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Everything posted by Wrench
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North of Syria map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Greece goes to "Neutral" -
WW2 Artillery?
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
what about raising the viewport position a few hundred meters? To "look over" obsticales? -
North of Syria map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the lady knows!!! -
File Name: XvT-BoP Draconis Ship Patch File Submitter: Wrench File Submitted: 02 January 2017 File Category: Star Wars Games XvT-BoP Draconis Ship Patch 1/2/2017 This ship patch was originally for old versions Win95/98 versions, the instructions herein are moddified for use with newer GoG version of XvT-Bop. It is VITALLY important that this document be read all the way through before attempting installation of ANY of the files included herein. The files provided are "as is", as they originate circa 1997. You will be copying and pasting the various files and folders, as the original install bat file no longer works in Win7 and higher operating systems (well, at least for me). For those that remember the "old days", this ship patch will add various and sundry ships to BOTH XvT and BoP, fighter types, crago craft and starships for use by both sides of the Galactic Cival War. See the enclosed original SPReadMe.txt for a more detailed listing. Most, if not all, of the upcoming mission set conversions by me will =require= several of the ships in this craft patch set. To make things even safer, it is required that you ==BACKUP== your entire original XvT game folder, with everything inside, to a safe location BEFORE INSTALLING ANY OF THESE FILES. Seriously, I really mean it! Do the safe thing!! I've written, what I hope to be, fairly simple but detailed install instructions. Included are several images (jpgs) to help illustrate the install proceedures. Any questions, comments, or issues, please post in them here at CombatAce, in this release announcement thread. We'll try to get any problems ironed out. But it's a fairly straight forward install proceedure. So, PLEASE read it all the way through before attempting the install!! Happy Flying!! Wrench Kevin J. Stein DSP by Draconis, circa 1997 Click here to download this file
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SF2 Loading crashes
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
holy mackeral!!! that looks like a very neat piece of software!!! -
North of Syria map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
why using the crappy "Desert" tiles??? use the IsrealMe tiles like I did http://combatace.com/files/file/15546-sf2i-israelme-terrain-remod/ although THIS one reuses many desert tiles, as Gepard did when he first built it 10+ years ago http://combatace.com/files/file/15380-israel-2-terrain-ver-41-upgradeupdate-for-sf2/ and making transitions is NOT that hard -- you just need to be able to work in layers. -
WW2 Artillery?
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I "made" some from various things, and they're included in some of my ww2 terrains. also, don't forget Geo's ww2 vehicles -- 88s, 3.7 brit AAA gun (retasked as arty in some cases), 37mm US and others. I'l look through my GO folder when I get a chance also check the Falklands mod for various artys -
North of Syria map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, quite easily. import the IsrealME tile set**, and then create the transitions from the (iirc) GermanyCE-ish tiles that PB used. Not an issue, just massivley time consuming as all the "real" mid East will need to be tiled by hand. and DON'T forget the rivers and lakes (including the man-made ones). And the Suez Canal (but not really needed...) ** including the 'specials' and expansion tiles I used for the IME and Isreal 2 rebuilds -
North of Syria map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one would need to create a *_water.bmp, and add the correctly colored "CV zones" and hope for the best. I remember when PureBlue released it, I said "there's a lot of vacant land in the south". In theory, it'd be usable (read: retiled and targeted) for those regions in Syria, Lebanon and Israel. -
also seems a bit like "Steamboy", as well. There's a "war of the worlds" follow up anime that I've seen on (iirc) Netflix. Lots of large mecha to counter an 2nd Martian invasion
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XvT/BoP Imperial Operation: Scavenger Suppression
Wrench posted a topic in Star Wars File Announcements
File Name: XvT/BoP Imperial Operation: Scavenger Suppression File Submitter: Wrench File Submitted: 27 December 2016 File Category: Star Wars Games XvT/BoP Imperial Operation: Scavenger Suppression 12/25/2016 For XvT =WITH= BoP addon (original CD) or the new GoG version This is the fourth of 20 full battles for Imperial players, covering the time frame from before the Battle of Yavin, to after the Fall of the Empire. In this set, you are now attached to ISD Commandant. You have been tasked to track down and destroy a group of pirates known as "The Scavengers", who are most likely in colusion with the Rebels. Under Admiral Malp's command, FRG Skylark, CRV Astra and his ISD, have been ordered to clean up the mess this sector has become. See to it that order is restored, and Imperial commerce can thrive. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added lots of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 For Carrie 12/27/2016 Click here to download this file -
Version
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XvT/BoP Imperial Operation: Scavenger Suppression 12/25/2016 For XvT =WITH= BoP addon (original CD) or the new GoG version This is the fourth of 20 full battles for Imperial players, covering the time frame from before the Battle of Yavin, to after the Fall of the Empire. In this set, you are now attached to ISD Commandant. You have been tasked to track down and destroy a group of pirates known as "The Scavengers", who are most likely in colusion with the Rebels. Under Admiral Malp's command, FRG Skylark, CRV Astra and his ISD, have been ordered to clean up the mess this sector has become. See to it that order is restored, and Imperial commerce can thrive. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added lots of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 For Carrie 12/27/2016 -
Merry Christmas and Happy Hanukkah to everyone!!!!!
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and why waste a perfectly good rubber boat? sharks gotta eat, too.......
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As always, the El Rey Network is doing it's annual Godzilla fest for the holidays!! http://www.elreynetwork.com/schedule Long Live the King of the Monsters!!!
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TU-160 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't hold your breath ... Veltro's pretty much left. -
has anyone seen and/or tried this ship patch for the GoG version of Xvt?? As seen on the GoG Forums.. https://www.gog.com/forum/star_wars_xwing_and_tie_fighter_series/release_for_xvt_xwa_models_custom_tiedef_bwing_tie_fighter_xwing_battle_conversions_for Read the entire thread, as the orignal link in NFG, but someone posted it further down. I hope to try it next week (if all goes well), and see. If so, it'll add the T/D. But some converted TFCD mission will still require the Missile Boat. Wish we had a new version of the old Draconis Ship Patch!!
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Battle of the Bulge Terrain [maybe]
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
thanks. I used period (1940-45) maps of Formosa to assist in target placements. They're as realistic as the game engine and the objects at hand, allows retexturing that strip is pretty easy -- just a simple bmp (or is it a tga? -- can't rememer!!) Bastgone looks pretty good! -
Decals & clear parts
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I can almost bet (real) money it related to the applied material of the model -
carefull with those, Eset gave me a warning on one of them -- can't remember which one though. One of the things I like from the GoG forum one, is the conveted TFCD missions have wavs and the associated lfd files for them. I need to look them over better. I have gotten the original Draconis Ship patch to work with no issues -- a simple copy & paste of the relevant files, and everything works!! (T/D, MIS, Carack Crs, Contrainer Transport, etc) I've got to finish off the readme, and make sure the install instructions are very plain and easy to follow. But so, far not issues. (one or another of these patches will be needed for many of the upcoming TF 3rd party missions I'm converting to XvT -well, BoP really!)
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Creating a dynamic MiG-15bis gunsight in KAW.
Wrench replied to CptHrki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yah, I couldn't remember what the RAF sights were --- Mk.II or Mk.III "Ace Maker", and if they were "normal" manually adjustable or the other kind -
Decals & clear parts
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
indeed! Give us the secret!!! we'd had several other mods that used that, and they came up "broken" when transfered from SF1 to SF2 -
Decals & clear parts
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not anymore. SF2 killed that -
Creating a dynamic MiG-15bis gunsight in KAW.
Wrench replied to CptHrki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ah, nope. Trust us, Stary got it right on his cockpit the gunsight on the Fagot was a fixed reticle, not lead computing. Nor were any of the Lend-Lease aircraft sent to Russia (P-40, P-39, P-63, etc) Don't confuse reflector gunsights with a lead computing device (ala K-14 that only appeared in the late model Mustangs) Leave it as it was issued