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Wrench

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Everything posted by Wrench

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  2. View File SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack 2/12/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the stock 3W A-6A* 2 new skins for the 3W A-6A Intruder that depict VA-42 "Green Pawns" and VA-128 "Golden Intruders". Be advised that these are =NOT= combat squadrons, but the Fleet Replacement Squadrons, responsible for training pilots and bombardier/navigators for all Intruder squadrons. VA-42 recieved the very first Intruder in June, 1963. VA-128 recieved theirs in September, 1967. These 2 squadron represent the East Coast (VA-42, NAS Oceana) and West Coast (VA-128, NAS Whidbey Island) training units. All markings are decals (excepting squadron color flash on tail fins), almost all made new for this mod (excepting the Pawn on VA-42, reused and modified from the original), and decal randomization is TRUE*. All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. BuNum decalss are the same ones as supplied with another recent upload. Just allow the "Overwrite?" when asked during installing. The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format. On the Loadout Screen, for skin selection you'll see: VA-42 Green Pawns (FRS-ATL) VA-128 Golden Intruders (FRS-PAC) Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini) to stop reversion to AI-only, you'll have to un-read only it to add this skin. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein *Be advised of while testing, for some reasons, when selecting these skins, the Modex almost always went to the last number* Submitter Wrench Submitted 02/14/2018 Category A-6  
  3. Version 1.0.0

    107 downloads

    SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack 2/12/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the stock 3W A-6A* 2 new skins for the 3W A-6A Intruder that depict VA-42 "Green Pawns" and VA-128 "Golden Intruders". Be advised that these are =NOT= combat squadrons, but the Fleet Replacement Squadrons, responsible for training pilots and bombardier/navigators for all Intruder squadrons. VA-42 recieved the very first Intruder in June, 1963. VA-128 recieved theirs in September, 1967. These 2 squadron represent the East Coast (VA-42, NAS Oceana) and West Coast (VA-128, NAS Whidbey Island) training units. All markings are decals (excepting squadron color flash on tail fins), almost all made new for this mod (excepting the Pawn on VA-42, reused and modified from the original), and decal randomization is TRUE*. All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. BuNum decalss are the same ones as supplied with another recent upload. Just allow the "Overwrite?" when asked during installing. The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format. On the Loadout Screen, for skin selection you'll see: VA-42 Green Pawns (FRS-ATL) VA-128 Golden Intruders (FRS-PAC) Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini) to stop reversion to AI-only, you'll have to un-read only it to add this skin. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein *Be advised of while testing, for some reasons, when selecting these skins, the Modex almost always went to the last number*
  4. you can export the map with "show meshes" as well, which allows you to see mesh bounderies on map You'll find many other stock 3W birds with mapping issues -- I've got an early 2-tone grey A-6E I'm doing, and have discovered that the flaps top and bottoms are mapped to the same place!!! (which is fine for gull grey/white, or overall TPS grey, but 2-tone grey, not so much...) also, holding down the SHIFT key allows you to slide the view around
  5. You know, I still leave those lines in on mine. Habit, I guess!
  6. I had the same problem when I added NA type stuff to. It's just some really weird stuff. Those that complain have probably never read Michael Moorcock's "Elric" series (ie: The Ship That Sails Over Land and Sea)
  7. I would hazard a guess 18-24 ish per squadron; that's pretty typical for USN squadrons. Dets of 4, as you said, aboard ship, the rest ashore. Modex numbers would be "along those same lines" say, 615-618 afloat, 600-14,19-24 ashore. Or others deployed aboard different CVs. Maybe?
  8. along those lines, that store shouldn't be visible unless "loaded" for the mission. I'd check the hardpoint numbering for the buddy store -- it may be one used for something else, forcing that node to show. Even on stock 3W birds, when something else is loaded on that hardpoint the built-in fuel tanks don't show (cases in point, Intruders, Skyhawks, Phantoms,) Definately check the data ini for proper node naming and nubering not having that particular version (I like the older one meself), I can't see what it's doing, but just making a guess here.
  9. A resource for skinners http://federalstandard595.com/
  10. You all in the 1stGen community owe Gepard a vote of thanks! I'll add mine first! Thank you, Sir! Hope you all (re) enjoy this aircraft!
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  12. the 3-tube "bazooka" type launchers have always been problematic in game. They drop even more than HVARs or 60#ers.
  13. just a thought on The Monkey... is there any possibility of finishing it, giving it animations and skins (when possible, of course..). One could export it to the game as a "new" ground object, in particular I'm thinking of a tank. It could throw poop shells as it's weapon... ducks and runs... (sorry, I HAD to ask it!! I mean, I've done a Zombie Squad....)
  14. the funny thing is, the skins are STOCK!!! It's the decals that make the mod!! but I thank you for the compliment!
  15. As some you know, I've been slowly working on converting Mytai's F-4B skins to newer, better SF2 standards. Mostly through using Sundowner's hi-rez template. Some of which was covered in this thread: But several questions have arisen. One, obviously answered with these sentences: But the primary one remains, as to "year operations". Since we have the ability to turn on skins at a certain date (the SF2 date switch in the texture set ini), do I 1) use the date date switch, which forces the game to use that as the primary skin from the start year selected, of 2) not use the date switch, and let the End User (tm) select the skin -and have to also select for all wingmen in the flights. Also, if anyone else is working on converting these 70-odd skins, DO LET ME KNOW! So work won't be duplicated and cause a waste of time!! So, let's hear what you all think...
  16. they were in 512x as I only (re)used the stock skins! Thank You Pete!!
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  18. I forgot to mention in the readme, this skin can be used on the A-6E, and the TRAM (if TRAMs were in gull grey/white -- have to check). A simple move the skin folder to the other aircraft, and renaming the 5 skin maps to match said aircraft will make it work. Other than having A-6A BuNums... all 3W Intruders are mapped the same; the only difference is the TRAM has an additional map for the TRAM turret, which will need to be extracted and placed in the skin folder. CVW coding will also need to be checked, as sometimes it changed. But with the rename, they all work with each other
  19. View File SF2 A-6A Intruder, VA-95 Skin/Decals Pack SF2 A-6A Intruder, VA-95 Skin/Decals Pack 2/6/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the A-6A* A new skin for the 3W A-6A Intruder that depicts VA-95 "Green Lizards" during 1974-74 embarked aboard USS CORAL SEA during the Vietnam War. Almost all markings are decals (excepting squadron color flash on tail fin), most made new for this mod, and decal randomization is TRUE*. All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. Also, this is the very first CAG skin I've ever done (so be kind). The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format. On the Loadout Screen, for skin selection you'll see: VA-95 Green Lizards (73-74) As the Green Lizards are also a stock squadron, using this skin for campaigns should be a fairly easy edit. Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini), you'll have to un-read only it to add this skin. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 02/08/2018 Category A-6  
  20. Version 1.0.0

    130 downloads

    SF2 A-6A Intruder, VA-95 Skin/Decals Pack 2/6/2018 = For SF2 (Any & All, Full-5 Merged Prefered) = *Can be used in any install that has access to the A-6A* A new skin for the 3W A-6A Intruder that depicts VA-95 "Green Lizards" during 1974-74 embarked aboard USS CORAL SEA during the Vietnam War. Almost all markings are decals (excepting squadron color flash on tail fin), most made new for this mod, and decal randomization is TRUE*. All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. Also, this is the very first CAG skin I've ever done (so be kind). The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format. On the Loadout Screen, for skin selection you'll see: VA-95 Green Lizards (73-74) As the Green Lizards are also a stock squadron, using this skin for campaigns should be a fairly easy edit. Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini), you'll have to un-read only it to add this skin. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein
  21. thank you! my FM is, at best, a hack job!!! even I never knew about those unused animations! (color me embarrased!)
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