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Everything posted by Wrench
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CAT Extract and .LOD Contents
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not really. in sf2, ALL the lods (even from the terrains) are locked and sealed in ObjectCat.002. (however, they can be viewed with Mue's LOD viewer). They just can't be extracted after the (iirc) 2012 patch. as to a complete list, I don't think one has ever been compiled. -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Egypt, 1940 A Gladiator patrols off Mersa Matruh -
SF2 WW2 ETO P-47D-40 (Late)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 ETO P-47D-40 (Late) File Submitter: Wrench File Submitted: 04 August 2017 File Category: P-47 SF2 WW2 ETO P-47D-40 (Late) Pak 7/23/2017 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = The package represents late model P-47D (bubble top) Thunderbolts as used by the 9th Air Force in the European Theatre of Operations. It represents the -40 version with the additional fin fillet (which can and was also retrofitted to earlier marks). This aircraft is also equipped with "compressibility flaps", that first appeared on the D-30 block This is a brand NEW version, and can be used to replace any earlier mods of this block, or as a replacement for those "no longer available" for download by everyone. This is a complete aircraft package, and contains all the items necessary. The Standard Animation Keystroke, Shift/0 (zero) is used to open and close the canopy. The "compressibility flaps" operate with the standard 'airbrakes' key (as that's kind of what they are, sort of). 2 skins are included, both for 9th AF squadrons: 22nd FS, 36th FG (post 6/44, Invasion stripes on bottom only) 3T squadron code 394th FS, 367nd FG (post 1/45) 4N squadron code The SF2 "date switch" is used on the 394th skin, and will automatically be selected from January 1945. Users that do not wish this feature, can easily disable it in the Textureset.ini. Both aircraft are in Natural Metal finish, excepting for any squadron color designators, which are painted on. All markings are decals; a pool of serials and 'plane-in-squadron' letters are used on both skins, with decals for the squadron ID numbers/letters. The serial numbers, while correct for this model (D-40) should be considered 'generic' in nature, not representing specific aircraft or units. There are no nose arts. Decal randomization is TRUE. When in-game, you'll see P-47D-30/40 Thunderbolt (CAF) on the aircraft selection drop down screen. This diferentiates it from any other Thunderbolts of these block numbers you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Good Hunting!! Kevin "Wrench" Stein -for Cocas Aircraft Factory, Prop Works Division- for Ken "Major Lee" Golden, King of the Thunderbolts Click here to download this file -
SF2 WW2 ETO P-47D-40 (Late)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Doin' my best!! -
Show Any Weapon !
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank Otto! Jordi, sleep is overrated!! -
Show Any Weapon !
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is that statement also usable on the stock 3W Phantoms??? -
Version
292 downloads
SF2 WW2 ETO P-47D-40 (Late) Pak 7/23/2017 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = The package represents late model P-47D (bubble top) Thunderbolts as used by the 9th Air Force in the European Theatre of Operations. It represents the -40 version with the additional fin fillet (which can and was also retrofitted to earlier marks). This aircraft is also equipped with "compressibility flaps", that first appeared on the D-30 block This is a brand NEW version, and can be used to replace any earlier mods of this block, or as a replacement for those "no longer available" for download by everyone. This is a complete aircraft package, and contains all the items necessary. The Standard Animation Keystroke, Shift/0 (zero) is used to open and close the canopy. The "compressibility flaps" operate with the standard 'airbrakes' key (as that's kind of what they are, sort of). 2 skins are included, both for 9th AF squadrons: 22nd FS, 36th FG (post 6/44, Invasion stripes on bottom only) 3T squadron code 394th FS, 367nd FG (post 1/45) 4N squadron code The SF2 "date switch" is used on the 394th skin, and will automatically be selected from January 1945. Users that do not wish this feature, can easily disable it in the Textureset.ini. Both aircraft are in Natural Metal finish, excepting for any squadron color designators, which are painted on. All markings are decals; a pool of serials and 'plane-in-squadron' letters are used on both skins, with decals for the squadron ID numbers/letters. The serial numbers, while correct for this model (D-40) should be considered 'generic' in nature, not representing specific aircraft or units. There are no nose arts. Decal randomization is TRUE. When in-game, you'll see P-47D-30/40 Thunderbolt (CAF) on the aircraft selection drop down screen. This diferentiates it from any other Thunderbolts of these block numbers you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Good Hunting!! Kevin "Wrench" Stein -for Cocas Aircraft Factory, Prop Works Division- for Ken "Major Lee" Golden, King of the Thunderbolts -
Moding questions.
Wrench replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmm... I wonder if FastCargo still has his max files for the F.8 he did for the KAW project? Might be worth contacting him and seeing if he's willing to share it. I'm sure with some "work" the NF series could be built from that base model. -
Changing Airbase Alignment by Year
Wrench replied to ragnarokryan's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
just for grins and giggles, take at look at the rebuild I did for the stock IsrealME map. I added like 30+ tiles that were BADLY needed, and filled in a lot of gaps left open in the original version (be advised, due do the changes in targeting, it WILL break the stock campaign, if you're running one) -
Changing Airbase Alignment by Year
Wrench replied to ragnarokryan's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Well, after almost 15 years with the game....some things tend to stick! Remember, both the Isreal2 and Suez maps were done several years before Wings Over Isreal (1stGen) came out. IIRC, Gepard, as he said above, broke them into 2 distinct "modes" Suez for the War of Independence, and most thing up to the 6 Day war. Isreal2 for the 6 Day War and after (Michael, correct me if I'm wrong!) I guess, maybe a some point, I should look at Michael's Suez and give the Israel2 treatment (new tiles, and such) I was REALLY happy with how the Israel2 rebuild/retile went -
Changing Airbase Alignment by Year
Wrench replied to ragnarokryan's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
iirc the "switching" sides is only after being captured in a campaign the 'date switch' can only be used once per target area -
Can't see Full Aircraft in StrikeFighters2!
Wrench replied to karimfarouk15968's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's because they're NOT all player flyable (usable). To make them so, you'll need to do some editing, and add cockpit. There are tutorials in the Knowledge Base on "How To..". I suggest looking them over. OTH, if you're VERY new to game, I'd get used to the game system FIRST before starting any modification program- 1 reply
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Is there a max limit of entries in the XXX_Types.ini files?
Wrench replied to NIELS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know for a fact, some objects simply don't show up. These are usually those called from the /GroundObjects subfolders (example: some trucks never showed when placed via the TAE, but showed in-game). Other times, other objects don't show their textures, bu DO in game. I've (pretty much) never had an issue with "terrain objects" (buildings and such) when said items are resident in the /name-of-terrain's folder. as to renumbering, only by diligent watching, and gazillions of time rechecking the numerical sequence (and yes, even I've made that mistake) as you can see in the screenshot below, there are PLENTY of non-stock items on this airfield -
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Is there a max limit of entries in the XXX_Types.ini files?
Wrench replied to NIELS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It would be safe to make the assumption (oh! that word!) that the same 999 limit would apply to the _types. Nobody's ever had to go that high, so we don't know. -
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Version
265 downloads
SF2 WW2 MTO B-25C/D Mitchell Bomber Pak 8/2/2017 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Please note, this aircraft was supposed to be released several years ago (in August, 2014!!), and somehow managed to slip out of sight. I hope this corrects that mistake.* **Note: This mod will -NOT- work in 1stGen game installs at any patch level. Also, for those End Users � attempting to use this aircraft in an SF2 converted version of the DAT's WoA Pak, be advised of probable conflicts.** This is a "Theatre Specific" release of Veltro2K's =NEW= B-25C/D Mitchell Medium Bomber. This represents the "glass nosed" bomber version as used in the MTO. This is the FULL aircraft, with just about all the necessary parts supplied. There are 4 skin/decals set(s) in the package: "Early" - with star/circle "Late" - star-and-bar, post September, 1943. For the following units: 81st BS, 12th BG 83rd BS, 12th BG This mods uses the Brain32 trick, with the skinmap in the main aircraft folder. The aircraft is finished in Sand (desert pink) over neutral gray. This represents the 12th BG from it's arrival in theatre to late 1943. All markings are decals, and Decal Randomization is TRUE. The aircraft carries the "plain star-in-blue-circle" used until Sept 1943. The SF2 "date switch" will turn on in September, 1943 for the 'star and bar' insignia. Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usage (7/42-12/43 although it is likely several served longer, even when the H & J models reached MTO squadron service). When in game, you'll see B-25C/D Mitchell (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein -
SF2 WW2 MTO B-25C/D Mitchell Bomber Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 WW2 MTO B-25C/D Mitchell Bomber Pak SF2 WW2 MTO B-25C/D Mitchell Bomber Pak 8/2/2017 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Please note, this aircraft was supposed to be released several years ago (in August, 2014!!), and somehow managed to slip out of sight. I hope this corrects that mistake.* **Note: This mod will -NOT- work in 1stGen game installs at any patch level. Also, for those End Users attempting to use this aircraft in an SF2 converted version of the DAT's WoA Pak, be advised of probable conflicts.** This is a "Theatre Specific" release of Veltro2K's =NEW= B-25C/D Mitchell Medium Bomber. This represents the "glass nosed" bomber version as used in the MTO. This is the FULL aircraft, with just about all the necessary parts supplied. There are 4 skin/decals set(s) in the package: "Early" - with star/circle "Late" - star-and-bar, post September, 1943. For the following units: 81st BS, 12th BG 83rd BS, 12th BG This mods uses the Brain32 trick, with the skinmap in the main aircraft folder. The aircraft is finished in Sand (desert pink) over neutral gray. This represents the 12th BG from it's arrival in theatre to late 1943. All markings are decals, and Decal Randomization is TRUE. The aircraft carries the "plain star-in-blue-circle" used until Sept 1943. The SF2 "date switch" will turn on in September, 1943 for the 'star and bar' insignia. Engine sounds, pilot figures, and skin-specific Hangar Screens are included. Weapons, guns, bombs, etc, are NOT; you should have them already. Operational service dates are rounded to 'whole months', and ARE relatively correct for ALL in-theatre usage (7/42-12/43 although it is likely several served longer, even when the H & J models reached MTO squadron service). When in game, you'll see B-25C/D Mitchell (v2k) on the Aircraft Selection Drop down menu. This will differentiate it from any other B-25s you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 07/31/2017 Category B-25 -
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Aircraft Numbers not showing correct
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
old habits from SF1 (name-of-aircraft, name-of-skin, D, all the tgas); makes for a 'cleaner' install. Of course, it don't really matter as long as the pathways are consistent. Sometimes, when I use a pool of generic serial numbers, and/or plane-in-squadron letters, I'll have those in the main name-of-aircraft folder, and specific squadron codes in their name-of-squadron folders. It all depends on one's mood at the time! -
Aircraft Numbers not showing correct
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
easiest ways to avoid the problem are: 1) extract the 400 series modex from the object cat (if available), place them in the /*name-of-skin*/D/ folder adjust pathways to suit, adjust numberlist ini, and "randomization" in the textureset ini 2) make the specific modex number decals yourself, and place them in the /*name-of-skin*/D/ folder adjust pathways to suit, adjust numberlist ini, and "randomization" in the textureset ini over the years, I've found having EVERYTHING you need specific to the aircraft, eliminates confusion and screwups caused by using the "direct call" from the cat files. -
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SF2 WW2 MTO Spitfire Mk.5, 352 Sqdn (Yugoslavia)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 MTO Spitfire Mk.5, 352 Sqdn (Yugoslavia) File Submitter: Wrench File Submitted: 28 July 2017 File Category: Spitfire SF2 WW2 MTO Spitfire Mk.V Trop 352 Squadron (Yugoslavia) by Cocas & Co 7/23/2017 -- Something for the Med players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. Don't even bother trying. Note : This mod represents Mk.V Trops used by the Balkans Air Force, specificly RAF No. 352 (Yugoslavia) Squadron. Even though the entire squadron was composed of Yugoslavian nationals, I've left it under the "RAF" nation tag. These do have a specific "time frame" for operation. This is a full, complete aircraft mod for use in the MTO. All necessary items are included. Even though we lack a WW2 Balkans terrains, I thought it would be interesting to have "something a bit different" than all the usual Spitfire users. In breaking with my usual tradition, the wing roundels and fin flash are painted on. All other marking (fuselage insignia, serial numbers, "plane in squadron" letters and nose art are decals. Decal randomization is TRUE. Serials/ID letters and nose arts are 100% historiclly correct, and are matched to their proper aircraft. Unfortunately, I could only find information on 10 aircraft, so that is what you're getting. The aircraft is finished in standard Euro camo, not MTO desert (profiles/photos corroborate this). The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Many other changes, mostly to minor adjustments have been performed. See "Notes" section for change list. When in game, you'll see: Spitfire Mk.Vb Trop Y (CAF) on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other RAF Mk.Vs you may (or may not) have. The "Y" designates it for "Partisan Air Force". As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division- Click here to download this file -
Version
102 downloads
SF2 WW2 MTO Spitfire Mk.V Trop 352 Squadron (Yugoslavia) by Cocas & Co 7/23/2017 -- Something for the Med players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. Don't even bother trying. Note : This mod represents Mk.V Trops used by the Balkans Air Force, specificly RAF No. 352 (Yugoslavia) Squadron. Even though the entire squadron was composed of Yugoslavian nationals, I've left it under the "RAF" nation tag. These do have a specific "time frame" for operation. This is a full, complete aircraft mod for use in the MTO. All necessary items are included. Even though we lack a WW2 Balkans terrains, I thought it would be interesting to have "something a bit different" than all the usual Spitfire users. In breaking with my usual tradition, the wing roundels and fin flash are painted on. All other marking (fuselage insignia, serial numbers, "plane in squadron" letters and nose art are decals. Decal randomization is TRUE. Serials/ID letters and nose arts are 100% historiclly correct, and are matched to their proper aircraft. Unfortunately, I could only find information on 10 aircraft, so that is what you're getting. The aircraft is finished in standard Euro camo, not MTO desert (profiles/photos corroborate this). The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Many other changes, mostly to minor adjustments have been performed. See "Notes" section for change list. When in game, you'll see: Spitfire Mk.Vb Trop Y (CAF) on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other RAF Mk.Vs you may (or may not) have. The "Y" designates it for "Partisan Air Force". As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division-