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Wrench

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Everything posted by Wrench

  1. File Name: SF2 WW2 PTO Republic P-47D "Razorback" Thunderbolt by Cocas File Submitter: Wrench File Submitted: 24 December 2014 File Category: P-47 SF2 WW2 PTO Republic P-47D "Razorback" Thunderbolt by Cocas 12/24/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examinations and so forth. **REMINDER: this pack is for PTO Razorback Jugs -only-!!! And by PTO, this means SoWesPac, NOT CBI, not the Solomons, etc!!! This would include New Guinea, points north and west, and obviously the Philipines. Other theatres will follow as they are completed.** This pak contains 2 complete aircraft, representing the Razorback P-47D-2/D-10 in early/mid 1943, and the later D-15 thru D-20 Razorback Thunderbolt as seen in late 1943 (November-ish) through (nearly the) war's end, in the SoWesPac regions of the PTO (read: 5th AF). Skin(s) included are: P-47D-5 (early model): 340th FS, 348th FG (SWP, mid-1943 scheme w/star-and-ball) P-47D-20 (later model): 340th FS, 348th FG (SWP, late 43/early 44 w/star-and-bar) 310th FS, 58th FG, (SWP/New Guinea region, late 43/early 44) All markings are decals, and Decal randomization is TRUE. The aircraft is finished in standard 0D/Grey, with Southwest Pacfic markings. Please note, SWP Theatre, Squadron and/or Group specific markings -ARE- painted on. The serials herein should be considered "generic" in nature, but ARE for the correct model variant. For the most part, there are NO nose arts, with the exception of a few for the 340th, "borrowed" from Major Lee's 348th FG skin set. All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format. The canopy opens/closes with the Standard Animation Keystroke ™, Shift/0 Pilots, sounds, weapons are all included. Templates for this aircraft will be issued as a seperate release, for those skinners that wish to do other units/theatres. As there are several P-74D Razorbacks available, when in game you'll see: P-47D-5 Thunderbolt (CAF)(Mid 43) P-47D-20 Thunderbolt (CAF) on the aircraft selection dropdown menu. This will diferentiate it from any others that are around (Wolf or DAT). For those with the SWP/PTO Razorback mods I've done for Wolf's P-47, this mod is designed to compliment, NOT replace it. However... it's your choice to keep them or not. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, PLEASE!! give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= 12/18/2016 Updated - added missing decals Click here to download this file
  2. don't the newer ones that Veltro and I did some years ago include Crusader's "bomb sight mod"??? I know we added it to a bunch.... and if you're flying a heavy at that low altitude....well.... we all know what happened in real life
  3. Apparently, after 72 downloads and 2 years, NOBODY reported that there were some missing decals until 2 days ago?? This has now been fixed. When installing, just overwrite the originals
  4. don't forget that "dirt airfield" lod that montycz made, and I used on the WW2 Formosa map. looking REAL good there Baff!!!
  5. Tomcat on russian carrier

    Love it!!!
  6. XvT ship patch?

    the old Draconis ship patch. absolutely NO issues so far. Other than NOT having the pictures of the added ships in the craft data base (when you go and look at them). But to me, that's a fairly small issue. It was a simple copy/paste of the releveant files, minus the "new" z-xvt-sp.exe (and NOT running the install bat file, which probably dosen't work in Win 7 and higher....). Added the T/D, Mis, Container Transport, Carrack cruiser -- these are important not only for TFCD conversions, but for some of the Imperial mission sets I'm still working on (only 20 more to go!!!) I have to write up instructions, and post it. But it was actually pretty easy. Updates the XvT side to BOP as well.
  7. Dr Bombay has passed away

    how sad. Dr. Bombay was a great character, as was Col Crittedon. Really made "The Mummy"
  8. 4 per mesh you may need to combine the "nation name' and insigina into one (or 2, if they face opposite left or right)
  9. XvT ship patch?

    well well! look what I got working!!!!
  10. XvT ship patch?

    CRAFT MODEL FROM B-Wing B-Wing.opt BOP TIE Defender TieDel.opt XW Missile boat Mislbt.opt XW Medium transport Rebtuna.opt BOP Modif corvette Corvta.opt BOP Modif.frigate Friga.opt BOP Passenger liner C-3 Pasngr.opt XW Scout craft Patrlb.opt XW Lt cal.crs MC-40a Ltcal.opt XW Container transport Frtc.opt XW Carrack cruiser Crusa.opt XW ================== Table with new crafts for BOP CRAFT MODEL FROM TIE Defender TieDel.opt XW Missile boat Mislbt.opt XW Passenger liner C-3 Pasngr.opt XW Scout craft Patrlb.opt XW Ltcal. crs MC-40a Ltcal.opt XW Container transport Frtc.opt XW Carrack cruiser Crusa.opt XW this list above dosen't really mean anything, but I'd found this listing of opts (physical models), and wanted to put it someplace where I wouldn't lose it. (it should also be noted that several craft listed are already STOCK in XvT/BoP) I've also found a copy of the old Draconis ship patch, unzipped, and was looking it over as well. Comparing it to the ship pack above, it almost seems that one dosen't need to hack the game exe, like the DSP provides a 'new one', but this newer ship patch seems to only need certain files edited. Of course, one also needs the opt, pnl, int and a couple other files placed in the various folders. It also looks like a simple edit of the SPECDESC.txt in the main folder, that - believe it or not!!-- already has most of the craft listed. More exploration of this is ongoing
  11. File Name: XvT/BoP Imperial Operation: Pursuit of Brightness File Submitter: Wrench File Submitted: 11 December 2016 File Category: Star Wars Games XvT/BoP Imperial Operation: Pursuit of Brightness 12/11/2016 In this set, your Task Group will be chasing down and destroying the Rebel Cruiser Brightness, seen escaping in the previous missions (NTB 02). For this, you have been transfered to the Nebulon-B Frigate Skylark, under command of Admiral Malp. CRV Astra has been assigned to Malp's Task Group. See to it that this Rebel ship never returns to it's base!! These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
  12. Version

    17 downloads

    XvT/BoP Imperial Operation: Pursuit of Brightness 12/11/2016 In this set, your Task Group will be chasing down and destroying the Rebel Cruiser Brightness, seen escaping in the previous missions (NTB 02). For this, you have been transfered to the Nebulon-B Frigate Skylark, under command of Admiral Malp. CRV Astra has been assigned to Malp's Task Group. See to it that this Rebel ship never returns to it's base!! These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000
  13. both versions of the TE are in the downloads section ... Tool/Utilities or something like that
  14. fuselage decals only need the fore-aft and up-down coords. (meaning: only 2 entries, actually, that goes for all decals, just fore aft/ up down or left right/ fore aft for wings and such)
  15. only three (really 2) alignments are allowed Friendly Enema Neutral (which will appear as "red" enemy on the inflight maps) anything places in a "neutral zone" will be ignored by both side. What I don't remember is, will any air defense units left over there do anything. My gut says no, but can't really remember.
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  18. of course you can specificy certain types of SAMs to a location ... I've been doing it for years (especially when the exact type's location is known from kmzs or other map/photo sources) BUT... due to internal errors in the game's code, "direct called" SAMs & their associated radars will NOT show up on any RWR (vector, 3-ring or TEWS). Only the 'generic' callouts will generate RWR readings. A real pisser for someone like me that wants a much geophysical accuracy as possible
  19. this "basic" region, but extending at minimum 500 miles further west, north and east. Some parts of Tunisia, Libya, etc would still be required, to say nothing of the needed airfields on Corsica and Sardinia (and southern France, northern Italy, southern Germany -ignoring Switzerland- and the Balkan states. I don't actually see it happening, unfortunately. What with most of the Axis (and many Allied) aircraft no longer available to the General End User ™. And the general malaise in major modding, with referenced to a project of this size. To say nothing of all the work involved in starting (especially FINDING) a new DEM, and building the world zone from scratch.
  20. what Gepard said also, TFD tool. I used it to cut a river canyon through some mountains on the (unfinished) CBI map. But one must be VERY careful, or you'll have a valley where you don't want it
  21. not for Gen1 -- when editing weapons, you need to create/update the WeaponsData.Dat file, as well as the WeaponsData.Ini.. Only the weapons editor can do that. The 1stGen WE is in the downloads section, or should still be available at 3rd Wire
  22. Boeing 281

    VERY NICE!!!!
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