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Wrench

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Everything posted by Wrench

  1. Without the MAX files for the cockpit lod, nothing can really be changed. There is a distinct probability that they no longer exist.
  2. I'm doing them in hi-rez (2048x) also, saying ARRRRRGHHH!!! I can't use the date switch, due to there being many skins that fall into the same year category!!! Total brain fart on my part, not just the Atlantic Fleet skins, but the Pacific Fleet skins too! so, it goes back to Player Selection on the loadout screen! (damnitall!!)
  3. the only SF1 version is by the DAT.
  4. I took Baffs idea and applied some changes to the old Wolf357 Bf-109F. I've gotten it to fly much better, considering how old it is! Let me do a little more testing and I'll upload a copy of the data ini for you folks to test.
  5. New Aircraft

    man, I just LOVE reading the historical stuff!! you all are doing a great job!
  6. yes, by repainting the R/G/B channels of the relevant TGA's used. Extract them, place in the a /Cockpit folder within the aircraft in question's main folder (example: F-15A/Cockpit/*name of tga*), and repaint. You should find listing of them by going line-by-line through the cockpit ini (for the main gunsight's name) and the avionics ini for all the rest. Mind you, there IS a callout (in hexidecimal colors) in the avionics ini for "HUDColor=", but IIRC that won't change the color of the TGAs used. you will, of course, need a paint program that works with 32 bit TGAs, and when saving won't destroy or damage the alpha channel. Have fun!!
  7. I assume this is using the Korea3 terrain? if so, it's about frelling time someone takes advantage of the 100 year span I built in!!!
  8. that's in SF2NA, right? Well, that really can't be added to a TFD/HFD style terrain. See the first response by Menrva
  9. pretty sure the A-37 has been released already, as I helped with it.
  10. hijack, ON Indeed, (using the original decals only) It just takes time for those few of us still actually active to get all of Mytai's stuff converted hijack, OFF
  11. View File SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co. SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co. 12/9/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpit from the F-100 Super Sabre.* The is the release of a new "What If..." aircraft for US Navy, the F2J-1B Super Fury. This is a 2 seat version of the F2J-1 released recently in the "F2J Super Fury What If Pack. There are 2 complete skin & decal sets in this package, representing aircraft in Fleet Service, and those in later service with Training squadrons: USN Grey/White: VF-53 "Iron Angles" (at NAS Alameda, and aboard USS RANGER, WESPAC) USN Overall White/Orange VT-9 "Tigers" (as based at NAS Meridian) Please note, that the skins will automatically change in 1964, when they were removed from "combat duty" and used as advanced trainers. The skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen. All markings, excepting the International Oranage markings on the VT-9 skin are decals. Decal randomization is TRUE. Modex numbers are the correct series for both skins, in the time frame represented. The Standard Animation Keystrokes (tm) is used for the Wingfold (Shift/9) and Canopy (Shift/0). The aircraft is carrier certified, and has been tested in the Full-5 and SF2NA envrionments. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- Submitter Wrench Submitted 01/04/2018 Category What If Hangar  
  12. Version 1.0.0

    136 downloads

    SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co. 12/9/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpit from the F-100 Super Sabre.* The is the release of a new "What If..." aircraft for US Navy, the F2J-1B Super Fury. This is a 2 seat version of the F2J-1 released recently in the "F2J Super Fury What If Pack. There are 2 complete skin & decal sets in this package, representing aircraft in Fleet Service, and those in later service with Training squadrons: USN Grey/White: VF-53 "Iron Angles" (at NAS Alameda, and aboard USS RANGER, WESPAC) USN Overall White/Orange VT-9 "Tigers" (as based at NAS Meridian) Please note, that the skins will automatically change in 1964, when they were removed from "combat duty" and used as advanced trainers. The skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen. All markings, excepting the International Oranage markings on the VT-9 skin are decals. Decal randomization is TRUE. Modex numbers are the correct series for both skins, in the time frame represented. The Standard Animation Keystrokes (tm) is used for the Wingfold (Shift/9) and Canopy (Shift/0). The aircraft is carrier certified, and has been tested in the Full-5 and SF2NA envrionments. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory --
  13. SALE: Cold Waters & Atlantic Fleet

    OH YEAH!! had nothing but trouble trying to get into Steam! Cold Waters on GoG! I'm there baby!! thanks gents!!
  14. welcome back bro! We all know the TE is bordering on crap, as it was never, EVER finished -- sort of a beta minus as there are many "features and functions" that (like the games themselves) were never implimented. what you saying is, when creating forest tiles, is work ONLY one tile at a time (J1 for instance), plant all the trees, save, save all, THEN move the TOD and ***tilenametod.ini*** to a seperate folder within the TE, then move on to the next tile (J2 for instance)?? is this what I'm seeing?
  15. Bomb Target

    I fixed it by removing the other one. in the old SF1/Wo* forums, there once was a discussion of calculating the bomb angle, and the 'when to drop time'. I don't remember where it is, but hopefully a search of the forum might locate it. OTH, it might have been lost in the crash we had 4-5 years back.
  16. file removed by author's request. It appear they were Old Diego's, and he dosen't want ANYTHING of his stored, uploaded or shared. My apologies
  17. This post cannot be displayed because it is in a password protected forum. Enter Password
  18. if you need BuNums, for the R4D, I have a complete listing of USN BuAer Numbers from 1910(ish) to the mid 1980s
  19. Stary's Green Hell or his GermanyCE forests would be better examples.
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