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Wrench

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Everything posted by Wrench

  1. does anyone know in what (approx) year the RDAF went from NMF to the 'overall green' on their Super Sabres?? TIA!!
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  3. thank you gents!! so, it looks like i'll need 2 skins, one nmf and then use the 'date switch' for the green!
  4. F9F-6 is a Cougar omg, that's funny!! On that one, I have to point the finger at my friend, Geary. Should have, even in 1stGens, divided up the mod into its various folder (yes, we all know 08 levels can use sub-folders in the /Weapons folder) Objects/ /Aircraft/F9F-5 /Decals/F9F-5 (yes!!! that works very well. it's the pathway that makes it work) /Weapons/tankpanther but, hey as long as you got it working....
  5. good catch! must have been a modified or outdated version!! glad you got it fixed!
  6. Is this a stupid idea?

    lack of collision meshes on TOD objects, would be my guess. None of them are "really there" on any map in any of the games. as to the lighthouse, I know Stary built the "beam" as a self illuminating tga,
  7. the -2 is only available for SF2 KAW, as it's a unicode LOD with DDS textures. These reference books might be of some help. You can find them "in dark places on net" in downloadable PDF Detail & Scale #15: Grumman F9F Panther Osprey Korean Air War In Color Squad/Signal #6035: Air War Over Korea Squad/Signal #6082: Air War Over Korea Squad/Signal #1051 F9F Panther In Action Osprey Combat Aircraft #103: F9F Panther units of the Korean War The decal bleen issue Geary mentions is almost epidemic in nature on Pasko's models. Sorry to say. Even in 1stGens it's all over the place. When you add the improved graphics in SF2 ... well... having the MAX files for the Panther (well, all of his works, actually!) would be a great thing as I"m sure we could find a volunteer to fix them. *don't even mess with the wingfold on his Couger; they flap like a birds wing!!
  8. um, folks... only the 5P used underwing drop tanks. none of the fighter bomber variants ever did in service. nothing in any of my books (like the Detail & Scale) mention or show photos of underwing tanks on any but the photo recce birds. all the pylons were needed for ordanance. the tip tanks, and internal fuel tanks gave the -5 an 1100 one-way range. so, figure 500 mile operation radius, with reserves. so, those tanks aren't needed.
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  10. FS25042 semi-gloss sea blue R/G/B values: 53/63/60 FS15042 glossy sea blue 45/55/61 use those numbers to create the new color swatches, and add to your palette. --------------- required screenshot -----------------
  11. not sure if this is the right soviet one .. it's listed as "russian medium" RUSSIAN_0.TTF
  12. stock or add on guns? stock guns use a stock tracer effect. If that isn't working, not sure what to say. Maybe toss the mods folder and rebuild a new one? (Salvaging, of course, anything you want to keep) example below, stock 20mm cannon
  13. let me know if you need any more; if I have them, they're yours!! (got a soviet style one around here someplace....)
  14. they were delivered, like the SB2Cs, in standard USN dark gloss navy blue required screenshot: practice, practice, and practice some more ...
  15. Indeed! They were an outstanding resource
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  17. can you remembe which ones? I (think) I have most of them, either install or (hopefully!!!) the zips archived on one of my external HDs. here's some, 2 zips and the rest TTFs from the Windows/Fonts folder rafww258-GIMP.zip rafww2851.zip AMUSAF_0.TTF RAFSTD_0.TTF RAFWW258.TTF RCAF6_0.TTF USAAF_STENCIL_0.TTF USAF_BUZZ_0.TTF
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  19. none of the 1stGen games (SF/Wo* or FE/FEG) create the separate "mods folder" like the "2" series. Everything is located within the main game install; all the exes, dlls, cats, etc. try turning down all the graphic options. Turn shadows and mirrors off, horizon to NEAR, basically all graphics down to minimum, then start bringing them up, one at at time playtesting each change. With a on-board card, in a laptop (probably not originally designed for gaming), internal memory will be lacking in both RAM and video. Unfortunately, the only way to improve them -even with a 1stGen- is a better machine (sorry, had to state the fact!).
  20. To VonS!! For his considerable knowledge, constant work on FE development, and his outstanding uploads, has been given the new, honorable status of Modder with all the privileges, benefits and responsibilities pertaining thereto! Lets all raise a glass and toast the newest member of the Modder Community!!! (after all, VonS is buying!!)
  21. then you just fucked those airfields. EACH AND EVERY AIRFIELD HAS IS OWN INI FOR A REASON -- THINGS ARE IN DIFFERENT PLACES ON EVERY ONE! Best thing I can tell you, extract the airfield 5 ini from the desert cat, make the rename --this was done because the "N" means neutral, and UN forces would NOT attack bases across the Yalu -- and toss them in the K3 folder. From there, you're on your own. Nobody in the last 6ish years has every complained about the commies blowing up on the runway; so it's just gotta be something YOU did!
  22. if that's the onboard graphics chip, you're going to need a real video card. Is there room in you computer case for one?
  23. What I found out on my WoE install, was I'd never reset the graphics back to unlimited. So, after correcting all the graphics levels, it's working for me too. Enjoy!
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