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Wrench

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Everything posted by Wrench

  1. FE2 Mission Editor

    2 words... "niche market" (much to the detriment of the dedicated players and modders!)
  2. if there's an interest, I can pin this for others to easily find. just ask!
  3. so......what happens if one ain't got no sexbox controler, and only a joystick??? Would that person be SoL???
  4. For further notations, NONE of the decal positions on ANY 1st Gen skin mod are correct in SF2. The entire line of aircraft models (lods) were either rebuilt or reformated for SF2 use. Many aircraft had new meshes cut into their model, further complicating things. What was done, I think, was relocating the "world center" of the aircraft (iirc) more at the 0,0,0 position. This moved all the previous decals into all wrong positions. the easiest fix is to simply use the positions from a STOCK SF2 skin into the existing 1stGen decals ini (backup the original of course). Just extract the decals ini for a stock skin for whatever model, and just rewrite the pathways to fit the decals of the old one. This has been done hundreds of times; best example are the Mytai F-4 Phantom skins
  5. Yes, but can it battle Martian tripods?

    there is an English version, set in the proper 1898/99 time frame. https://en.wikipedia.org/wiki/H._G._Wells%27_The_War_of_the_Worlds_(Timothy_Hines_film) iirc, it's a straight to DVD release. I own, and it's "OK"; the CGI leaves a lot to be desired...but, as a period piece,......
  6. doesn't look like it would. looks (to me) like a direct port from the mobile to PC, with the arcade style "outside only view". OTH, it does look interesting!
  7. Ok folks, as promised, this here a new thread JUST on "How To's" for using the Terrain Editor. This thread has several pruposes, first and foremost on the PROPER use of the TE, and what to do to make those necessary tweeks and twiddles to get things looking the way we want them to. This thread is NOT designed to be used for 'whats it the works' or questions NOT pertaining to the operation of the TE. Those posts WILL be deleted. I do not want this Thread to get derailed with unnecessary BS. Keep it tight, conscise, and focused. We have Gepard's excellent tutorials in the Knowledge Base that gets us started...now, lets focus on the more arcane rituals performed to get that map in-game and looking the way we want. We have some very learned Terrain Gurus here; let's get together and see what we can create. Once we've amassed the data and information, this entire thread will be moved into the Knowledge Base for all to make use of. Thank you one and all!! Wrench kevin stein
  8. Yes, but can it battle Martian tripods?

    something like this, perhaps?
  9. I don't have the DEM, unfortunately and don't know which field Major Lee used when he built it in the early 2000's. I'll zip everything up (TE included) and shoot it over in the next day or 2! thanks brudda!!
  10. this is simple because, in sf2, the drop tanks are part of the physical model (the aircraft's lod). Several of patches changed how the node names were stated.
  11. Yes, but can it battle Martian tripods?

    but what about weapons systems????
  12. File Name: XvT/BoP Imperial Operation: Traitor's End File Submitter: Wrench File Submitted: 12 March 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Traitor's End 3/12/2017 This is the 12th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. With the end of the Uprising, and the destruction of it's leaders, things have (almost) returned to normal in these outlying sectors. In this set, you'll be resuming normal duties protecting Imperial interests, and running down the last remenants of Zaarin's forces in concert with Admiral Thrawn's efforts in several nearby sectors. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonsense. There's also, for the first time, a "Hints" section. Don't read unless you want to cheat...remember the Secret Order WILL know this!! Please note that this mission set =WILL= require one or another of the available Ship/Craft Patches. When flying the Missile Boat, pay attention to the notation in all briefing descriptions: Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
  13. Version

    12 downloads

    XvT/BoP Imperial Operation: Traitor's End 3/12/2017 This is the 12th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. With the end of the Uprising, and the destruction of it's leaders, things have (almost) returned to normal in these outlying sectors. In this set, you'll be resuming normal duties protecting Imperial interests, and running down the last remenants of Zaarin's forces in concert with Admiral Thrawn's efforts in several nearby sectors. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonsense. There's also, for the first time, a "Hints" section. Don't read unless you want to cheat...remember the Secret Order WILL know this!! Please note that this mission set =WILL= require one or another of the available Ship/Craft Patches. When flying the Missile Boat, pay attention to the notation in all briefing descriptions: Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000
  14. hmm.... might have you look at the DBS map. I've got ONE stinking airbase (Pt. Barrow's Wiley Post/Will Rogers Airport) that just won't flatten! Other than that, and writing the readme, it's done!
  15. Terrain editor!

    start here: http://combatace.com/forum/191-modding-terrainsenviroments/ look for Gepard's "My way to make a terrain" (or words to that effect) threads. and good luck. terrain building is not for faint of heart....
  16. Remember, you'll probably need a full 5 merged install of SF2 -WITH- SF2:NA to fully make use of the special features dealing with naval battle groups The IsraelME map is nation limited because it has to be. Nobody else goes over there and messes about (with the exception of Operation Musketeer in 1956). Just go over the real world history of the region. There really is no need for American CVBGs laying off the coast. Or soviet or ...or.... (what I'm not sure of is having the NavalMap=TRUE will generate proper SAGs, as no one in the region has anything bigger than 'destroyer' class ships) also, iirc, eburger redid some of the original stuff we did for the 56 war, and there already exists a CV zoned IME map
  17. RAVEN

    Excellent news!! Been going through that medical stuff with my sister -- I think women get it worse. We're glad you're getting back on track! We need more folks like you around here, brother!!!
  18. no one has asked the obvious question: are you trying to make SF2 terrains work in SF1???
  19. This has been discussed at great length over the years.. there's simply not enough 'sea room' on the Germany map. you need a 300nm "bubble", as you AWACs waill always orbit 200km out from the carrier. Can't be done on that map, due the location of "The Wall", on one side, and enemy SAMs on the other. IsraelME has been done that way for year. It's just not very practical. There are other terrains, covering that part of the world, that do it better.
  20. yes, TISEO works. iirc, the mirage factory's Tomcat has it. and someone (ravenclaw?) was working on the F-4 physical model (lod) some years ago that had it on the wing.
  21. Although lot of us DO have access to the DAT site for downloading their WW2 aircraft, a good number don't, for whatever reasons. This makes modding WW2 a 'difficult propisition' at times So, what FREEware WW2 aircraft would you like to see done by our (exteremely overworked) 3d Folks? Keep it real... only aircraft that actually made it into combat. Leave the Luft46 and SWOTP* in the What If forum. my short list -- when I think of others, i'll add them Axis: (all theatres) ju-88s do-17 he-111h (might be able to talk Monty into remolding the 111E into a later model?) Me-262 Bf-110 Kate Judy Jill Tony Nick Re2000 Re2001 Re2005 Mc202 SM79 Allies: (all theatres) A20C/G Havoc B-25 (many models! B/C/G/H) Beaufighters (several variants) Blenheim TBF F2A Buffalo (not so much, but nice to have sometimes) P-40E (in the works by Raven) Spit V (under development by Cocas) SBD (wolfs IS kinda old and needs a replacement!) * Secret Weapons of the Pacific
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