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Wrench

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Everything posted by Wrench

  1. LOL! "Gas to Go" is my wife calls me too! --------------- Marine Phantoms out for a drive (VMFA-231)
  2. Glad to help! Mytai did an awful lot of research on these, even though there's only 12 Modex & serials per aircraft, they are 100% historically correct. some years back, I wanted to convert his entire set to SF2, did a couple, but than left it hanging. But I'll get these, and maybe some others...?? It'd be a crying shame to let them all get lost. the real hard part is to figure out WHICH F-4B to use them on. Back in the day (SF1) there was just the one F-4B (1962-1974). In SF2 we've got 3! F-4B (1961-1965) F-4B_65 (1965-1968) F-4B_67 (1967-1977) *77 is for usmc So I"m matching the skins to the closest dated model below, Silver Kings, 1968 (F-4B_67)
  3. in fact, not only does the map need enough sea room for both fleets, but it must have the NavalMap=TRUE statement in it's main ini, AND have CV zones* designated by their respective colors on the ***_water.bmp (see the IcelandNA map or my Waterworld for examples) *=CV zones should be at least 200km in diameter, as that's the distance the Naval Search (Hawkeye's) aircraft operate at, and should be at least another 100km apart beyond the AWAC orbit zones.
  4. first one converted ...(now uses stock SF2 jpg skins - can't really reuse the originals, as there was some mapping changes from SF1 to SF2.) Using (most of) Mytai's decals. I made some small changes, as the Modex also has the intake and ejection warnings; removed them from the decals also tweeked the loadout ini, adding back the wing tanks (but left the Mk.4 gunpod -which wasn't used much afaik-, and added manual wingfold and canopy operation to the data ini. VF-96, 1964 USS RANGER
  5. a PS to that; both VF-92 and VF-96 are stock squadrons, so you can easily select them from the squadron drop down on the loadout screen (or an edited campaign ini)
  6. well, if you don't have SF2NA, you don't get the NA ships. Period. in a full 5 merged install (meaning: all installs) ALL the ships are available in their respective service dates. (just look in you /Ground Objects folder; you'll see them) as the LODs are no longer available for extraction, having the inis is of no use without them
  7. Long ago, Mytai has pretty much all the early skins. However... they're 1stGen (SF1) and need some editing (to say nothing of a new, high rez base skin). give me a few days, what with the holiday and all, and I can have 92 and 96 skins converted
  8. "2 weeks" ---------- required screenshot
  9. This post cannot be displayed because it is in a password protected forum. Enter Password
  10. Lexx's stuff vanished quite a long time ago, in one of the site crashes. But, editing the weapons data ini to use one of the existing effects is .... ????? (isn't there one in the BunyPak, or the C6 Mega?)
  11. Gents, you all know that you're complaining about a mod package that's nearly 10 years old, right?? And that the people that built it aren't even around anymore? My suggestion is, if you have documented proof of the ECM issue and the capabilites the aircraft is SUPPOSED to have, is the make the adjustments in the data inis of said aircraft, state the reasons for the changes in your readme (documenting the appropriate USAF T.O.s or whatever), and upload the corrected data ini's to one of our many convenient categories (suggestion: Object Mods / Ini File Edits) so the community can share in the correction. Don't forget to include a screenshot, either (required) Because complaining about it in a 10 year thread, accomplishes nothing. Work the problem and share it with the community. That's how we do things here
  12. Got a couple of questions concerning Atlantic Fleet.. Finally started playing the campaign (yes, after having the game for QUITE some time!), and several of my ships have taken hits, either torpedo or shell damage. the question is -- between missions is the damage (assumed to be) repaired? also, what is the meaning of the stars and colored bar as seen in the image below? Are these 'battle stars' or ?? What is the meaning of the green bar as well? I've check the game maunal, and it don't say nothing about them! thanks!
  13. Mue's LOD Viewer will do the trick nicely!! if the diameter is LESS than the distance allowed on the hardpoint, the item should move UP closer to the pylon (or IN depending on the mounting angle) if greater, it should move away also, you've never told us WHICH aircraft is giving the issue. This, too, is of great help in assisting
  14. I have a vague recollection of someone making a 'coal mountain'; basicly, a large pile of coal as one would see near a power station or harbor (like ore that's been brought in and just dumped there). was I imagining this, or is it still one someone's HD someplace? The reason I ask, is i need it for use on a terrain rework I've been doing, and the power plant (a very large coal fired unit) has the pile nearby on a quay where it's been offloaded thanks in advance!
  15. it's called 'cloning the station'. we've been doing it since the early 2000s with the original SF/Wo* games. It's a HUGE help sometimes!! but like Crusader said, I'd double check the actual diameter values of the pods in question
  16. Pity. It's exceedingly easy. this link in the SF2 WW2 Forum has another link inside it, that leads back to the SF2 KB, where the instructions on "how to.." reside. For some reason, the direct link in the SF1 KB is not working. I've already notified Erik, and hope he figures out what went south. Perhaps you might like to give it read?
  17. screen shot of the issue?
  18. that screenie of cruiser stuck in the ground looks like it came right from the animie!! great shot!!
  19. ever thought that perhaps, NO one has an answer to the question?? Or they're going over their notes to try and find one??
  20. that's what I wanted! Kalundborg, Denmark again, thanks!!
  21. that's them!!! my problem was, I was only thinking in english!! thanks gents!!
  22. um.... you know you need to build the KAW game folder FROM an 08 level WoE, right??? (ie: era specific install)
  23. the 4A & 4B are NOT nukes; in fact none of the 4 series are nuclear capable. way too small a missile! conventional explosive, contact detonated only you're confusing the AIM-26 with the AIM-4s and yes, you should see a spherical fire ball. I used to have a screenshot if it, but can't find it!! with a little bit of searching, you should find the effect, and all the images (tga, etc) in one of the weapons pack.
  24. yes, there is a limit, but I don't remember what it is/was. I know I hit it doing the first ODS mod. However... remember the game only spawns GroundObjects withing a 50km "bubble of reality" around the player's aircraft
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