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Wrench

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Everything posted by Wrench

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  9. move the CG to the position shown in my data ini or just try redownloding the original from 12 years ago...it was built for 1stGens, so should really not have any issues (other than the obvious ones)
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  13. forgot about that ... while updating the VEnturas and Harpoons, started on the Hudson's hit boxes and FM...must revisit it!
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  15. WIP o Trabajos en progreso

    wow!! I know it's an early wip, but looks GREAT!! (needs the armored seat back, but that's nitpicking!!!) I'll glady donate any of my books on pdf, if you need anything! And please feel free to use any of the decals from my FW190 skins on the A series!!
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  18. Version

    430 downloads

    MiG-17AS Fresco-A, Fuerza Aérea Revolucionara = For SF2, (Hopefully, For Any and All with Access to the MiG-17 Fresco-A) This is a re-packaging of the MiG-17AS, (iirc) by Starfighter2, as used by the Cuban Air Force. His original readme is also included, for you history buffs. As the FAR were the only users of the 17AS, this is a 'nationalized' version; both the _data.ini and Userlist.ini reflect this. It makes use of (almost) all stock items, in particular the Fresco-A's lod. So make sure the plane-jane MiG-17 (no suffix letter) is available in your game install. In a pinch, you can edit the main ini to point to the MiG-17F lods, as they are mapped identically (don't forget to rename the skin maps to match the 17F's). A slightly revamped/repainted version of the "F6 Pylon" pak has been included for the outboard Atoll mounts. The skin is a base natural metal, with a partly repainted (from a partial template) tail bmp to add the FAR rudder flash. New Bort number decals have been created for the approx 40 used by the FAR (*note: this number of aircraft may have also included standard Fresco-A and Fresco-C). These numbers are 'best guess', as only a few listings had been found during my research. The font used is also the closest match I could find. The cockpit is Ordway's Mig Pit. The avionics ini has been 'tweeked' to add the radar ranging gunsight. A new 'generic' MiG-17 Hangar screen is included (albeit with Soviet markings on the aircraft). The canopy has also been activated via a manual animation key (use shift/0 to open and close it) As always, please READ the enclosed 'readme' for full, detailed install instructions. Good Hunting! Wrench kevin stein
  19. Mue's Tool Box is beyond awesome!! The Lod viewer alone is worth it's weight in gold-pressed latnium when working on new aircraft. yes, the SF1 original infantry squads have a "destroyed model" of scattered dead dudes. I guess I've just watched too many zombie movies and tv shows!!
  20. to reiterate, there really ISN'T such a thing a a "seperate" install. . . ALL THE SF2 SERIES USES THE SAME CORE FILES LOCATED IN THE /PROGRAM FILES (X86) SECTION. ALL THE DLLS, CATS, EXES, ETC ARE LOCATED THERE. What you have as "seperate installs" are actually the Mods folders, created by the individual executables, and located in the /Users/Saved Games. . . folder ABOVE the C drive (look at my screen shots above). So, you have all 5 SF2 games? Which means you DO have SF2 (the basic, plain one, with the Desert terrain)? You can select this terrain to fly on?? Let's try this -- copy/paste the text into a response here, of the EXACT instructions you used to install the terrain, from it's read me. AND...give us a screen capture of the folder structure of you mods folder (just like mine above.) also, taking a closer look at your original post's screen caps, I'm not even SEEING a mods folder in the directory tree
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