 of Russ' P-47N at the following URL: https://combatace.com/files/file/13202-p-47n-157z/ The skins included herein for Regular USAAF/USAF units are: 37th/48th/49th FS, 14th FG 99th/100th/301st FS, 477th CG/332nd FG The other skins included here are for the Air National Guards of the following states: Connecticut Delaware Georgia Hawaii (Territory of) Massachusetts Pennsylvania Puerto Rico (Territory of) The USAAF/USAF had divided the country at the Mississippi River, and had P-51 Mustang ANG units in the west, and P-47D/N units in the east. This is why this set only has Thunderbolts, and all are Eastern States. They are displayed on the Squadron Selection Drop-down window on the Loading Screen, as below: 37th/48th/49th FS 14FG (1946-48) 99th/100th/301st FSs 332nd FG (1945-48) 118th FS, 103rd FG (CT ANG 1946-52) 142nd FS (DE ANG 1946-54) 128th FS (GA ANG 1947-51) 199th FS (HI ANG 1946-54) 101st FS (MA ANG 1947-51) 146th FS, 112th FG (PA ANG 1947-51) 198th FS (PR ANG 1947-55) Operational dates are rounded to the closest full year. The SF2 'date switch' is =NOT= used on any of these skins, as they overlap each other. End users (tm) will have to make any changes manually on the Loadout Screen for their flightmates. A new data ini, with vastly improved FM and engine parameters (Now! With WEP!) is included. Some minor adjustments in hit boxes, armor, fuel tanks, etc have been performed. The operational years remain the same, so WW2 PTO users need not worry. Just drop it in. A backup copy of the original data ini is included, as a safety measure. It should be noted, Stary's superb Late WW2 cockpit -HIGHLY reccomended for this bird- is NOT included. If there is enough interest, I can add it to this, and upload an update. Or update the basic WW2 aircraft package. Other than special squadron markings (color bands and the like) all markings are decals. Decal randomization is TRUE. Each squadron has 26 serial and 'Buzz number' decals. On the individual aircraft select drop down, for all skins, any marked with a star (*) are been 100% positively identified as having served in that unit. Any not marked should be considered generic in nature as they don't actually represent aircraft from any particular unit, but are late production block P-47Ns. Please see the "Notes" section for information regarding the 332nd & 14th FGs. They are treated as special cases. A reminder -- this package =ONLY= contains American users (USAF & ANG). None of the export customers are included. Nor are any weapons or pilot figures included. You should have them already. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. As there exists an eariler version of these skins/decals, you will want to delete them or back them up to a different location entirely =BEFORE= installing these. Also, PLEASE read the "Notes" for further explainitory words on hows and whys. Happy Landings! Wrench Kevin Stein
  10. Apollo Preliminary Drawings

    "build ourselves a ship, got the moon and salvage all the stuff left up there". where have I heard that before?? I'm IN!!!
  11. View File SF2 F-84B Thunderjet, 49th FIS, 14th FG Pack SF2 F-84B Thunderjet, 49th FIS, 14th FG Pack 7/7/2019 -For SF2, Any and All (Full Merged Reccomended) This is a NEW aircraft, the Republic F-84B Thunderjet, depicted as when it first became operational in 1947. It it based on (one of) RussoUK's F-84s. It represents aircraft of the 49th FS (JP), 14th FG from 1947 through 1949. The 49th was the first USAF squadron to recieve and deploy the Thunderjet into active service (along with it's sister squadrons the 37th and 48th).They served in the "day and good weather" Air Defense role of the Eastern United states from Dow AFB, Maine. The skin is in jpg format, and 26 serial and Buzz numbers decals were created. Decal Randomization is TRUE. On the number list (individual aircraft serial) drop down, any serials marked with a star (*) has been positively identified as having served in the 49th. The others, while some DID serve in other squadrons of the 14th FG, they could not be identified to any of the 3 squadrons. Others, for the B model, are generic in nature. A NEW late 1940s pilot figure is included, as is the "f84" jet sound. Drop tanks, WW2 era bombs, rockets, etc are NOT. You should have these already. On the Aircraft selection dropdown menu you'll see: F-84B ThunderJet (RUK) (This is to differentiate Russ's T-Jet from the as yet uncompleted FastCargo version; if it every gets done!). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/18/2019 Category F-84  
  12. Version 1.0.0

    192 downloads

    SF2 F-84B Thunderjet, 49th FIS, 14th FG Pack 7/7/2019 -For SF2, Any and All (Full Merged Reccomended) This is a NEW aircraft, the Republic F-84B Thunderjet, depicted as when it first became operational in 1947. It it based on (one of) RussoUK's F-84s. It represents aircraft of the 49th FS (JP), 14th FG from 1947 through 1949. The 49th was the first USAF squadron to recieve and deploy the Thunderjet into active service (along with it's sister squadrons the 37th and 48th).They served in the "day and good weather" Air Defense role of the Eastern United states from Dow AFB, Maine. The skin is in jpg format, and 26 serial and Buzz numbers decals were created. Decal Randomization is TRUE. On the number list (individual aircraft serial) drop down, any serials marked with a star (*) has been positively identified as having served in the 49th. The others, while some DID serve in other squadrons of the 14th FG, they could not be identified to any of the 3 squadrons. Others, for the B model, are generic in nature. A NEW late 1940s pilot figure is included, as is the "f84" jet sound. Drop tanks, WW2 era bombs, rockets, etc are NOT. You should have these already. On the Aircraft selection dropdown menu you'll see: F-84B ThunderJet (RUK) (This is to differentiate Russ's T-Jet from the as yet uncompleted FastCargo version; if it every gets done!). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  13. Not in this game. I've been playing and modding it since 2003. It's not possible. You're allowed a maximum of 32000 rounds of ammo (and the attendant weight penalties). To get that you'd need to extract and edit every single data ini for every aircraft that carries a gun, and place them into each and every one of their respective aircraft folders. Missiles and bombs are another story altogether. Meaning: weight limits of the hardpoint, aerodynamic forces of said overloaded hardpoint, limitations of the avionics (IR vs SAHM vs AHM). Most of us have spent an inordinate amount of time trying to REMOVE arcade-ism from the SF series. Making it as realistic as the engine's physics will allow. You want arcade, this ain't the game.
  14. not possible; the game is NOT coded for arcade-ism. Even if it is sim-lite all you can go is "Easy". Check the Options menu, Gameplay, customize
  15. probably because they fucked up the meshes. way to test this would be to open it in Mue's Lod Viewer and "show all nodes on texture"
  16. AFAIK, those max file no longer exist.
  17. Yeah, like that's gonna bloody happen!!!
  18. min/max extensions are were the device is located in the airframe. they're not even really necessary. BUT..you do need the freqeencies well, SF2NA comes with the EA-6 Prowler, and at least one of the Blinders has "Escort_Jammer" as the mission tasking Does it work??
  19. how many octaves it can sing?? (sorry, please forgive me. I just HAD to do that!! goofy mood today! ) My guess might be related to CG and how the game figures Mean Aerodynamic Chord (but aren't Mac statement seperate in the wings and stabs sections???)
  20. that actually dosen't matter in game. all that's really needed are the min/max frequencies the jammer generates, if it's deceptive or noise generating and can jam continuious wave (true/false)
  21. or, as much as the 'square-ass' terrain engine allows, cities that actually LOOK like their Real World (tm) counterparts. oh wait.... that's what we terraformers do...
  22. Unidentified

    I've always been a Believer, in the 'we're not alone' theory. So, if someone or something is coming here (the WHY is always the first question, not counting Hitchhiker's Guide Teasers), they've had to make massive breakthroughs in propulsion to cross even the smallest interstellar distances. But, you all have got my interest picqued in the series, so I've already watched the first 2 episodes from HIstory Channel On Demand. I can say this is NOT the run-of-the-mill bullshit stories that have been aired on other channels. Even the Old Lady was watching! So, lets see where this series goes.
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