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Wrench

ADMINISTRATOR
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Everything posted by Wrench

  1. Ok, I'm stepping into Admin Mode.. If there's been no contact with Sophocles for a "great deal of time" -- for argument's sake, lets say 12 months, given the age of this thread, I would say it's up to the modder with the parts to make the decision on weither to release "as is" or not. Let's give Sophocles some time to respond to Ravenclaw's message, say 7 days, and then the ball is in his (RC's) court. //Admin Mode Off// I do hope we can finally get this bird!!!
  2. that looks more like a walkway than an A-G surface to me. Compare the coloration and texture to the A-G around the windscreen and canopy
  3. Isn't that what I said at the very, VERY beginning????
  4. well, iirc, the "fake pilot" bits would just be dumped at the root of the objects folder in 1stGens; just like any other pilot or seat you add. SF2 requires the use of the seperate pilots folders. Although, the older method will still work It's only hard when you don't know what you're doing, or not listening to those that do. To once again explain how the fake pilot part add on works: FastCargo created the fake pilot, a 1 pixel sized LOD, that is transparent, with a transparent skin. When placed at the 0,0,0 coordinate of the aircraft, it is effectively invisible, as well as hidden from view. Now, as all pilots require a "seat" to park their butts on, the "add on parts", say a canard or the avionics hump for a Skyhawk, is used as said seat, but is placed NOT under the pilot's ass, but at whatever location is needed to get them to sit where they should be, if the aircraft model has been built with it from the start. so...in the example below, 2 wing fences are being added to the F-86F.. //fake-pilot for wingfences// [Fence1] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=-3.75,0.20,-0.410 SeatID=2 [Fence2] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=3.75,0.20,-0.410 SeatID=3 You can see the necessary SeatID numbers, the left and right locations, and the central location for the fake pilot. It really IS just that simple.
  5. iirc, the missles max range is defined in it's individual weapons data ini, along with the various PKs
  6. Do you actually have the "FakePIlot" in you /Objects/Pilots folder??? Bet it's missing...
  7. This is so stupid I just had to post this here.

    true, it's wrong, but it's funny as hell!!!
  8. that dosen't make any sense can you post a shot of the folder tree? Like mine below?
  9. Where did in (re)install the terrains too?? Make sure they're in the Mods folder, NOT the main game install
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  12. Actually, Gepard built the original terrain. I just retargeted it. OTH, it could use a better tile set (just my opinion)
  13. A Question

    it was posted in the sf2 screenshots forum not that long ago. As to quality of the product, ?? who can say??
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  15. no longer functional, or for sale
  16. yes, i think that's right. I have MAX 2009, never installed the exporter simply because I've never learned to use it (sad, huh?)
  17. 3DS Max is the program of choice, as the 3rd Wire exporter (to create the final LOD for in game use) only supports that program. HOWEVER... if one follows the Forums, we learn the the Inestimable Mue, is working at a 3W exporter for Blender, which is a free 3d program (and not zillions of dollars/yen/marks/francs/pounds/etc) like MAX is. IIRC poly counts for the average aircraft can be somewhere around 15-20K, for very highly detailed. IIRC, most of the stock birds are around 10K (someone please correct me if I'm wrong)
  18. hell, we've been doing that sort of thing since (at least) 2005, when the first weapons editor and cat extractor became available. Nothing new. Somewhere around here is a version of Hawk Hunters' F-16XL from "The Wingman" book series, with 6 M-61s in the nose, and 12 winders on the wingtips. Accuracy and Realism (tm), to the limit of the Game Engine ARE what most of us are about. Why else would we spend uncountable (insert monetary unit of country of origin) to get even the simplest things (serial numbers, squadron coding) as close to Real Life (tm) as possible? as to the Fantasy aspect, perhaps I should just move this Thread to the "What If..." forum? Not to quash original thinking, but there is a place for such dreamery. Also, as others have said making a blanket statement as the OP did, and not back it up with the int text AND in-game screen shots, has very little meaning
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  20. Moved to the proper Forum for 1stGen games ========== more information on what was happening, or you were doing, when the crash occured is required before anyone can even venture a guess as the fault
  21. Indeed! It would be great to be able to read the LOD based terrain! Not like there's much there, really, but I could refine the target placement of the upgrade I did a few years back
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