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Wrench

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Everything posted by Wrench

  1. It begs the question -- I know a few TMF birds have been updated for SF2, but have all of them? Even if, like the delta-wing mirages, have stock 3W counterparts. (crusader, corsair ii, etc) AngelP: don't forget I've got your A3Ds, all skinned and decaled. They (just!!!**) need a better working flight model, and some 3d work on the wing folds. At your convience; not a major rush item(s) **they flip over on the carrier cat shot, and won't catch the wire on landing. other than that, .... LOL!!!
  2. I don't know if this will help, but here is a tutorial from the Knowledge Base about running the game from another disc or disc partition (I've never done this as I go in for HUGE single drives....) If it doesn't, we'll think of something else (grin). We've got a lot of smart people here; ask the questions somebody will help figure it out! (and welcome to CA!)
  3. (While not particularly WW2, the bird is!) "crusing for the give someone a brusing"
  4. Indeed, a lot of the 3rd party add ons have those gaps and overlaps and flipped faces. I never noticed the overlapping mapping on 3W birds, but it's obviously there. A good number of the 1stGen planes have a myriad of 3d and texture issues (Pasko's Oragoun flaps comes right to mind. Others that we have have gaps or meshes not quite attached to the parent, along with oddly linked animations There are some that do need reworking. And, honestly, some that just need complete replacements. Let's get to work people!!!
  5. I just want to drop a little thanks to all the mod makers here at CA. The last 2 weeks have seen a plethora (sp?) of new or imporved mods for the game. Been a long time since we've had so many 'all at once'. This will end the year on a high note for the community, even given what hells are happening around the world. Keep up the good work, everyone. Keep the faith Thanks Again!
  6. The very 1st line of the announcement say so ... read:
  7. EAW, buy GOG or Steam?

    That wasn't the least bit helpful. If we wanted an advertisment ....
  8. just curious as to why we'd need a one-off research aircraft, that serves no purpose in a combat simulator. There's at least one version of the standard IIN in the download section, by Veltro2k
  9. Start Here: http://missile.index.ne.jp/cgi/misearch.cgi
  10. and YAP was 1stGen. There's was a lot of things that could be done, that can't any more in SF2. But you could NEVER remove meshes from GroundObjects. I tried that myself, years ago, trying to remove cranes from a ship. As for using 1stGen lods, be advised that some items got severely remapped for SF2. And they might not be compatable in the SF2 enviromnemt with "NA carrier" usage. There's a LOT of stuff that TK never finished or if finished, ever implemented. So the "cargo" bit is prolly one of them. The question has been answered .... it ain't possible.
  11. we're no worthy!! LOVE the anti-ship torpedo armed version!!! many thanks!
  12. It's called "perspective", further from the viewer eye, the less detail is seen. And more imporantly, as EJ said, reduce workload on the system
  13. should make any diff -- the NF-104 never carried drop tanks in Real Life (tm). Simple research aircraft to go straight up, and come back (not so) straight down. Also, PLEASE check you text formatting -- that sliding around thing is just a bit of a pain to try and read. Thank you (btw, welcome to combatace!)
  14. View File SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ 1/8/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of MontyCZ's A-1H Skyraider. Historically this was the VERY first aircraft mod released for SF1 in 2005. While the model still has some issues (see "Notes"), it's fully functional, with some limitations, in the SF2 environment. This mod is supplied with just about all the original (many rebuilt) skin sets I could find from the 1stGen SF mods section and from Marcfighters. These skin sets cover US Navy, US Air Force and South Vietnam Air Force units. You have ... USN: VA-35 "Black Panthers" USS Saratoga, 1959 Med cruise, (Beirut crisis?) VA-52 "Kinghtriders" USS Ticonderoga, 1966-67 VN cruise VA-65 "Tigers" USS Intrepid, 1960-61 Med Cruise VA-75 "Sunday Punchers" USS Independence, mid-1962 SEA-VN cruise VA-145 "Swordsman" USS Ranger 1958-59 WesPac (tagged "VA145E") VA-176 "Thunderbolts" USS Intrepid, VN cruise 1966-ish (bumblebee art) VNAF: 1st FS, Bien Hoa, 1961 (VNAF1 - overall very light grey, blue/red devil fues band ) 514th FS, Dan Nang ~1963 (VNAF2 - overall medium grey, tiger stripe fues band) 518th FS, Bien Hoa AB ~1970 (VNAF3 - 3 tone SEA camo, yellow/black checks fues band) USAF: 602nd SOS, 56th SOW (various RVN & Thai bases 1962-1970) 2nd SOS, 56th SOW (nite black unders, ~1968) There is also an extra blank USN skin called, oddly enough, "USNGrey1" This can be used to create any other units as one desires in the Gull Gray/White scheme. The texture set ini for each skin has a small notation at the bottom with historical notes. While many skins had to be remade, some are still 'as issued' (un-retouched). All are in bmp format. As is usual, serial/BuNums are as historically accurate as possible. Those 100% are marked with the star (*), those correct, but unable to match to a modex are marked with the plus/cross (+), those with no mark are generic. All skins have been updated to use the last known LOD (5/2009), and have been updated to use the latest decal style. Decal randomization is TRUE. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. When in-game, you'll see A-1H/J Skyraider (MCZ) on the Aircraft Selection dropdown. This will differenize this one (MontyCZ) from the 3rd Wire or Razbam Skyraiders. This mod DOES (sorta) cover both the H & J variants, as there's very little (actual) difference between them. The wing fold is active, it uses the Standard Animation Keystroke (tm), Shift/9. The canopy CANNOT manually be controled; it's linked to the flaps. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 02/01/2024 Category A-1  
  15. Version 1.0.0

    183 downloads

    SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ 1/8/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of MontyCZ's A-1H Skyraider. Historically this was the VERY first aircraft mod released for SF1 in 2005. While the model still has some issues (see "Notes"), it's fully functional, with some limitations, in the SF2 environment. This mod is supplied with just about all the original (many rebuilt) skin sets I could find from the 1stGen SF mods section and from Marcfighters. These skin sets cover US Navy, US Air Force and South Vietnam Air Force units. You have ... USN: VA-35 "Black Panthers" USS Saratoga, 1959 Med cruise, (Beirut crisis?) VA-52 "Kinghtriders" USS Ticonderoga, 1966-67 VN cruise VA-65 "Tigers" USS Intrepid, 1960-61 Med Cruise VA-75 "Sunday Punchers" USS Independence, mid-1962 SEA-VN cruise VA-145 "Swordsman" USS Ranger 1958-59 WesPac (tagged "VA145E") VA-176 "Thunderbolts" USS Intrepid, VN cruise 1966-ish (bumblebee art) VNAF: 1st FS, Bien Hoa, 1961 (VNAF1 - overall very light grey, blue/red devil fues band ) 514th FS, Dan Nang ~1963 (VNAF2 - overall medium grey, tiger stripe fues band) 518th FS, Bien Hoa AB ~1970 (VNAF3 - 3 tone SEA camo, yellow/black checks fues band) USAF: 602nd SOS, 56th SOW (various RVN & Thai bases 1962-1970) 2nd SOS, 56th SOW (nite black unders, ~1968) There is also an extra blank USN skin called, oddly enough, "USNGrey1" This can be used to create any other units as one desires in the Gull Gray/White scheme. The texture set ini for each skin has a small notation at the bottom with historical notes. While many skins had to be remade, some are still 'as issued' (un-retouched). All are in bmp format. As is usual, serial/BuNums are as historically accurate as possible. Those 100% are marked with the star (*), those correct, but unable to match to a modex are marked with the plus/cross (+), those with no mark are generic. All skins have been updated to use the last known LOD (5/2009), and have been updated to use the latest decal style. Decal randomization is TRUE. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. When in-game, you'll see A-1H/J Skyraider (MCZ) on the Aircraft Selection dropdown. This will differenize this one (MontyCZ) from the 3rd Wire or Razbam Skyraiders. This mod DOES (sorta) cover both the H & J variants, as there's very little (actual) difference between them. The wing fold is active, it uses the Standard Animation Keystroke (tm), Shift/9. The canopy CANNOT manually be controled; it's linked to the flaps. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein
  16. would YOU want to work out in the open during a Russian winter????
  17. why not both? leave it to the terraformer which to use when and where. just my 3.5 cents
  18. Parts List: cockpit folder Destroyer_Cockpit.ini B66B_Avionics.ini I probably SHOULD repaint the gunsight to a bright yellow, but ... whatevever!!! :) The B-66B.ini should look like this when done:
  19. cause you're not using the right one. use the one I built (ok, modded) in the EB/RB/WB-66 packs. simple copy/paste from there, and editing the main ini. HGBN's original pack dosen't use the same pit as the other; trust me mine is the closest we'll ever get (even if it's from a Phantom)
  20. funny you should mention that ... I just made a request to GKABS, after his most recent release, for a "open hangar big enough to stuff a B-52 or 747 into". Given that we have static models for the 747, 707, A-300 series, and several others, be a nice addition to eye candy. Not everything fits into stary's Hangar #6 (although I have put a b-17 in one!)
  21. I must apologize ... I got the TODEditor confused with the 3W Terrain Editor. THAT's the one that freezes occasionally. I just started looking at the TODEditor this week, so I was not speaking correctly. I do have a question ... how DOES one import the solid and alpha objects? Just the stock ones for now, so I can experiment. I read the readme, but it only seems to want to bring in outside objects (I'm dumb at this, so bear with me!!! :) )
  22. near Mt Hermon, running downhill to gain momentum!!!
  23. Very cool! Someday, when you can find the time, I'd love to see open hangers large enough to stuff a B-52 or 747 into! I know it's a crazy one, hey, at some point when you're all caught up!!
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