Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,294
  • Joined

  • Last visited

  • Days Won

    145

Everything posted by Wrench

  1. I like it! For Florian's Orion?
  2. remember, that doesn't exist in 1stGen games, only SF2
  3. probably not, as the thrust line is straight-through the centerlilne. There's no way to make a "tailsitter" out of it. Been tried for long time. You might be able to make "fake" landing gear, holding the aircraft at an angle, but takeoff and landings will still be probelematic. In 2010 I did a bunch of rezamping, but don't remember what my final results were. Have to find, it, and go back and see. I know for certain, it would need complete remapping, as it really doesn't have a skin (per se).
  4. might want to ammend you credits, as the original F-86A skins, with 99.9% accurate serials (as are ALL my KAW Sabre skins) Even the E and F models, those are all mine too. unless, of course, you wasted all sorts of time reinventing the wheel... all these have been available for several in my KAW Sabre Packs
  5. USS Ling, SS-297

    how sad. I hope you can find those pics, Ed!!
  6. they just do that there's nothing that can be done (that I remember). TGA vs TGA issues
  7. http://combatace.com/forum/189-adding-weapons/
  8. since someone couldn't be bothered to put a response in English .. let alone necrothreading a post from over a year ago.... a translation
  9. Was is a goof in the _types. ini?? I've had that myself. Also, did you put all the bits INTO the terrain's folder, or are you using it from the /GroundObjects folder?? just curious, as your edit says you fixed it
  10. Learn your callsign

    Blaster Boomer ???? sounds a bit gassy to me.....
  11. to give them more "hang time", increase the drag. that what I had to do for the para-flares I made for KAW
  12. Happy Birthday Star Wars!

    On this day in 1977, Episode IV A New Hope premiered! been a long time!!
  13. Proud Manchester

    We're with you!
  14. just to let you all know, I moved this thread from The Pub to here, as it'll be seen more often by those that can assist. Enjoy!
  15. I won't list my favs (as most are my work) but i agree with Stratos -- Rends GermanyCE is outstanding! but, in my view, the key to a good terrain is historical accuracy. The proper placement of "items" as close as possible to their "Real Life ™" locations
  16. um.... if this is supposed to be a Sea Fury campaign, the aircraft is missing (or are you assuming that all End Users already have Do335's package?) Why the RF-80 is included is ????? In your screen shot, the "O" on the tail is for HMS Ocean. HMS Theseus used the "T" included in the SF2 KAW Sea Fury (skippy bing) package uploaded in 2015. just being picky.....
  17. it's not really required for SF2, as all the info is in the individual weapons folders. (ie: plug & play) If you really want one, and I don't see why you would, you can always extract the original from the cat file (should be ObjectCat001, iirc)
  18. it should. make sure the instrument listing are named the same, and numbered correctly. Otherwise, that is the correct "move" command (excepitng you should use the "Z" or verticle axis movement) below from the A-20, using the Beaufighter pit (just one example) [MoveWindowOpener01] Type=AIRSPEED_INDICATOR NodeName=WindowOpener01 MovementType=POSITION_Z Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0
  19. as stated in Osprey Aircraft of the Aces, Sabre Aces of the 4th Fighter Group: see the attached page, with special reference to the caption of the photo. (don't you think the guy that DID all the work on these wouldn't have done his research?? Also, check the readme for the F-86s, and you'll see that the skins change in 1952 to the yellow/black stripe) it has absolutely NOTHING to do with engine servicing
  20. basicly, the same as WW2 Invasion stripes -- they were for IDing friendly aircraft. They were later changed to the yellow bordered by black. simply because the F86 and MiG15 look so similiar
  21. that happens sometimes, for reasons I don't understand
  22. you can't Iceland NA is NOT a "TFD/HFD" style terrain. It's LOD based, and as such, for all intents and purposes, has no "tiles". Also, the shaders are completely different because it's LOD based
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..