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Everything posted by Wrench
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2 words... "niche market" (much to the detriment of the dedicated players and modders!)
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Installing FE2 on a Mac (using WineSkin)
Wrench replied to VonS's topic in Thirdwire - First Eagles 1&2
if there's an interest, I can pin this for others to easily find. just ask!- 2 replies
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- installation
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(and 5 more)
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Strike Fighters modern combat for PC
Wrench replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so......what happens if one ain't got no sexbox controler, and only a joystick??? Would that person be SoL??? -
Historical correctness
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For further notations, NONE of the decal positions on ANY 1st Gen skin mod are correct in SF2. The entire line of aircraft models (lods) were either rebuilt or reformated for SF2 use. Many aircraft had new meshes cut into their model, further complicating things. What was done, I think, was relocating the "world center" of the aircraft (iirc) more at the 0,0,0 position. This moved all the previous decals into all wrong positions. the easiest fix is to simply use the positions from a STOCK SF2 skin into the existing 1stGen decals ini (backup the original of course). Just extract the decals ini for a stock skin for whatever model, and just rewrite the pathways to fit the decals of the old one. This has been done hundreds of times; best example are the Mytai F-4 Phantom skins -
there is an English version, set in the proper 1898/99 time frame. https://en.wikipedia.org/wiki/H._G._Wells%27_The_War_of_the_Worlds_(Timothy_Hines_film) iirc, it's a straight to DVD release. I own, and it's "OK"; the CGI leaves a lot to be desired...but, as a period piece,......
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Well lookie here...
Wrench replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
doesn't look like it would. looks (to me) like a direct port from the mobile to PC, with the arcade style "outside only view". OTH, it does look interesting! -
Ok folks, as promised, this here a new thread JUST on "How To's" for using the Terrain Editor. This thread has several pruposes, first and foremost on the PROPER use of the TE, and what to do to make those necessary tweeks and twiddles to get things looking the way we want them to. This thread is NOT designed to be used for 'whats it the works' or questions NOT pertaining to the operation of the TE. Those posts WILL be deleted. I do not want this Thread to get derailed with unnecessary BS. Keep it tight, conscise, and focused. We have Gepard's excellent tutorials in the Knowledge Base that gets us started...now, lets focus on the more arcane rituals performed to get that map in-game and looking the way we want. We have some very learned Terrain Gurus here; let's get together and see what we can create. Once we've amassed the data and information, this entire thread will be moved into the Knowledge Base for all to make use of. Thank you one and all!! Wrench kevin stein
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something like this, perhaps?
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Hey, Stary...Could You Do Us a Favor?
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't have the DEM, unfortunately and don't know which field Major Lee used when he built it in the early 2000's. I'll zip everything up (TE included) and shoot it over in the next day or 2! thanks brudda!! -
Air & Ground expansion A6 problem
Wrench replied to BrockyD's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this is simple because, in sf2, the drop tanks are part of the physical model (the aircraft's lod). Several of patches changed how the node names were stated. -
but what about weapons systems????
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File Name: XvT/BoP Imperial Operation: Traitor's End File Submitter: Wrench File Submitted: 12 March 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Traitor's End 3/12/2017 This is the 12th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. With the end of the Uprising, and the destruction of it's leaders, things have (almost) returned to normal in these outlying sectors. In this set, you'll be resuming normal duties protecting Imperial interests, and running down the last remenants of Zaarin's forces in concert with Admiral Thrawn's efforts in several nearby sectors. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonsense. There's also, for the first time, a "Hints" section. Don't read unless you want to cheat...remember the Secret Order WILL know this!! Please note that this mission set =WILL= require one or another of the available Ship/Craft Patches. When flying the Missile Boat, pay attention to the notation in all briefing descriptions: Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
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Version
12 downloads
XvT/BoP Imperial Operation: Traitor's End 3/12/2017 This is the 12th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. With the end of the Uprising, and the destruction of it's leaders, things have (almost) returned to normal in these outlying sectors. In this set, you'll be resuming normal duties protecting Imperial interests, and running down the last remenants of Zaarin's forces in concert with Admiral Thrawn's efforts in several nearby sectors. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonsense. There's also, for the first time, a "Hints" section. Don't read unless you want to cheat...remember the Secret Order WILL know this!! Please note that this mission set =WILL= require one or another of the available Ship/Craft Patches. When flying the Missile Boat, pay attention to the notation in all briefing descriptions: Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 -
Battle of the Bulge Terrain [maybe]
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
freeking awesome stuff Geezer! -
Hey, Stary...Could You Do Us a Favor?
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmm.... might have you look at the DBS map. I've got ONE stinking airbase (Pt. Barrow's Wiley Post/Will Rogers Airport) that just won't flatten! Other than that, and writing the readme, it's done! -
Supermarine Attacker (Jet Spitfull) in RAF WWII service
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
the attacker is a DAT aircraft. -
start here: http://combatace.com/forum/191-modding-terrainsenviroments/ look for Gepard's "My way to make a terrain" (or words to that effect) threads. and good luck. terrain building is not for faint of heart....
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Adding Carriers to Germany, Israel Campaigns
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Remember, you'll probably need a full 5 merged install of SF2 -WITH- SF2:NA to fully make use of the special features dealing with naval battle groups The IsraelME map is nation limited because it has to be. Nobody else goes over there and messes about (with the exception of Operation Musketeer in 1956). Just go over the real world history of the region. There really is no need for American CVBGs laying off the coast. Or soviet or ...or.... (what I'm not sure of is having the NavalMap=TRUE will generate proper SAGs, as no one in the region has anything bigger than 'destroyer' class ships) also, iirc, eburger redid some of the original stuff we did for the 56 war, and there already exists a CV zoned IME map -
Excellent news!! Been going through that medical stuff with my sister -- I think women get it worse. We're glad you're getting back on track! We need more folks like you around here, brother!!!
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Adding Carriers to Germany, Israel Campaigns
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
<cough> terrain is nation limited <cough> -
White Square & Water Blinking problems
Wrench replied to Marat's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no one has asked the obvious question: are you trying to make SF2 terrains work in SF1??? -
Adding Carriers to Germany, Israel Campaigns
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This has been discussed at great length over the years.. there's simply not enough 'sea room' on the Germany map. you need a 300nm "bubble", as you AWACs waill always orbit 200km out from the carrier. Can't be done on that map, due the location of "The Wall", on one side, and enemy SAMs on the other. IsraelME has been done that way for year. It's just not very practical. There are other terrains, covering that part of the world, that do it better. -
F-4 strike cameras
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, TISEO works. iirc, the mirage factory's Tomcat has it. and someone (ravenclaw?) was working on the F-4 physical model (lod) some years ago that had it on the wing. -
What Freeware aircraft would you like to see?
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Although lot of us DO have access to the DAT site for downloading their WW2 aircraft, a good number don't, for whatever reasons. This makes modding WW2 a 'difficult propisition' at times So, what FREEware WW2 aircraft would you like to see done by our (exteremely overworked) 3d Folks? Keep it real... only aircraft that actually made it into combat. Leave the Luft46 and SWOTP* in the What If forum. my short list -- when I think of others, i'll add them Axis: (all theatres) ju-88s do-17 he-111h (might be able to talk Monty into remolding the 111E into a later model?) Me-262 Bf-110 Kate Judy Jill Tony Nick Re2000 Re2001 Re2005 Mc202 SM79 Allies: (all theatres) A20C/G Havoc B-25 (many models! B/C/G/H) Beaufighters (several variants) Blenheim TBF F2A Buffalo (not so much, but nice to have sometimes) P-40E (in the works by Raven) Spit V (under development by Cocas) SBD (wolfs IS kinda old and needs a replacement!) * Secret Weapons of the Pacific