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Everything posted by Wrench
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File Name: XvT/BoP Imperial Operation: The Fall Begins File Submitter: Wrench File Submitted: 29 March 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: The Fall Begins 3/29/2017 This is the 13th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to after the Fall of the Empire. The set begins to chronicle the events as they unfold in the time frame directly after the Battle of Endor. It has Loyalist Imperial forces trying to defend and collect themselves before the Rebel Alliance (re)takes the Galaxy. You will be assisting the Secret Order, now out in the open, to maintin some semblance of Imperial order in the face of the total collapse of the Empire. Follow on sets (still to come) continue this tale of woe, as Loyalist forces try to pull themselves together, and maintain some form of cohesion, while striking back at the Alliance, and other disloyal parties, whenever possible. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
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XvT/BoP Imperial Operation: The Fall Begins
Wrench replied to Wrench's topic in Star Wars File Announcements
Thanks! I was hoping for some comments on these sets! there are some that are tougher, in upcoming sets. I've had to 'dumb down' Alliance forces to even give the Imperials half a chance!!!! (example: 1 missile boat against 1 ISD, 2 ESC, 1 INT, and multiple wave of fighters - of ALL types! Still haven't successfully finished that one!) -
that is freeking AWESOME!!!!
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AWACS antenna
Wrench replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there was one the Mirage Factory did, to stick on top of C-130. It should be hiding in one of the weapons pack, iirc. I'll look around, and see if I still have it archived someplace -
hmmm.....I'm not sure on the "object size" being 63%. I know the terrain (maps) are. I'd always thought the objects were 'real life' sized (or near enough)? Mue's measurements of truck seem to confirm that. in the image below, the footprint for the stock SF objects is stated (meters). What I don't remember is, what the grid below spacing is
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Version
11 downloads
XvT/BoP Imperial Operation: The Fall Begins 3/29/2017 This is the 13th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to after the Fall of the Empire. The set begins to chronicle the events as they unfold in the time frame directly after the Battle of Endor. It has Loyalist Imperial forces trying to defend and collect themselves before the Rebel Alliance (re)takes the Galaxy. You will be assisting the Secret Order, now out in the open, to maintin some semblance of Imperial order in the face of the total collapse of the Empire. Follow on sets (still to come) continue this tale of woe, as Loyalist forces try to pull themselves together, and maintain some form of cohesion, while striking back at the Alliance, and other disloyal parties, whenever possible. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 -
Indeed! Superb work!!
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what about classics, like "Wings" (1927) or both versions of "The Dawn Patrol" ? (1930 & 1938) Not to forget "Hell's Angels" (1930??)
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Historical correctness
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you have to click in the main ini (ie: A-6A.ini) -
Historical correctness
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how odd.. you must be doing something wrong -
Historical correctness
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
<cough> Mue's LOD viewer <cough> -
something you don't see everyday!! About 3/4 of a mile east of my house, there's this gas station. For the last several years they've been storing all sorts of trailers and oddities, probably for movie "stuff". I've been trying to catch this with the tarp off of it since December. It's your common or garden variety M5 Stuart light tank of WW2 vintage. What the car is, I still haven't found out. Couldn't see any badges. But, since this is a bit odd to see in (relatively) quite neighborhood, I thought I share with you all! Enjoy! Wrench
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Sound Mod Question
Wrench replied to Jiver1967's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wouldn't it be simpler to just get one of the weapons packs, that has all this already done?? -
I can move it! where's it supposed to go?
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making a pit
Wrench replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Colmack, let me know what you want, and I'll get it for you. I'd always thought you had Modder Status ???? A Skywarrior pit would be nice, but we need the aircraft, too. Since the only one is DAT, and not readily available to the General Population (myself included) -
Sound Mod Question
Wrench replied to Jiver1967's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This: (C:\Program Files (x86)\ThirdWire\Strike Fighters 2) is the wrong location. All modifications go in the MODS folder for example: C:\Users\Kevin\Saved Games\ThirdWire\StrikeFighters2 NOTHING ever gets touched or added to the 'core install' in the /ProgramFiles/xx/xx/ folder. Unless it's an offical 3rd Wire patch or DLC -
Strike Fighters modern combat for PC
Wrench replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just got to scrap up the money...I DO want to give it a try! -
Me too! I hear it'll be released around December this year.
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Well lookie here...
Wrench replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, looks like he's been reading the CA boards! -
why not use Mue's Lod Viewer to locate the exact X/Y/Z points?? in the SF2 Forums: http://combatace.com/topic/85079-lod-viewer/
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sort of like the Lewis gun I added to the Tiger Moth, 8-9 years ago??? (read: gun pod, with the Lewis as the "shape")
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I don't see why it wouldn't !! :) easy to test (but I don't have those planes)
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what about using the 'remove component' trick to eliminate the gun node? then, it's just an easy text edit to remove the gun from the data ini as to the other one, that would need a new model (trying to save Stephen some work!)
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I've seen that on cable, I LIKED it!! I thought it was pretty well done