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Wrench

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Everything posted by Wrench

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  2. Pilot to high

    (I HAVE to say this, please forgive me!) duuuudde, you can never be toooo high!!! ---- yes, what Geezer said. Those same figures x/y/z corrdinate style are used for everything from pilots, to muzzle flare location, weapons mounting, lights, exhaust, what have you!
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  7. Important Note To all New Members About Downloads: ALWAYS READ THE ENCLOSED READ ME BEFORE INSTALLING A 3RD PARTY ADD ON
  8. I think it's the "mine is bigger than yours" syndrome .... honestly, I wouldn't even worry about it!!
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  10. Questions, Questions

    I'll have to find it, and them move it!
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  12. the "PrtScn" button is the "take a screenshot" default button IN GAME. that pic is completely unreadable
  13. that's the stock 3rd Wire WoV cockpit, imported to SF2, that we've been using the last 10 years. What I would do, is obtain the stock cockpit ini from WoV, and see where it sits. Since the aircraft are pretty much the same, it should sit in it's usual place. Unless, of course, somebody has fucked with the cockpit ini (like CockpitCGOffset=True) in the aircraft's data ini. 1stGens aren't made for that. 1stGen, stock cockpit are also NOT made for the "OpenCockpit=TRUE" statement, either.
  14. Questions, Questions

    I get baksheesh?? back to placement of _holes and props and such... I know in 1stGen games (SF/Wo*/FE1) they'd reside in the aircraft's main folder (ie: P-51D/fastprop.TGA). For the most part that is still true with NextGens (SF2/FE2). But we also found, especially with add-on aircraft, that having them there doesn't always provide the visual for the item. So, for the props, and sometimes even the canopy TGA (obviously for later than WW1 birds) having them in the individual skin folders sort of forces the game to "see" them. Holes, of course, remain in the main folder. This is how it is in SF2. I'm going to make the assumption (oh! that word!!!) the same is true for FE2. Overall, it can't hurt!! :)
  15. Considering there's no coding for AWACs in any 1stGen game (and somewhat minimal in SF2), it would just be eye candy, sitting around the airbases
  16. Moved to the proper forum. do NOT post questions/comments in the Screenshots threads; ONLY screenshots are allowed. ------------------- as to your issue, can you give us more information? What terrain, date of mission, system specs, etc
  17. Gepard: yes, Zil-157 with an SA-2 on the trailer. IIRC, Kesselbrut built them. I don't know if they're in the SF2 downloads, but should be in SF/Wo* downloads. Look for Zil Truck Pack or something like that. --------------------- Required screenie: 1958: VA-12 gets it's first Skyhawks
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  19. Still in the Game

    We've missed you man! Hope things are on the up swing!
  20. Questions, Questions

    if they're NOT in the aircraft folder, than that aircraft is using the stock 3rd Wire units, which are in one of the object cats.
  21. Aces, don't waste your time -- you're using & showing SF2 parameters. None of that works in SF1 Naval ships pretty much exist only as a joke in 1stGens.
  22. Okay, thats MUCH different!!! I wouldn't use the DF loop from the CBI birds, you'll need a completely new one. Personally, I don't even think it's necessary
  23. those pics are crap, I can't see them at all. Post a close up, please are you talking about the 2 side mounted Yagi's on the nose?? Like I added for the IDF Dakotas? if so, you should just copy and paste the information from the IDF Dak's data ini, for the "pilot positions" and add the 2 system names to the /Nose section
  24. Please note that is says SF2 only
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