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Wrench

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Everything posted by Wrench

  1. where is the old ini located? I"m not exactly remembering WHICH folder it was (used to?) be in on 1stGens. I always like the "ops folder" graphic better than SF2's
  2. those entries with the ".fx" names were added to SF2 and FE2 to support DX10. When bringing something over from SF1/Wo*/FE1, one needs to add the shader and material statments to the effects ini. OTH, locating updated or SF2/FE2 effects might be easier! (I"m lazy! )
  3. stuntman: you mean the 3W exporter for MAX? don't we have that archived here someplace? IIRC, it's only for MAX 2009 (?) ============= Just to clarify: the LOD importer/decompiler for MAX, which essentially reverse engineers exported LODs back to MAX is illeagle software, and only of use for pirates and thieves. So, I know that NOT what you're asking about. =============== I couldn't find my copy(s) of the exporters, but did reach the 3W Tools & Utilities page: http://www.thirdwire.com/downloads_tools.htm I downloaded them ALL!!! Don't quite know which is what (never installed the exporter to my MAX set up, as I've yet to learn how to use it!). I guess I'll post them all here , just to be safe
  4. ya know, you'd think that MAYBE TK would post something on FB or Instagram or Tweeter, that there's an issue with the site, and for folks that have recently purchased something and can't download, to be patient and that "things will return to normal soon". just saying...
  5. Everything is brighter under a TROPIC MOON
  6. Jordi, seriously? We've had infantry squads since 2004. All the various country units are just repaints of the original. I want to say Kesselbrut did them, but can't find any of the readmes. Check 1stGen download, if you really want to know
  7. yeah, "timed out" for me too just now. well, hopefully, it's just a server issue.
  8. one of the major problems with doing that via fake pilot, is that the skin colors never fully match between the added part and stock LOD, especially with multi-colored camo. You can always tell it's not part of the original model. Something to do with the materials applied in MAX . What can be told to people is "don't look at it on the ground, be in the cockpit where you belong, and you won't see the issue." Been there, done that.
  9. Decals are easy peasy (well, for me anyway). The work is running down individual aircraft to specific units Unfortunately, we're stuck with theses models and their flaws. But at least they have the correct shape! TK's B model's nose is too short. The shadow ropes are only visible on the ground, and at low altitude.
  10. you're not redrawing all them are you? that'd be a freeking nightmare!! the original black skin is pretty good, other than lacking the camera ports. I should have all the decals done in a day or so (3 different types, for NM, and 2 black skins), and then I ship everything out to you.
  11. Well, all the decal are done for the NM version. This skin is fucking horrible! Panel lines 50% too dark, a-g panel shifted left; need more work -even if I did "borrow" the skin from another one of ajundur's cranberries (along with the LOD itself with it's massive shadow ropes). Need to to the red serials -- nothing in all the 3 books seem to show the squadron tail code, but I'm still looking got all the avionics updated (added IR/LLTV), corrected lights, hit boxes, armor, all 6 historical serials mission statements to RECON and ARMED_RECON only, etc, etc, and of course, etc.
  12. to do the mod right, one would need both the NM and night skins. it also seems the display of the serials differs, at least 3 different presentations. Making the decals is not that much of a job. and as for weapons, NONE! This is a single mission aircraft, RECON only. However, it did "lead" regular 57s, and c-123 flare ships. Apparently, their IR camera could be used as a LLTV (data from the Crowood, in action and osprey books)
  13. the page from the 'in action' book. hope it's large enough
  14. I would think none for the recon mission. One set of camera's are in the bomb bay, 2 in fuselage mountings and another in the nose - which was modified to fit the recce equipment. (the definitive book, Crowood EE Canberra & B-57 by Barry Jones is more than a bit vague) There were only six or 8 conversions (search the download for Patricia Lynn from 10-12 year ago)
  15. welcome home, gentlemen. rest easy
  16. Struggling with decals

    One of the major differences of the "2" series (FE and SF) is the fact that decals have to be in the /Objects/Decals/*name of plane* folder. From there, for the most part, the pathways should be the same (not always the case, but ya know...) Also, depending on the age of the mod (many predate 2008) the DecalMaxLod= line is missing. That just tells the game engine how many lower level LODs to use the decals on. So, normally, the pathway in the decals ini would be *name of plane*/-name of skin-/D (sub folder)/=name of decal= This little tutorial in the SF2 Knowledge Base might be of some help; I hope it is!
  17. thought I recognized the name for long ago! there are newer versions of the SF2 cat extractor here in the SF2 downloads/Utilities section. most 1stGen stuff will work, but will need fiddling with to make it so. My suggestion is to check the SF2 downloads for "newer" or sf2-ized versions.
  18. Indeed ... unfortunately, there are a lot of pirated, incomplete versions floating around. as for SF2, the only thing you can't extract (with either Mue's tool or the official 3rdW one) are all the lods for items. Everything else is available
  19. none of which will work properly for single rail mounted rockets on a WW2 fighter-bomber, moving a much higher speeds than a helo. Remember, the first rocket pods on US aircraft were on AD-4Ns in Korea in 1951. I'd suggest simply looking at the data inis of those ww2 aircraft that carry HVARs, and actually FLYING them on a CAS or Armed Recon mission. And watch what happens
  20. View File SF2 WW2 PTO RAAF B-24J No.21 Squadron Skins/Decals Pak SF2 WW2 PTO RAAF B-24J No.21 Squadron Skins/Decals Pak 7/20/2018 -- Something for the SWP PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A new set skins for the B-24J Liberator by Veltro2K. It represents No.21 Squadron, RAAF as used in the Southwest Pacific Theatre of Operation from 1944 through the war's end. The aircraft is in "natural metal" finish, and all markings are decals. On the individiual aircraft (plane-in-squadron) letter lising, those marked with a star (*) have their serial numbers matched to their aircraft letters. All other aircraft serials, while having served in 21 Squadron, could not be matched to their individual lettered aircraft. Decal randomization is TRUE Also inclued are a new data ini, with adjusted hitboxes and various upgrades. The original, renamed for a back-up in included as well. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a glance Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 07/20/2018 Category B-24  
  21. Version 1.0.0

    63 downloads

    SF2 WW2 PTO RAAF B-24J No.21 Squadron Skins/Decals Pak 7/20/2018 -- Something for the SWP PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A new set skins for the B-24J Liberator by Veltro2K. It represents No.21 Squadron, RAAF as used in the Southwest Pacific Theatre of Operation from 1944 through the war's end. The aircraft is in "natural metal" finish, and all markings are decals. On the individiual aircraft (plane-in-squadron) letter lising, those marked with a star (*) have their serial numbers matched to their aircraft letters. All other aircraft serials, while having served in 21 Squadron, could not be matched to their individual lettered aircraft. Decal randomization is TRUE Also inclued are a new data ini, with adjusted hitboxes and various upgrades. The original, renamed for a back-up in included as well. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a glance Good Hunting! Wrench Kevin Stein
  22. on the WW2 birds, since they're NOT rocket pods, I just hold down the fire button. Fires them all of -- Mustangs, T-Bolts, Corsairs, and the rest. Never had a problem
  23. View File SF2 VF-51 F-4B & F-4N Phantom (Mytai) Skin/Decal Pak SF2 VF-51 F-4B & F-4N Phantom (Mytai) Skin/Decal Pak 7/14/2018 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V + DLC 23 = *Can be used in any install that has access to the F-4B_67 which is stock in all merged installs. You =MUST= also have DLC #23, the 3rd Wire F-4N Phantom. This package contains 3 revamped & updated skins, now for SF2, originally created by Mytai01 in 2005(ish) for SF1. These skin represent VF-51 "Screaming Eagles" deployed to Southeast Asia during Vietnam War cruises. This skins are: F-4B_67: VF-51 (1971) embarked aboard USS CORAL SEA (NL code) VF-51 (1973) -same as above F-4N (DLC #23): VF-51 (1974) -same as above The differences are various paint schemes, and include both CAG and line birds. All 3 skins are new builds, from Sundowner's template. The skins are in jpg format. All decals from the original Mytai pack have been reused. The dates listed are for the deployment years. The SF2 "date switch" is =NOT= used on these skins. When on the load out screen, on the skin selection widow, you'll see: F-4B_67: VF-51 Screaming Eagles 71 (Mytai) VF-51 Screaming Eagles 73 (Mytai) F-4N: VF-51 Screaming Eagles 74 (Mytai) As VF-51 is a stock, listed squadron, this will help diferentiate these from 'generic' 3W skins. It also honors Mytai for his work in creating them so long ago. Decal randomization has been set to "TRUE". Included are "newish" data inis for both aircraft. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy. Also included, within each skin folder, are all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Remember!! You must have DLC #23 to gain access to the F-4N!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/18/2018 Category F-4  
  24. Version 1.0.0

    159 downloads

    SF2 VF-51 F-4B & F-4N Phantom (Mytai) Skin/Decal Pak 7/14/2018 = For SF2 (Any & All, Full-5 Merged Prefered) and/or SF2:V + DLC 23 = *Can be used in any install that has access to the F-4B_67 which is stock in all merged installs. You =MUST= also have DLC #23, the 3rd Wire F-4N Phantom. This package contains 3 revamped & updated skins, now for SF2, originally created by Mytai01 in 2005(ish) for SF1. These skin represent VF-51 "Screaming Eagles" deployed to Southeast Asia during Vietnam War cruises. This skins are: F-4B_67: VF-51 (1971) embarked aboard USS CORAL SEA (NL code) VF-51 (1973) -same as above F-4N (DLC #23): VF-51 (1974) -same as above The differences are various paint schemes, and include both CAG and line birds. All 3 skins are new builds, from Sundowner's template. The skins are in jpg format. All decals from the original Mytai pack have been reused. The dates listed are for the deployment years. The SF2 "date switch" is =NOT= used on these skins. When on the load out screen, on the skin selection widow, you'll see: F-4B_67: VF-51 Screaming Eagles 71 (Mytai) VF-51 Screaming Eagles 73 (Mytai) F-4N: VF-51 Screaming Eagles 74 (Mytai) As VF-51 is a stock, listed squadron, this will help diferentiate these from 'generic' 3W skins. It also honors Mytai for his work in creating them so long ago. Decal randomization has been set to "TRUE". Included are "newish" data inis for both aircraft. The data inis now incorporate manually operating (meaning: you, the player can now) wingfold and canopy operation. Both use the Standard Animations Keystrokes (tm), Shift/9 for wings and Shift/0 (zero) for the canopy. Also included, within each skin folder, are all of Mytai's original research material that came with the 1stGen Package. This inlcudes photos and other text files. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Remember!! You must have DLC #23 to gain access to the F-4N!! Happy Landings! Wrench Kevin Stein
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