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Wrench

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Everything posted by Wrench

  1. why aren't you using WBS's Essex/Tico class?? He built them specially for use in WW2 and Korea
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  3. Who's going to be the new President?

    Cthulhu Why vote for the lesser evil???
  4. I think they mean something like these: (done like 10 year ago! -- the SF2 ones that is! <g>)
  5. i have 2 maps of the Shanghai region (east and west), dated 1954, but based on Japanese 1942 data, and some earlier surveys dating to 1917. They're yours if you want 'em. I can't find any of my other maps, that I used for the WW2 China terrain remod. But I'll keep searching the archives.
  6. at some point in time, I really should finish off the CBI terrain......
  7. unfortunately, you can't remove/hide meshes on Ground Objects, only aircraft. OTH, this one wonders if a "damaged or destroyed" model could be added? But, again, if its "under water"....????? (playing too much Atlantic Fleet, methinks! <g>)
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  10. i think that due to Real Life ™, Ed has retired from modding. We haven't heard from him in several months, and are trying to finish off the Sea Venom
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  12. ohhh....groan!!! bad pun!!!! amariani, check your PMs
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  16. have you tried LittleFriends .com (double check url)
  17. bomb release sounds have never worked in the SF series. Yet another thing TK never gave us odd, that I've never had that problem with any of the Corsairs, but hey! Great find and an excellent fix!!!
  18. Hey Kevin (Wrench)

    out standing!!! that sure does look like Ocean Park Pier (the ferris wheel looks to be missing.??) that damn Fighting Machine is over my house!!!!!
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  21. indeed, unfortunately, none of the Max files for the 3rd Wire and TMF products are available.
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  23. again, as has been stated over and over, you CAN'T. Once the file has been exported from MAX into the final Lod format, it's locked "as is" for all time. The only modifications that can be done, are to the original source (max file), and then exported again to the final Lod format. Other than hack via the remove component trick or scabbing on things via 'fake pilot'. and why one would want to screw around with the Thud, when it's perfectly fine the way it is, is beyond me.
  24. File Name: Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 File Submitter: Wrench File Submitted: 28 March 2015 File Category: Full Terrains Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015 = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) = **Note: this terrain replaces any and all previous versions!!** This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original 'desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and/or expanded. As is to be expected, several new tiles, and their associated TODs had to be created. It is designed to be used =ONLY= in the SF2:I environment. The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used in most cases, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible. I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User ™ to make sure that you have the theatre-specific (read: Israeli and Arab nations) proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and any associated guns/weapons they'd require). Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. When in game, you'll see: "Isreal 2 (Full Scale)" Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT= carrier capable in =any= SF2 Environment (see notes - and I don't know why!). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but before installing. As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein ---------------------- Changes for 4.1: moved Az Zaqaziq (Abu Hamed) AB Added Hulwan AB Added Al Mazza AB Added Mezze AB Retiled region between the Nile and Qaroun Lake Please note, if you've already download this full terrain, you need not do so again. An update containing the changed files can be found at the following URL: http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/ --------------------- Click here to download this file
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