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Everything posted by Wrench
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FAPA Mirage
Wrench replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
i like it!! -
Which is your favorite terrain ?
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I won't list my favs (as most are my work) but i agree with Stratos -- Rends GermanyCE is outstanding! but, in my view, the key to a good terrain is historical accuracy. The proper placement of "items" as close as possible to their "Real Life " locations -
RN 807 Squadron Sea Fury Korean War(HMS Theseus 3th Patrol, Dec 1950)
Wrench replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
um.... if this is supposed to be a Sea Fury campaign, the aircraft is missing (or are you assuming that all End Users already have Do335's package?) Why the RF-80 is included is ????? In your screen shot, the "O" on the tail is for HMS Ocean. HMS Theseus used the "T" included in the SF2 KAW Sea Fury (skippy bing) package uploaded in 2015. just being picky.....- 1 reply
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Need Weapondata.dat (I lost it somehow) :(
Wrench replied to wiki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's not really required for SF2, as all the info is in the individual weapons folders. (ie: plug & play) If you really want one, and I don't see why you would, you can always extract the original from the cat file (should be ObjectCat001, iirc) -
Delete nodes (Cockpit frames )
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it should. make sure the instrument listing are named the same, and numbered correctly. Otherwise, that is the correct "move" command (excepitng you should use the "Z" or verticle axis movement) below from the A-20, using the Beaufighter pit (just one example) [MoveWindowOpener01] Type=AIRSPEED_INDICATOR NodeName=WindowOpener01 MovementType=POSITION_Z Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 -
A stupid question for Korean War buffs
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
as stated in Osprey Aircraft of the Aces, Sabre Aces of the 4th Fighter Group: see the attached page, with special reference to the caption of the photo. (don't you think the guy that DID all the work on these wouldn't have done his research?? Also, check the readme for the F-86s, and you'll see that the skins change in 1952 to the yellow/black stripe) it has absolutely NOTHING to do with engine servicing -
A stupid question for Korean War buffs
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
basicly, the same as WW2 Invasion stripes -- they were for IDing friendly aircraft. They were later changed to the yellow bordered by black. simply because the F86 and MiG15 look so similiar -
Converting a vehicle into a terrain object?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that happens sometimes, for reasons I don't understand -
Converting a vehicle into a terrain object?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup -
combined iceland-vietnam?
Wrench replied to kurdistan1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can't Iceland NA is NOT a "TFD/HFD" style terrain. It's LOD based, and as such, for all intents and purposes, has no "tiles". Also, the shaders are completely different because it's LOD based -
Can you run a mods folder from a second hard drive?
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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File Name: XvT/BoP Imperial Operation: Consolidation File Submitter: Wrench File Submitted: 03 May 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Consolidation 5/3/2017 This is the 15th set of a total of 20 mission sets/TODs that cover the time from just before the Battle of Yavin, to after the Fall of the Empire. These are to be used/placed into your ...Balance of Power/Combat folder. In this set the Loyalist forces, under the Secret Order, have established a base in the Delya system, out of sight of prying eyes. Here, they hope to consolidate what they have collected, and establish themselves as a safe haven for Imperials fleeing the New Republic. Your task is to maintain the security of the system, and that of nearby 'buffer zones' to keep Alliance forces away from the civilian population. It will not be an easy task. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
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Version
14 downloads
XvT/BoP Imperial Operation: Consolidation 5/3/2017 This is the 15th set of a total of 20 mission sets/TODs that cover the time from just before the Battle of Yavin, to after the Fall of the Empire. These are to be used/placed into your ...Balance of Power/Combat folder. In this set the Loyalist forces, under the Secret Order, have established a base in the Delya system, out of sight of prying eyes. Here, they hope to consolidate what they have collected, and establish themselves as a safe haven for Imperials fleeing the New Republic. Your task is to maintain the security of the system, and that of nearby 'buffer zones' to keep Alliance forces away from the civilian population. It will not be an easy task. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 -
Cargo Objects and craters
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
M551!!! -
interesting that the clip is the one with the Hornet. The original (deleted/remade) scene on the DVD has Cass flying his Sterman, with a Maverick strapped to the side. Obviously, he was going for a one way trip. as the the "duels" above, without knowing the exact parameters, it's impossible to say (BVR, WVR, guns only, SRM only). An ill defined concept that cannot be answered
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Lockheed L-500 Galaxy
Wrench replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
and using the in-game "stuff" (whatever they call it!!!) the prtscn key dosen't give you bmp in the screenshots folder? I tested my last remaining 1stGen install (WoE) and it worked fine. And it's Oct08 patched. By chance, would you be running the games in Win10?? -
Lockheed L-500 Galaxy
Wrench replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
The C-5 Galaxy was originally built by Veltro2k. Please give proper credits you better start learning how to take screenshots -- it's part of "what's required" for posting a mod. and yes, I do recall that you said "the screenshot folder was empty" on you last upload. Maybe get that looked into, or use an outside program that runs "behind" the game to take the screenie. There are several available, it one searches enough -
unlike what I've been told, I don't think size matters. For in-game objects. With the proper data ini, it'd act like any other unit (truck, tanks, ships, goats, etc) The old infantry units we have in SF/SF2 all act as one, considering their "one piece" lod. In theory, one could articulate them, like a snake or worm, but what would be the point? I gotta say, those is some spectacular looking objects!!!
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I still have my copy of the book buried somewhere in/on the bookcase. The show diverges quite a bit from the book, but that's ok by me!
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it's superbly done. can't wait for season 3. without giving too much away, the last episode of season 2 send chills down my spine. It was REALLY well done...and exceedingly frightening.
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WV ANG C-5B
Wrench replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
where's the picture??? can't tell the players without a program!! -
AI and external ECM/Chaff-flare dispenser
Wrench replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope -
Death Star Terrain Idea. A What If.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
that pretty much matches what's on Wookiepedia -
Death Star Terrain Idea. A What If.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
be a simple replacement of standard tiles with a repeating "city" pattern. The equatorial trench is also easily made -- one must just remember that a 1 pixel brush give a 5 km wide ditch. (I know this for a fact from the KAW terrain). The GermanyC1 tile would be the best stock one to use, as it's already got the grayish metallic look. One, also, in theory, create the "laser projector" dish with several repeating curved, plane unmarked tiles, and some for the center. Depends on how large you'd really need it. Be just for eye candy. Shouldn't be all that hard. limit the physical map size to what?? --- 500 x 500 km? The hard part is the "start" zones. Since the terrain would all be "enemy" (Imperial) there's not really a place for "friendly" (Alliance) forces to spawn or be based from. Alternatively for that, would be a slightly larger terrain (1000 x) with an "island" for the Alliance base, not to far (or close) to one of "The Walls", and having black ocean tiles to represent "space". (see image below) The "Yavin IV" island could be done up with VietnamSEA tiles, with stary's jungle TODs. of course, we'd need a 3d guy to build us some Mayan structures..... it's a great pity that Bpao (Oli) never finished his TIE fighters or X-Wing for SF. We're talking around 2008? 2009-ish.