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Everything posted by Wrench
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Calling Veltro2k
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i think that due to Real Life , Ed has retired from modding. We haven't heard from him in several months, and are trying to finish off the Sea Venom -
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Bubbletops of the 8th
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ohhh....groan!!! bad pun!!!! amariani, check your PMs -
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Bubbletops of the 8th
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have you tried LittleFriends .com (double check url) -
Engine sounds not playing at all ? Here is a solution for some planes...
Wrench replied to Gunrunner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
bomb release sounds have never worked in the SF series. Yet another thing TK never gave us odd, that I've never had that problem with any of the Corsairs, but hey! Great find and an excellent fix!!! -
out standing!!! that sure does look like Ocean Park Pier (the ferris wheel looks to be missing.??) that damn Fighting Machine is over my house!!!!!
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
wip -
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HOW can I add?
Wrench replied to kurdistan1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
indeed, unfortunately, none of the Max files for the 3rd Wire and TMF products are available. -
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HOW can I add?
Wrench replied to kurdistan1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
again, as has been stated over and over, you CAN'T. Once the file has been exported from MAX into the final Lod format, it's locked "as is" for all time. The only modifications that can be done, are to the original source (max file), and then exported again to the final Lod format. Other than hack via the remove component trick or scabbing on things via 'fake pilot'. and why one would want to screw around with the Thud, when it's perfectly fine the way it is, is beyond me. -
File Name: Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 File Submitter: Wrench File Submitted: 28 March 2015 File Category: Full Terrains Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015 = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) = **Note: this terrain replaces any and all previous versions!!** This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original 'desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and/or expanded. As is to be expected, several new tiles, and their associated TODs had to be created. It is designed to be used =ONLY= in the SF2:I environment. The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used in most cases, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible. I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Israeli and Arab nations) proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and any associated guns/weapons they'd require). Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. When in game, you'll see: "Isreal 2 (Full Scale)" Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT= carrier capable in =any= SF2 Environment (see notes - and I don't know why!). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but before installing. As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein ---------------------- Changes for 4.1: moved Az Zaqaziq (Abu Hamed) AB Added Hulwan AB Added Al Mazza AB Added Mezze AB Retiled region between the Nile and Qaroun Lake Please note, if you've already download this full terrain, you need not do so again. An update containing the changed files can be found at the following URL: http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/ --------------------- Click here to download this file
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B-29 tail gunner.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
don't have that one, either. -
B-29 tail gunner.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
don't have YAP stuff the gunner fix is using a figure model that's already facing backwards -
How to change text colour on screens?
Wrench replied to vonOben's topic in Thirdwire - First Eagles 1&2
in the menudata cat, campaignscreen ini. there's also one for campaignedscreen, as well -
B-29 tail gunner.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
still have to reposition the fuel tank hit boxes (like the entire wings are gas tanks!!), and the tail gunner's hit box but these are what the corrected boxes, minus those above look like (this is where having the "Detail & Scale" books pays off) -
B-29 tail gunner.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I guess using the already existing data inis from various WW2 and post-war mods wasn't an option?? 99.9% the work has already been done (excepting the tail figure). as to the gunner figure, you can't use the actual "gunner" statements as you've shown. The figure won't show that way. In fact, I've spent part of yesturday and today updating all the hit boxes (post WW2 version, but easily carried over to others, including the Tu-4) -- they are totally fouled up -- not even close to the aircraft's shape in some cases. -
B-29 tail gunner.
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it all depends on how you write the statements in the data ini -
Planning Maps
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you can't get them to operate ... they'll only exist as static objects. Also, unless you use a "date specific switch" in the targets and types inis, they'll always exist in they're preset locations which is the reason they were left off the original EAW Euro WW2 map -
yup!!! looks good too!!!!
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a "waterfall", and shipping locks!!!???? OUTSTANDING!!!